What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality
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Just Cause 3
Movement was more annoying than Just Cause 2
I really enjoyed 3 more than 2, despite never quite getting the hang of doing hook-gliding combos. Flying a heli with missiles in 2 was the game's "I win" button, dodging AA missiles was pretty trivial, 3 doesn't have anything as OP
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Greedfall
The developer, Spiders, seem to be experts at creating mediocre games with very small budgets, and again they didn't quite have the money to take it all the way with greedfall, but they did make more than a mediocre game in my opinion. For me it was memorable enough unlike others mentioned in this thread.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
I suppose Resident Evil 8? The scares weren't very scary, the exploration was all very fake, and the bosses all showed up for attendance. It definitely functioned, but it didn't impress in the way previous entries did. It wasn't frustratingly bad like 5, nor was it interestingly bad like 6. It just felt like a lesser version of what they've given me before, somewhere between 4 and 7.
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Pretty much every korean MMORPG released from 2006-2014, as they were desperately trying to be "World of Warcraft, but better". Perfect World, Aion, ArcheAge, 4story, Granado Espada, etc etc etc, even when you have the better experience of playing on a private server with significantly less P2W (as in, nearly everyone gets most of the shop for free)
To me, personally, ArcheAge would be the best fit for "dead medium quality". It boasts naval combat, which is meh; player run trade caravans, which probably only worked as intended in the first 2 months after launch; limits on gathering and crafting, which just forces free players to buy premium; graphics are the generic korean mmo variety, pretty but almost impossible to distinguish between games; music, enemies, dungeons and most gear exist
Im sorry but perfect world got down flying before any other game and it was hella fun.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
Square Enix games
(FInal Fantasy, Neir Automata, Sleeping Dogs. Tomb Raiders)They are all... good - certainly not bad games
But nothing makes them... great -
Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
I remember feeling this way about Die Hard: Vendetta for GC. Strong meh/10.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
Anything from Ubisoft
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The outer worlds . it was just meh in my opinion. Not to be confused with the outer wilds game that I've yet to play
I was going to say outer worlds as well (outer WILDS is a fantastic game IMO) the game was entirely competent, just unimpressive in every way. Except Pavarti, she is a precocious sugar dumpling and must be protected at all costs.
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I remember feeling this way about Die Hard: Vendetta for GC. Strong meh/10.
Die Hard: V for Vendetta would be a hell of a crossover.
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From recent memory: Starfield.
I didn't think it was terrible in and of itself, but it also wasn't very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.
Star field was just mediocre enough that it pissed me off, the loading screens and menues are egregious enough to make me go ballistic. It's hilarious because instead of criticizing the game for actuall gameplay, at launch it was lambasted for "pronouns". Then normal people got to playing it and actually explained the issues.
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Square Enix games
(FInal Fantasy, Neir Automata, Sleeping Dogs. Tomb Raiders)They are all... good - certainly not bad games
But nothing makes them... greatwrote on last edited by [email protected]I’ve been frustrated with these Japanese games lately like FF and Yakuza because of the graphics. Japan likes to use an anime style on their character models, which I personally don’t think looks good but whatever. The issue I have is that you walk around in a yakuza or FF or resident evil game and half the characters and NPCs look very realistic and like real people, and the main characters and some NPCs look like anime characters, different bone structure and art style. It’s distracting. I frankly think you stick to anime style or realistic modern style, you can’t just swap between the styles at will within the one game.
Does final fantasy still have invisible enemies that just attack you and put you into battle mode? Cause I found that outdated and stopped playing the games, im done with turn based but especially done with games where you can’t even see the enemy till they just battle you
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Kingdoms of Amalur: Reckoning
Had all the individual makings of an exceptional game (with input from Todd Macfarlane, R A Salvatore and Grant Kirkhope), and while it was definitely enjoyable enough - it lacked any wow-factor whatsoever, winding up an otherwise forgettable 7/10.
The main thing I remember about this game is that it was financed by the fortune of a former MLB baseball player, independent of any game studio.
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From recent memory: Starfield.
I didn't think it was terrible in and of itself, but it also wasn't very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.
Starfield faked me out for a bit when I took the character creation perk that gave my character living parents that I could go visit and would show up from time to time. They were funny and adorably charming, and I thought it was an inspired touch. Little did I know that was the absolute best part of that game...
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The main thing I remember about this game is that it was financed by the fortune of a former MLB baseball player, independent of any game studio.
Sort of. Their funding was also tied up in the state of Rhode Island. Reckoning was purchased by 38 Studios, who were making a Kingdoms of Amalur MMORPG, and then the game was made to be in the same universe. The MMO burned through cash and never released, and the sunken studio brought Reckoning's developer down with it.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
wrote on last edited by [email protected]Anything ubisoft makes. Or generally most things big companies make to cater biggest possible amount of people.
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i still enjoyed the crap out of it. Sometimes zoning out and just running around collecting stuff is just what I need.
wrote on last edited by [email protected]I mean, that's exactly what makes it so "mid" to my mind. It's not an atrocious disaster like Gollum. It's not appalling bad, or even moderately bad. It's just mid. The shooting isn't dreadful, just dull. The map, the movement, the exploration... None of it is exactly bad, but none of it left any kind of impression on me. Like you said, it scratches that "running around and collecting stuff" itch, the numbers go up, you unlock new powers, etc. But it all just kind of passes straight through you and at the end you're left with "Well, that sure did kill a few hours."
Horizon: Zero Dawn suffers from all the usual modern open world hallmarks, the map littered with things to collect, the towers, the grinding to level up abilities, etc, etc. But the story is an absolute banger, and even a lot of the random collectible junk is full of little moments of deeply moving storytelling. I remember collecting every single one of the vantage points because I absolutely needed to hear all of the short story you unlock by doing it. It has zero relevance to the plot, but it's just a great piece of writing. In comparison Ghost Wire is just, sort of... There.
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In my opinion ( haven't played or really seen the DLCs, so I'm just talking about base game ), Pokemon Scarlet and Violet.
Definitely had ups and downs when I did my only playthrough. Absolutely middle of the road compared to the official games ( completed gen 3, part way through gens 4-7 ) I have played and still even middle of the road compared to some of the fan games I've played over the years.
If you're an adult Pokemon fan, these days fan-mades or rom hacks are the way to go. Nintendo/The Pokemon Company/Game Freak are pretty damn risk averse with this property, so the really cool stuff comes from fans (at least until they get the cease and desist).
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Nier Automata
How dare you feel this way, you scruffy-looking Nerf-herder!
I am unhappy with your comment! But I respect it, so I hope you have a great day ahead.
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The Halo series.
I like shooters, so I got the full bundle and I tried hard to like it.
None of the games gave me a lasting impression. The plot didn't stick with me, the enemies were weird, the guns felt weak and flimsy, the rooms kept repeating in some sections and it got very boring. There were some fun bits with the vehicles, etc., but overall the experience was... pretty much average.
I was expecting something like the Half-Life series, but this wasn't it.
Halo was best when it was Halo:CE played 4v4 on two linked systems, with the teams on two screens in an undersized dorm room in 2002. Alternatively, two people playing through the entire game in co-op mode and finishing at 3 in the morning.
Everything since then has been mid at best
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
Elex 1 and Elex 2