Following A Switch 2 Firmware Update, Super Mario Bros. Wonder Is Reportedly Completely Unplayable Offline
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True, but it's worth noting that this only applies to playing it on a Switch 2. If we're talking about an eventual scenario where you lose access to updates someday, at least the carts should still be playable on Switch 1 hardware.
And if this practice continues for Switch 2 games, or was in practice for the Wii U, or etc etc...
It's a bad practice, even if right now there are ways around it for one game. It's a bad practice even if it's only for the current console on the current firmware. It turned a physical copy someone bought into a keycard. I'm of the opinion that all physical console games have been keycards since the day they started having day 1 patches, but at least that argument has the reasonable counterpoint of "you can still play the buggy incomplete v1.0 that's on the cart/disc, that makes it better than Switch 2 Game Key Cards, which are better than account-locked Digital Games".
This is direct and complete proof that your physical copy means nothing. The company can still restrict your access whenever they want to. The Switch 1 still gets firmware updates, after all, and firmware updates can't be rolled back. The physical copy guarantees fuck all in the face of every preservation concern that's a criticism of digital downloads. DRM-free digital and piracy are the only trustworthy methods of preservation.
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Lol, this article doesn't say anything about that. It has a bait for the title and says the game needs an update to run on Switch 2. And you need to download it from the internet. How else would you want this update to be provided? On 500 floppy disks, USB drive or a tape?
Nintendo has seemingly disabled offline playability for Wonder following the Switch 2's latest firmware update (20.2.0).
Right in the article, spitfire.
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to only work online
You did not read the article.
Deleted by moderator
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And if this practice continues for Switch 2 games, or was in practice for the Wii U, or etc etc...
It's a bad practice, even if right now there are ways around it for one game. It's a bad practice even if it's only for the current console on the current firmware. It turned a physical copy someone bought into a keycard. I'm of the opinion that all physical console games have been keycards since the day they started having day 1 patches, but at least that argument has the reasonable counterpoint of "you can still play the buggy incomplete v1.0 that's on the cart/disc, that makes it better than Switch 2 Game Key Cards, which are better than account-locked Digital Games".
This is direct and complete proof that your physical copy means nothing. The company can still restrict your access whenever they want to. The Switch 1 still gets firmware updates, after all, and firmware updates can't be rolled back. The physical copy guarantees fuck all in the face of every preservation concern that's a criticism of digital downloads. DRM-free digital and piracy are the only trustworthy methods of preservation.
FWIW, this likely just has to do with backwards compatibility fixes, since S2 is software emulation rather than hardware. I don't think they're likely to go back and intentionally restrict anything on Switch 1 through new firmware updates.
I agree that in an era of patches, physical copies are becoming increasingly imperfect from a preservation perspective, but I hesitate to say they mean nothing. Depends on the game really, and how complete it is at launch.
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Nintendo has seemingly disabled offline playability for Wonder following the Switch 2's latest firmware update (20.2.0).
Right in the article, spitfire.
"Seemingly" might as well be "we did not bother to check". Maybe someone did not read the info about virtual cartdridges, or whatever else. Has anyone really confirmed this?
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"Seemingly" might as well be "we did not bother to check". Maybe someone did not read the info about virtual cartdridges, or whatever else. Has anyone really confirmed this?
You seem to be confusing me with who wrote the article.
All I said was My copy hasn't had any problems at all.
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You seem to be confusing me with who wrote the article.
All I said was My copy hasn't had any problems at all.
Yet you seem to be repeating points made in the article, which simply seem to be wrong to me (and you saying your copy works confirms as much). This article (yes, I realise you didn't write it and I am not criticising you here) seems to be nothing but fake news, simply made to generate clicks.
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Yet you seem to be repeating points made in the article, which simply seem to be wrong to me (and you saying your copy works confirms as much). This article (yes, I realise you didn't write it and I am not criticising you here) seems to be nothing but fake news, simply made to generate clicks.
What in the world are you talking about? My copy is played on my pc. That's the entire point.
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This sounds more like a bug to me, not deliberate manipulation by nintendo. But the fact that it can even happen by accident is very dissapointing
Games can have bugs crashing them on startup or any point of gameplay too. That's just reality
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FWIW, this likely just has to do with backwards compatibility fixes, since S2 is software emulation rather than hardware. I don't think they're likely to go back and intentionally restrict anything on Switch 1 through new firmware updates.
I agree that in an era of patches, physical copies are becoming increasingly imperfect from a preservation perspective, but I hesitate to say they mean nothing. Depends on the game really, and how complete it is at launch.
Correction: Switch 2 Back-compat is not emulation. It is a compatibility layer in the same vein that the Steam Deck runs Windows games despite running on Linux.
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For whatever reason, a game company can make your "physical copy" require a digital download to function. If a company decides they don't want you to play a game (or version) anymore, it being on a cart or disc is not insurance against it.
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Faurly unplayable anyway, worst mainline mario game.