What is your favourite video game quote?
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0.000% of Communism has been built. Evil child-murdering billionaires still rule the world with a shit-eating grin. All he has managed to do is make himself sad. He is starting to suspect Kras Mazov fucked him over personally with his socio-economic theory. It has, however, made him into a very, very smart boy with something like a university degree in Truth. Instead of building Communism, he now builds a precise model of this grotesque, duplicitous world.
wrote last edited by [email protected]There's so many hard hitting quotes in this game. The one that hit me the hardest was actually the thought cabinet thought you get for trying to open the unopenable door.
Edit:
Found it.
"There is no way to open the supply depot door. Accept it. You cannot open all the doors. You have to integrate this into your character. Some doors will forever remain closed. Even if every single other door will open at one time or another, maybe to a key, or maybe to some sort of tool meant for opening doors... But this one will never accede to such commands. A realization crucial to personal growth. Crucial."
I felt so betrayed by this. I had spent a point to unlock this thought. I waited with excitement for its completion, which would surely allow me to unlock the door. But instead, I felt more called out than I have ever felt in my life.
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"But i gave my cat to you. Doesnt that make you the owner?"
Its said by a ghost cat to a cat. The owner in the context is the reason why the alive cat is locked in a series of rooms. I have spent months trying to understand what it means and still cant
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WOAH! - Crash Bandicoot
Pilot's license? What for? - Bubsy
'That was an excellent vector!', 'can we expedite this process?' And 'have you checked your equations?' - Hubert from hot shots golf 3
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"Damn, I look GOOD" Duke Nukem.
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It's a-me, Mario!
From Assassin's Creed 2. Might be known from some other game too, I dunno.
Your uncle!
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Had to be me, someone else might've gotten it wrong.
Oof, didn't expect it right in my heart reading these quotes
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It had to be me
Someone else might have gotten it wrong.
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oh shit I didn't know there was a discworld game... based off the Terry Pratchett series? a particular book/subseries?
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All your base are belong to us
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All your base are belong to us.
"How are you gentlemen?"
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There's no shame in it, Raziel - revenge is motivation enough. At least it's honest. Hate me, but do it honestly.
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All your base are belong to us.
We get signal!
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All your base are belong to us.
Even better in the techno remix. duck://player/xZPTYpTKOI0
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LEROY JENKINS!
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You must be so exhausted
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You are not prepared! - WoW
WC3 or the expansion originally
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GET UP ON THE HYDRA'S BACK
GET UP ON FHE HYDRA'S BACK!
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This always stuck with me. From Braid. Particularly the bonded paragraphs. I added the whole section for completeness.
Tim is off on a search to rescue the Princess. She has been snatched by a horrible and evil monster. This happened because Tim made a mistake.
Not just one. He made many mistakes during the time they spent together, all those years ago. Memories of their relationship have become muddled, replaced wholesale, but one remains clear: the princess turning sharply away, her braid lashing at him with contempt.
He knows she tried to be forgiving, but who can just shrug away a guilty lie, a stab in the back? Such a mistake will change a relationship irreversibly, even if we have learned from the mistake and would never repeat it. The princess's eyes grew narrower. She became more distant.
Our world, with its rules of causality, has trained us to be miserly with forgiveness. By forgiving too readily, we can be badly hurt. But if we've learned from a mistake and become better for it, shouldn't we be rewarded for the learning, rather than punished for the mistake?
What if our world worked differently? Suppose we could tell her: 'I didn't mean what I just said,' and she would say: 'It's okay, I understand,' and she would not turn away, and life would really proceed as though we had never said that thing? We could remove the damage but still be wiser for the experience.
Tim and the Princess lounge in the castle garden, laughing together, giving names to the colorful birds. Their mistakes are hidden from each other, tucked away between the folds of time, safe.