What the most memorable moment from any video game?
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Good or bad honestly
Every time I played Dead Rails on Roblox. I even recorded it all.
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Tiny me playing Zelda OOT when it released - in the days before guides were really a thing, so my dumb ass just had to figure it all out on my own.
Anyway, first 3D game I'd played - before that it was just some SNES and the original GameBoy cinder-block... and I was pretty much at the lowest end of that game's target audience, so tiny me was struggling to progress. Finally finish the Deku Tree after, idk a few weeks or so, which is about how long it normally took me to finish a game, so I thought that was it.
Cool! Well that was fun! All that's left is to escape the forest and that's a wrap! ...what's this chick on about with the ocarina?? Oh yeah, that's the name of the game, I got the thing! Woo! Okay, through that next log, and surely the credits will start to roll....... oh, I'm still in control of my character. Weird. OMG STFU YOU GODDAMNED OWL YOU'VE BEEN TALKING FOR LIKE AN HOUR!
And then the moment: taking my first steps into Hyrule field and seeing all the paths shooting off from it. Realized the was in fact not over, but had barely started.
Mind. Blown.
Don't button mash, either. That damned owl has whatever repeat command mapped to the primary/affirmative button, so he'll just start all over again đŤŠ

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ď¸ -
weirdly this video of a playthrough of it is not timed nearly as well as described by you guys
The editing of that video delivers the joke poorly
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Good:
Lifting the Master Sword in Link to the Past
Beating Melenia in Elden Ring
Jumping through the first painting in Super Mario 64
Bad:
Playing LoL the first and only time
Playing Burning Crusade for WoW at release and picking up the first blue item in the first area that made my Tier 3 items I worked months for, completely obsolete.
Playing LoL the first and only time
You got off easy.
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That first goomba in world 1-1
Counterpoint: that first pipe you go down, that first music change...
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ALL YOU HAD TO DO WAS FOLLOW THE DAMN TRAIN, CJ!
The funny part is that this mission is actually laughably easy⌠If you follow via the road. Following by driving directly on the tracks, (which is what everyone does), throws off his aim, and youâll almost always fail. But if you drive next to the train (on the road that parallels the tracks), heâll hit every single shot and youâll breeze through the mission.
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Eric fucking Sparrow claiming credit for the chopper hop in T.H.U.G.
most hatable villain in any game, hands down
That motherfucker.
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Landing on the Mun was the first time I've ever jumped out of my chair and done a victory dance while gaming.
All of these are great picks. I'll add:
"It had to be me, someone else might have gotten it wrong."
wrote last edited by [email protected]âIt had to be me, someone else might have gotten it wrongâ
This is even worse if you take the Renegade action, which tries to stop him from going up the tower to launch the cure. Shepard whips out a heavy pistol and shoots him as heâs getting into the elevator. He dies before ever being able to trigger the launch. But Shepard doesnât just whip out any pistol. Shepard doesnât even whip out the pistol you currently have equipped. No, that wouldnât have enough symbolismâŚ
Shepard specifically uses the M-6 Carnifex Hand Cannon. If you think back to when you first met him on Omega, he was the one who originally gave Shepard that gun.
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Good or bad honestly
When I was a kid the live-action opening of Resident Evil 1 scared the shit out of me. Especially when that guy picks up the pistol from the ground and it still has a hand attached to it.
More recently I think "Spec Ops: The Line" twist(?) really stuck with me, I was an ideal player for the game because I just blindly carried on, questioning very little and shrugging it off as "accidental" or "needs must" until being faced with everything at the end.
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Good or bad honestly
The fight with The Boss in Rokovoj Bereg in Metal Gear Snake Eater.
Before, she opens up about herself like never before, and after... well, shit.
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Can't remember which edition of Fallout it was, but my first Deathclaw encounter was almost as scary as the Reaper Leviathan. But RL still wins.
Yeah, the game is designed in a way where your first encounter with a Reaper is probably going to be when youâre in a Seamoth. And you probably wonât have the electric shock module to shake the reaper off. Itâs the best combo of âlet the player potentially escape the attackâ and âmake the player feel completely powerless to fight back.â Itâs also a great reminder that there is always a bigger fish, because the player usually feels pretty confident with cruising around after they build their first Seamoth.
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Assassinâs Creed 2:
âItâs-a me, Mario!â
"It's a good life we lead, Luigi."
"The best. May it never change."
"And may it never change us."
Goosebumps every time. I'll never forgive Bowser for what happened.
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Good or bad honestly
Hey, you're finally awake.
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Good or bad honestly
wrote last edited by [email protected]* ^But^ ^nobody^ ^came.^
(Undertale genocide run)
* It's you! (mirror at the first region of the game)
* Despite everything, it's still you. (mirror at the end of the game)
(Undertale non-genocide runs)
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Good or bad honestly
I donât know why, but the King Zora Sliding scene has probably stuck with me the most. Not for being annoying or amazing, but because it has been the memory my brain has used to understand so many situations in life. Like the just impossible to avoid, watching paint dry boredom that infects so much of life.
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Good or bad honestly
So many moments in TUNIC, but the huge one when you find the Holy Cross.
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Good or bad honestly
Ghost Trick's entire second half is filled with them, but you cannot describe them spoiler-free... "When he looks at you" is the best I can come up with.
Return of the Obra Dinn, when you first look up in Abigail's death scene.
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Good or bad honestly
The entire ending of portal 2.
::: spoiler spoiler
From the part where he kills you all the way up to leaving the enrichment centre. It's all done so well and it made me realise this time there was no fakeout, this was actually goodbye and we will never get a portal 3, not with Chell at least.
:::
Reaching the peak of celeste was an incredible moment for me and the summit chapter is such a good "final" gauntlet. I've gone on to beat everything but farewell and the entire game is so well made.
(My thumbs really hurt though) -
So many moments in TUNIC, but the huge one when you find the Holy Cross.
Spending 30 minutes in front of a giant wall,
::: spoiler Tap for spoiler
tapping directions on the D-Pad and checking your map for corrections
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, not even knowing for certain that itâs doing anything but insatiably curious, until you finally hear: âDIIIINGâŚâItâs very hard to describe and sounds externally like a grueling ARG, but the incremental way the game set that up was actually incredibly fun, and helped to build confidence in that kind of secret-finding.
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Good or bad honestly
A fair warning, that mine is âpoliticalâ in some respects.
The 3 final enemies in Another Crabâs Treasure. I say âenemiesâ not bosses because two of them wish you no harm, and the last one isnât capable of fighting back. But beating them feels so damn right and deserved.
::: spoiler Tap for spoiler
The final boss (not a human) is a capitalist who genuinely wants to help the denizens of the ocean, but believes in doing so via mass pollution and business investment. The final enemy is the person who stole Krilâs shell, and after hours of trying to earn it his way and getting nowhere, you literally just kill him in cold blood to take it back.
:::The game definitely read as âHaha funny Spongebob Dark Souls parodyâ and at many times it is silly; but that often disarms you for the moments of pure character writing and active worldly commentary. Iâd even say with the level of ethereal, unreadable high fantasy many Souls games use, itâs probably the best written Soulslike. I described the savage bits but thereâs some heartfelt moments too.