Valve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steam
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Nice to see Epic isn’t the only company that cares about games. I might check this out just to learn
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Epic isn’t the only company that cares about games
Bait so low quality it rotted away already
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You can't do whatever you want with open source either. One big stipulation of copyleft licenses is the share-alike clause, which means you can't make modifications and then decide your program is now closed-source, so it protects the code from being enclosed again.
I mean yes you can make whatever modifications you want, generally, but it's not totally unrestricted.
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What's the point in switching to TFC anyway when QWTF was still quite alive and well with tons of mods!
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Thinking back, HL had a ridiculous quantity of high quality mods and TCs back in the day. Hell, Valve have even allowed HL to be remade and sold on steam.
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It does harken back to the original HL mod scene though - some high quality stuff came out of that (and valve picked up the Devs too)
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I swear I see most trolls from lemmy. ca and feddit. uk
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"We'd prefer you didn't use the word "Source" in the game title. You wanna sell Black Mesa on Steam?"
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MPlayer. Your gaming cred checks out. How are your knees doing these days?
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This!
(upvotes are to the left FYI)
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Maybe I'm misunderstanding you, or what enshittification is, but how is the steam marketplace an example of it?
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The steam marketplace is an attempt to monetise the user base by creating a bunch of microtransactions and taking a cut for the store. They have created a speculative market, which is essentially gambling, and made it available to minors. This market is designed to exploit people's psychological weaknesses.
Yes, users and devs get a cut too, and that's better than some sites will do to you, but creating a market also has a bunch of externalities - extra problems that are offloaded onto other people and not borne by valve.
So suddenly we've got a bunch of scammers creating accounts to make money, which obviously can scam users, plus it generats spam, and it creates a need for user-hostile security. Now I can't friend my kid's account without spending money on it for instance,
Also there's the item spam. Now when I get a notification I don't know if it's a community forum reply, or just more worthless junk in my inventory.
Some of these are minor inconveniences, but that's how enshittification happens. It's little, creeping annoyances that get worse and worse until it starts to make people look for alternatives.
And like I said, it's not as bad as other places. Steam is still the best distribution platform out there, but it has enshittified a little bit. It has to, because the interests of the owners and the interests of the users are fundamentally at odds - more money spent means more money for the owners.
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Some of these are minor inconveniences, but that's how enshittification happens. It's little, creeping annoyances that get worse and worse until it starts to make people look for alternatives.
Ok, maybe my definition of enshittification is off then. I thought it was when some company offers some product/service for a certain price (or free), then gradually removes features from that product/service while increasing the price. Am I off?
If that definition is right, I don't understand how the steam marketplace, a completely optional (borderline tangential) part of the steam platform, qualifies as enshittification.
And I'm not trying to defend the steam marketplace, I think it's stupid and terrible and at minimum needs age restrictions. But like, you can absolutely just not use it and your experience using the steam platform is totally unaffected.
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That's one way it happens, but in general the term appears to be about decline in quality for the purposes of profit-seeking, regardless of whether services were offered for free or not.
The wiki article starts with this:
Enshittification, also known as crapification and platform decay, is the term used to describe the pattern in which online products and services decline in quality over time. Initially, vendors create high-quality offerings to attract users, then they degrade those offerings to better serve business customers, and finally degrade their services to users and business customers to maximize profits for shareholders.
Other articles I looked at seem to agree with this basic concept.
And like I said, spam from scammers and inbox spam are examples of shittiness that seep in regardless of if you engage or not. There is no "no marketplace plz" option, and even if there were scammers can still send you friend request spam.
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Imagine being this salty about steam cards and C's skins
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Yes, I'm so angry and salty that I checks notes wrote a detauled and even-handed analysis of the situation with appropriate caveats. How dare I state facts with sources and explanations of my reasoning.
I'm just absolutely raging. It's embarrassing, frankly. I'm making a fool of myself. I can't believe I lost control like that and said words that I believe to be true. Who does that? Unhinged behaviour. Just wild. I should be banned.
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Low bars for entry with high community trustworthiness, you can make a .ca account really easily and most lemmy users have a positive opinion of .ca and its users.
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Im honestly a really big fan of copyleft. I think that it seems more "fair" in a system that requires sacrifice to make progress.
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Lemmy trolling sucks.
Actually no trolling in general sucks.
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Are you just unaware of Unreal Engine/Tournament (now Fortnite)?
They are the single biggest contributor to game development