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  3. The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

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  • tonytins@pawb.socialT [email protected]
    This post did not contain any content.
    _cryptagion@lemmy.dbzer0.com_ This user is from outside of this forum
    _cryptagion@lemmy.dbzer0.com_ This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #29

    big games get delayed, a lot

    And yet so many of them still suck at launch.

    W 1 Reply Last reply
    0
    • N This user is from outside of this forum
      N This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #30

      Fun facts incoming!

      Cost of "Mario 64" on release = $59.99
      Development budget for Mario 64 = ~$1.56mil

      Inflation adjusted Mario 64 cost in 2022 = $111.91
      Inflation adjusted Mario 64 budget in 2022 = ~$2.91mil

      Cost of "Elden Ring" on release = $59.99
      Estimated dev. budget for Elder Ring = $100mil-200mil

      Mario 64 units sold = ~12mil
      Elder Ring units sold = ~28mil

      These details are provided without comment. You do the math and decide whether the fact that prices haven't changed since 1996 might be the reason for some of the enshitification we continue to see.

      And now for the comment:

      Consumers are horrifyingly resistant to price increases for games. It is directly responsible for many of the shitty monetization models we've seen. Development budget continue to rise, even on indie games, while consumers pay less and less in "real money value" over time.

      It's completely unsustainable and the very reason the "business types" get involved, forcing unpopular monetization schemes

      massive_bereavement@fedia.ioM kolanaki@pawb.socialK Z T M 5 Replies Last reply
      0
      • L [email protected]

        Why would you want to pay $70 for a pay to win game at all?

        altima_neo@lemmy.zipA This user is from outside of this forum
        altima_neo@lemmy.zipA This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #31

        Or $100 , s some people are predicting

        1 Reply Last reply
        0
        • B [email protected]

          Huh? For £70 I'm getting -

          • Huge open world
          • Very fun and emergent gameplay
          • Likely a world with multiple competing systems and subsystems to play with
          • Incredibly detailed world to get lost and immersed in
          • Given the RDR2 writing, likely a really well written story

          But you've decided to latch onto one aspect of the previous game (the Online mode) to try to be as contrarian as possible?

          I sure as heck will pay £70 for the above. And so will many millions of others. Sorry if that does a poo on your hate-train.

          _cryptagion@lemmy.dbzer0.com_ This user is from outside of this forum
          _cryptagion@lemmy.dbzer0.com_ This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #32

          Well, to be fair, you don’t know you’re getting it for that. As far as I’ve seen, they haven’t announced the release price yet. And a lot of studios are hoping that Rockstar will take the fall for being the first $100 game so publishers can start charging used console prices for AAA games from then on.

          Either way though, I won’t be paying anything for it.

          1 Reply Last reply
          0
          • ? Guest

            They are all from players who are against things Rockstar did with GTA and what it represents for the industry. But they are not representative of the whole market.

            The article is right about the impact for small studios. On the timeline for the game I'm working on, we have a prediction for GTA VI release with a big question mark and we hope to avoid it.

            The problem is not that all players will spend $100 on the game. The problem is that the majority of the press coverage, Steam traffic, streamer time, etc. will focus on the topic. Even if there is bad press around GTA, that's still attention that is not on other games.

            tonytins@pawb.socialT This user is from outside of this forum
            tonytins@pawb.socialT This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #33

            I really didn't know what to expect with this article. That being said, the industry holding their breath on GTA 6 is a bit much, to say the least.

            1 Reply Last reply
            0
            • tonytins@pawb.socialT [email protected]
              This post did not contain any content.
              kolanaki@pawb.socialK This user is from outside of this forum
              kolanaki@pawb.socialK This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #34

              If your game can't even complete with a game nobody knows anything about and doesn't even have a set release date, maybe your game just fucking sucks?

              K p03locke@lemmy.dbzer0.comP ampersandrew@lemmy.worldA 3 Replies Last reply
              0
              • N [email protected]

                Fun facts incoming!

                Cost of "Mario 64" on release = $59.99
                Development budget for Mario 64 = ~$1.56mil

                Inflation adjusted Mario 64 cost in 2022 = $111.91
                Inflation adjusted Mario 64 budget in 2022 = ~$2.91mil

                Cost of "Elden Ring" on release = $59.99
                Estimated dev. budget for Elder Ring = $100mil-200mil

                Mario 64 units sold = ~12mil
                Elder Ring units sold = ~28mil

                These details are provided without comment. You do the math and decide whether the fact that prices haven't changed since 1996 might be the reason for some of the enshitification we continue to see.

                And now for the comment:

                Consumers are horrifyingly resistant to price increases for games. It is directly responsible for many of the shitty monetization models we've seen. Development budget continue to rise, even on indie games, while consumers pay less and less in "real money value" over time.

                It's completely unsustainable and the very reason the "business types" get involved, forcing unpopular monetization schemes

                massive_bereavement@fedia.ioM This user is from outside of this forum
                massive_bereavement@fedia.ioM This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #35

                Cartridge manufacturing and distribution was hella expensive back then and that took a big bite on any sales.

                Digital storefronts do take as well their lion share though, but that's on sales.

                N 1 Reply Last reply
                0
                • N [email protected]

                  Fun facts incoming!

                  Cost of "Mario 64" on release = $59.99
                  Development budget for Mario 64 = ~$1.56mil

                  Inflation adjusted Mario 64 cost in 2022 = $111.91
                  Inflation adjusted Mario 64 budget in 2022 = ~$2.91mil

                  Cost of "Elden Ring" on release = $59.99
                  Estimated dev. budget for Elder Ring = $100mil-200mil

                  Mario 64 units sold = ~12mil
                  Elder Ring units sold = ~28mil

                  These details are provided without comment. You do the math and decide whether the fact that prices haven't changed since 1996 might be the reason for some of the enshitification we continue to see.

                  And now for the comment:

                  Consumers are horrifyingly resistant to price increases for games. It is directly responsible for many of the shitty monetization models we've seen. Development budget continue to rise, even on indie games, while consumers pay less and less in "real money value" over time.

                  It's completely unsustainable and the very reason the "business types" get involved, forcing unpopular monetization schemes

                  kolanaki@pawb.socialK This user is from outside of this forum
                  kolanaki@pawb.socialK This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #36

                  And yet, these days I am finding better games, made by smaller teams, for lower prices (usually between $30-40) from indie devs.

                  ampersandrew@lemmy.worldA N M 3 Replies Last reply
                  0
                  • D [email protected]

                    Take your console exclusive bullshit and shove it up your ass. I'll play it when it's on PC. And only on PC.

                    T This user is from outside of this forum
                    T This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #37

                    I'll go a step further and say only when it's been vetted and discounted on PC.

                    1 Reply Last reply
                    0
                    • mrfunkedude@piefed.socialM [email protected]

                      Was the $100 price ever confirmed? I thought it was just rumored?

                      kolanaki@pawb.socialK This user is from outside of this forum
                      kolanaki@pawb.socialK This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #38

                      The only thing Rockstar has ever officially released about the game is the teaser trailer. Everything else is pure speculation and rumormilling.

                      1 Reply Last reply
                      0
                      • kolanaki@pawb.socialK This user is from outside of this forum
                        kolanaki@pawb.socialK This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #39

                        All they ever did was riff on popular movies, and they were already scraping the bottom of the bin on that with 5. What popular movies in recent times has 6 even got to be inspired by?

                        M 1 Reply Last reply
                        0
                        • L [email protected]

                          It did. I've been a GTA player since the first one kn PS1.

                          I've bought every GTA game.

                          I have zero interest in GTA6.

                          S This user is from outside of this forum
                          S This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #40

                          Same here. GTAV, while I liked it, was a minor disappointment for me and I burned out on it. Plus after seeing how GTA Online went and how greedy they got with it, I'm just not interested in Take Two/Rockstar games anymore.

                          1 Reply Last reply
                          0
                          • kolanaki@pawb.socialK [email protected]

                            If your game can't even complete with a game nobody knows anything about and doesn't even have a set release date, maybe your game just fucking sucks?

                            K This user is from outside of this forum
                            K This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #41

                            I do wanna point out that one of the Horizon games (I believe the second) got pretty screwed by releasing within a week of Elden Ring and didn't suck. Publishers big and small do need to be careful to not release within a time frame of absolutely massive releases such as Elden Ring and, inevitably, GTA6.

                            Even if the game doesn't let you play on release day, I'm willing to bet my kidney that it'll sell millions of copies and nothing big will be released within a month of it

                            S 1 Reply Last reply
                            0
                            • kolanaki@pawb.socialK [email protected]

                              And yet, these days I am finding better games, made by smaller teams, for lower prices (usually between $30-40) from indie devs.

                              ampersandrew@lemmy.worldA This user is from outside of this forum
                              ampersandrew@lemmy.worldA This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #42

                              If you like bigger games, and plenty do, them charging a higher price for it up front makes it more likely that they're made sustainably. If a game costs $100M to make, the difference between breaking even on $70 versus $60 is hundreds of thousands of additional customers.

                              1 Reply Last reply
                              0
                              • mrfunkedude@piefed.socialM [email protected]

                                Was the $100 price ever confirmed? I thought it was just rumored?

                                D This user is from outside of this forum
                                D This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #43

                                Gaming industry pundits are gooning so hard for the prospect of $100.00 standard games they keep parroting this out

                                1 Reply Last reply
                                0
                                • kolanaki@pawb.socialK [email protected]

                                  And yet, these days I am finding better games, made by smaller teams, for lower prices (usually between $30-40) from indie devs.

                                  N This user is from outside of this forum
                                  N This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #44

                                  I simply chose two big, well known, and beloved titles for the same of expediency.

                                  This problem is not unique to big budget games.

                                  Indie devs are getting screwed too. You saying that you've found great games for $30-40 from indie devs isn't an argument against more sustainable pricing like you think it is.

                                  If the dev budget for the indie game was 5% of the AAA game but the price was 50% then you've literally just helped prove my point

                                  1 Reply Last reply
                                  0
                                  • massive_bereavement@fedia.ioM [email protected]

                                    Cartridge manufacturing and distribution was hella expensive back then and that took a big bite on any sales.

                                    Digital storefronts do take as well their lion share though, but that's on sales.

                                    N This user is from outside of this forum
                                    N This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #45

                                    While that may be true, the costs and budgets we're dealing with today are orders of magnitude higher than they were back then. Physical product manufacturing doesn't even come close to making up the difference when you factor in digital storefront costs.

                                    1 Reply Last reply
                                    0
                                    • kolanaki@pawb.socialK [email protected]

                                      If your game can't even complete with a game nobody knows anything about and doesn't even have a set release date, maybe your game just fucking sucks?

                                      p03locke@lemmy.dbzer0.comP This user is from outside of this forum
                                      p03locke@lemmy.dbzer0.comP This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #46

                                      Release timing is always a critical thing to think about, whether you're talking about games, movies, TV series, or toys.

                                      1 Reply Last reply
                                      0
                                      • B [email protected]

                                        Huh? For £70 I'm getting -

                                        • Huge open world
                                        • Very fun and emergent gameplay
                                        • Likely a world with multiple competing systems and subsystems to play with
                                        • Incredibly detailed world to get lost and immersed in
                                        • Given the RDR2 writing, likely a really well written story

                                        But you've decided to latch onto one aspect of the previous game (the Online mode) to try to be as contrarian as possible?

                                        I sure as heck will pay £70 for the above. And so will many millions of others. Sorry if that does a poo on your hate-train.

                                        p03locke@lemmy.dbzer0.comP This user is from outside of this forum
                                        p03locke@lemmy.dbzer0.comP This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #47

                                        Huh? For £70 I’m getting

                                        Based on what? You don't actually know until it gets released. Sure, past history and reputation are certainly things to factor in, but we've seen plenty of major gaming companies shit the bed, despite their reputations.

                                        Wait until it launches and the reviews come in.

                                        B 1 Reply Last reply
                                        0
                                        • D [email protected]

                                          Take your console exclusive bullshit and shove it up your ass. I'll play it when it's on PC. And only on PC.

                                          C This user is from outside of this forum
                                          C This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #48

                                          And only on PC

                                          That's going to be a long wait my friend.

                                          T M ? S 4 Replies Last reply
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