Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

agnos.is Forums

  1. Home
  2. Games
  3. [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

[Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

Scheduled Pinned Locked Moved Games
games
5 Posts 4 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • simple@lemm.eeS This user is from outside of this forum
    simple@lemm.eeS This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1
    This post did not contain any content.
    R kolanaki@pawb.socialK 2 Replies Last reply
    19
    • simple@lemm.eeS [email protected]
      This post did not contain any content.
      R This user is from outside of this forum
      R This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      For day one, performance is actually fine. I have much bigger gripes than getting fps dips in the open zones. Like levelling ffs. I have 100 strength, willpower, and blades, but am doing less damage to mobs now than I was doing in the beginning of the game. Or levelled loot drops and quests.

      T 1 Reply Last reply
      1
      • R [email protected]

        For day one, performance is actually fine. I have much bigger gripes than getting fps dips in the open zones. Like levelling ffs. I have 100 strength, willpower, and blades, but am doing less damage to mobs now than I was doing in the beginning of the game. Or levelled loot drops and quests.

        T This user is from outside of this forum
        T This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        The key to oblivion is to pick tag skills that you won't use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so you'll basically be a god

        kolanaki@pawb.socialK 1 Reply Last reply
        1
        • simple@lemm.eeS [email protected]
          This post did not contain any content.
          kolanaki@pawb.socialK This user is from outside of this forum
          kolanaki@pawb.socialK This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          Mentioned this in another thread yesterday:

          Like many UE games over the years, they didn't properly optimize Unreal itself for their use, and there were already several ini tweaks up on the Nexus to remedy this the day of launch.

          Went from 27 average fps when in exterior cells to a solid 60, with an unsupported GPU by just using one of these ini tweaks.

          1 Reply Last reply
          6
          • T [email protected]

            The key to oblivion is to pick tag skills that you won't use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so you'll basically be a god

            kolanaki@pawb.socialK This user is from outside of this forum
            kolanaki@pawb.socialK This user is from outside of this forum
            [email protected]
            wrote on last edited by [email protected]
            #5

            The level system doesn't work that way anymore. Now when you level up, it doesn't matter what skills you leveled up when you get a new level, you always get 12 points (called "virtues") to spread around to any stat. Luck, however, takes 4 "virtues" to level one point, while the others are just 1:1 and you can add up to 5 at a time.

            I can level up entirely through using Agility linked skills but then put my stat points into Strength and Intelligence instead of agility.

            The real issue has to do with the level scaling on enemies still being the worst of any Elder Scrolls game because they didn't change anything about that from the OG. So once you're level 50, everything has the best weapons and armor on them.

            1 Reply Last reply
            4
            Reply
            • Reply as topic
            Log in to reply
            • Oldest to Newest
            • Newest to Oldest
            • Most Votes


            • Login

            • Login or register to search.
            • First post
              Last post
            0
            • Categories
            • Recent
            • Tags
            • Popular
            • World
            • Users
            • Groups