What are your favorite games that you never see mentioned anywhere?
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Alas, also no dedicated gaming device newer than a 3DS.
I am thinking about getting a Steam deck of some kind though. Maybe it'll be playable on that?
I'm seeing online that it can be emulated (assuming PC is what they're referencing in the post), but I'm not seeing it directly through Steam.
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I rarely see any Ys game referenced. It's gotten a bit bigger, but still a super underrated series.
The Saboteur by Pandemic as well.
Field Commander on PSP.
The original Overlord game (with the minions).
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Squarez Deluxe.
I've been on a one-man promotion spree of that game for almost 20 years
It is now freeware, it's available on DOSBox, and it is the best shape-packing game ever made - you cannot even debate me once you try it.
Holy shit, memory unlocked! I think I bought that game from Office Depot for like $2 on clearance when I was buying school supplies.
Now I'm going to have to go perform some sorcery to see if I can get it on my steam deck and baffle a couple buddies!
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Shadowgate / Deja Vu / The Uninvited (NES)
Uniracers (SNES)
Custom Robo (GC)
Lost Kingdoms (GC)
Baiten Kaitos (GC)
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Revenge of the Mutant Camels - highlight 1: "Ninety-foot high, neutronium shielded, laser-spitting, death camels". Hightlight 2: Almost 40 years after its first release, in 2021 Jeff Minter fixed a bug on collision detection in the Commodore 64 version.
Impossible Mission - highlight: "Another visitor. Stay a while... stay forever!"
Deuteros - highlight: the way the game world unfolded and opened up
Syndicate - highlight: abusing the Persuadertron
Shadow Hearts - highlight: the Judgement Ring -
The Thief series. I LOVED the first one especially, Thief the Dark Project. Medieval (low magic fantasy?) stealth shooter. The more valuable you pick up directly translates to what you can buy as a load out for the next level so you're encouraged to explore, though even the low level enemies can kick you ass so you have to be sneaky. Actually great stealth mechanics even for an old game. The world building is amazing, with it's own lore, culture and slang. The plot of the games are also great.
The Kingdom of Loathing is a game I've played almost non-stop since about 2003. Web based and free, it's based off of old text based games. But it's fun. Really fun. And hilarious. The currency is meat. The classes are goofy. Saucerer? Disco bandit? Seal Clubber? A lot of games deal with things like power creep or inflation, or how the heck to get people to actually help pay for it. This game solves problems like these elegantly. The user base is fun and friendly and corporative, there's always new stuff coming out to try, they do a holiday special every year, and all the pictures are crudely drawn stick figures.
Disco bandit checking in! You got any meat paste?
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I don't see people talk about the Katamari Damacy games very much which is a shame because I think they're delightful! I also wish more people talked about Cattails (especially the sequel, Cattails: Wildwood Story), these games deserve more love imo haha
wrote last edited by [email protected]Lah, la-la-la-la-la-la-laaah lah la la la-la lah!
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I definitely enjoyed the original Syndicate. While I like the aesthetic and the music, it isn't an incredibly deep game, but I did like the thing. I could go for playing the thing in HD, 24-bit color, maybe upscaled graphics, and at a high framerate.
IIRC, Syndicate Wars didn't review as well. I can't recall whether I ever got around to trying it.
For anyone who hasn't tried Syndicate, the game is a cyberpunk, squad-based isometric-view pixel-art game where one has to perform various missions to gain control of territory; might be assassinating someone, capturing someone, clearing enemies from an area, etc. Doesn't have destructable terrain, though vehicles are destructable. Late game missions tend to have so many very-durable bionically-enhanced enemy agents charging at one's squad that one has to keep the squad pretty much bunched up and using either rocket launchers or miniguns just spewing out a ton of firepower in their direction.
In its time, Syndicate was pretty well-known, though I dunno how many people born later would be familiar with it today.
The persuadertron was the way, the truth, and the light on any level with civilians.
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Armadillo Run
Robot Alchemic Drive (R.A.D.)
The Saboteur
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The Thief series. I LOVED the first one especially, Thief the Dark Project. Medieval (low magic fantasy?) stealth shooter. The more valuable you pick up directly translates to what you can buy as a load out for the next level so you're encouraged to explore, though even the low level enemies can kick you ass so you have to be sneaky. Actually great stealth mechanics even for an old game. The world building is amazing, with it's own lore, culture and slang. The plot of the games are also great.
The Kingdom of Loathing is a game I've played almost non-stop since about 2003. Web based and free, it's based off of old text based games. But it's fun. Really fun. And hilarious. The currency is meat. The classes are goofy. Saucerer? Disco bandit? Seal Clubber? A lot of games deal with things like power creep or inflation, or how the heck to get people to actually help pay for it. This game solves problems like these elegantly. The user base is fun and friendly and corporative, there's always new stuff coming out to try, they do a holiday special every year, and all the pictures are crudely drawn stick figures.
Half-Life, Thief, and the original Sims games (City, Ant, etc) were my original gaming go-tos!
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Didn't see Receiver 2 mentioned, so I'll give it a shoutout! Really interesting game, and as far as I know the only one with such deep shooting mechanics.
Unfortunately the sale had ended a couple days ago, so it's back to its normal price, but even then I'd heavily recommend it! -
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The Void by Ice-Pick Lodge, the makers of Pathologic.
This game taught me that actions have consequences and that I should be more humble and think twice about the environment before exploiting it like I'm playing a game.
Yes, it's that kind of game.
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Rhythm Doctor.
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Patricks parabox. The ultimate sokoban IMO
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Fahrenheit/ Indigo Prophecy, an early David Cage/ Quantic Dream game from the same people who made Heavy Rain, Beyond: Two Souls, and Detroit: Become Human
I haven't played it in forever so I'm not sure how well it holds up (if at all) and I also have a love/hate relationship with it.
It has one of the single worst/ cheap levels of any game I have ever played*, and in the very last level the story really shits the bed. On the other hand it was doing things at the time that I still haven't seen in other games. (I haven't gotten around to playing his other games so he might be doing similar things in them). In terms of attempting to evolve the way stories are told in games it was truly groundbreaking and unique for its time.
I still have fond memories of playing it despite it's flaws. I'd say it's worth playing for anyone interested in a older game that does some really interesting things from a story telling perspective and/or people who are fans of the later games and are curious to see where it started. As long as you can make it through the QTE level with your sanity intact and are prepared for the story to get stupid right at the end- it's worth a playthrough imo
*Even though I hate the level, the concept behind it is actually pretty cool. A malevolent force tries to kill the player character by throwing his apartment at him. The problem is it's a 4 1/2 minute QTE sequence that requires precise timing and you can't mess up even one time or you have to start the entire thing over from the beginning. You also have plenty of time to wonder why the force never varies it's strategy of throwing one object at a time. Good idea, terrible execution.
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The Thief series. I LOVED the first one especially, Thief the Dark Project. Medieval (low magic fantasy?) stealth shooter. The more valuable you pick up directly translates to what you can buy as a load out for the next level so you're encouraged to explore, though even the low level enemies can kick you ass so you have to be sneaky. Actually great stealth mechanics even for an old game. The world building is amazing, with it's own lore, culture and slang. The plot of the games are also great.
The Kingdom of Loathing is a game I've played almost non-stop since about 2003. Web based and free, it's based off of old text based games. But it's fun. Really fun. And hilarious. The currency is meat. The classes are goofy. Saucerer? Disco bandit? Seal Clubber? A lot of games deal with things like power creep or inflation, or how the heck to get people to actually help pay for it. This game solves problems like these elegantly. The user base is fun and friendly and corporative, there's always new stuff coming out to try, they do a holiday special every year, and all the pictures are crudely drawn stick figures.
The Kingdom of Loathing
I can't believe that game is still around lol. It was probably 2009 or so when I logged in last. I had ascended 3 times and figured I had pretty much seen all there is to see. So cool to see they are still around and doing well. I guess I'm going to have to playthrough it at least one more time
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The Adventures of Lolo - a puzzle game on the NES. There were 1 or 2 sequels depending on how you count and they were fun too.
It’s a puzzle game with fairly simple mechanics but surprising complexity and difficulty. I beat both US versions and designed levels for a knockoff but have never met anyone in person that has heard of it.
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The original Master of Magic for DOS. It's STILL being actively modded 32 years post release and has never quite been duplicated.
The Age of Wonders series does a fairly good job with the feel, but it's just not the same.
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Warzone 2100.
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Dungeon Crawl Stone Soup
I have been playing this game my entire life on/off, and have the most hours in, but I have never beaten it. I came close 1 fucking time, and I will forever remember the one dumb mistake I made that lost it for me just on the cusp of victory.
One day...