Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
-
How breaking was it? I guess that's more important context
It broke the mod to where it took FOLON (the mod creators) weeks to fix before they could release it.
It was a considerable setback.
-
This post did not contain any content.
Imagine having Skyrim and Oblivion exist
And playing avowed lmao
-
How breaking was it? I guess that's more important context
As far as I know, they basically recompiled the main executable from scratch - to which modders inject code...thus jumbling it all up.
Also def. not intentionally - it just coincided with the fallout series and Bethesda, like every company, wanted to get more cake. Dumb move, but eh.
-
Both very soon after release by an update which was specifically designed to break the mod.
I'm now curious about this from a technical perspective - how did the update specifically break their mod in particular? Were they doing a bunch of custom DLL hooks or something?
I know with Skyrim SE modding it's usually that any update breaks SKSE and a tiny handful of other mods that directly hook DLLs or the executable (these mods are usually scripting engine extensions and are a dependency for a variety of other mods), and depending on the update sometimes it takes longer than average to get a new version of those running (the AE update was one of those because they switched compiler version and that broke the method SKSE was using to find hooks). But in general that only breaks 1) mods using those (think SkyUI) until a new version comes out, after which most of those mods start working again without the individual mods needing an update and 2) mods that include their own plugin DLL, (think SkyClimb) which have to wait on an update and then compile a new version of the DLL for the new version of both the game and the other mod, because addresses and functions they are hooking may have changed. Mods not using SKSE or similar generally run just fine between versions of SSE (including AE).
Full recompilation of exec from scratch - memory positions changed and basically f4se became extremely borked.
-
Imagine having Skyrim and Oblivion exist
And playing avowed lmao
Avowed's story is pretty mid, but it's still much better than either Oblivion or Skyrim's.
Exploration-wise, of course Oblivion and Skyrim are better. That's never been Obsidian's focus.
-
A positive thing to be able to accidentally not be able to progress in the story?
Yeah, it's a more immersive and interesting world. I also prefer the quest journal over map markers, make you actually read and interpret shit instead of fast travelling to the nearest pip. You also can't just be the boss of every faction, they have incompatible goals.
And it does say when you break a main quest so you can revert your save. Just don't be a murderhobo.
-
The level up system was bad. The thrust/chop/slash system for weapons is awkward. Every attack costing stamina is bad for early characters. The excessive number of weapon categories, combined with short and long blades being the only ones that were common. The persuasion system was just bribe people to get what you want, or taunt them for free murder. Run speed being a skill, jumping being faster than running and being a skill as well (combined with the level system this can cause problems). Item durability in general. The encumbrance system, and containers having weight limits. The spell making and enchantment system had some cool things, but it was also trivial to break the game in multiple ways. The quest tracking and journaling was garbage. Alchemy was undercooked. Merchants had way too little gold so selling became annoying by mid level. The haggling quickly got annoying as you could sell at extreme markup or buy for nothing fairly easy. Magicka didn't regenerate, so being a mage was annoying at early levels until you had sufficient potion access.
There's also some things that are more bugs I think than bad mechanics. Stealing from a merchant flagged every copy of an item as stolen from them. I once managed to make every redoran guard hostile to me on sight, which got really annoying.
Almost everything you said is why I prefer Morrowind and replay it more than any other Elder Scroll. I don't like how hand-holdy and forgiving most modern games are.
The AI is obviously dated, some of the systems are underdeveloped, but stuff like the quest journal and athletic skills and how hard it is at the beginning if you aren't careful or attentive are all major plusses for me. I want the weapon variety, I want the freedom to be anything but without the wishy-washy "you can be everything" style Skyrim has because they're terrified of locking a player out of any content.
-
Full recompilation of exec from scratch - memory positions changed and basically f4se became extremely borked.
So basically what happened with the AE release for Skyrim SE where Bethesda switched to a new compiler version and the tool the script extender team was using to find the correct offsets couldn't handle it so they had to track down the offsets manually like before they'd written the tool, leading to a longer than usual time for the script extender to update than usual?
Which if it's anything like SSE means that mods that didn't use F4SE were basically unaffected, mods that use F4SE had to wait for it to update which took longer than usual after which they would mostly work unmodified, and mods that involved a plugin DLL for F4SE had to at the very least be recompiled against the new versions of the game and F4SE. Nothing about that specifically targets Fallout: London though from what it sounds like.
-
So basically what happened with the AE release for Skyrim SE where Bethesda switched to a new compiler version and the tool the script extender team was using to find the correct offsets couldn't handle it so they had to track down the offsets manually like before they'd written the tool, leading to a longer than usual time for the script extender to update than usual?
Which if it's anything like SSE means that mods that didn't use F4SE were basically unaffected, mods that use F4SE had to wait for it to update which took longer than usual after which they would mostly work unmodified, and mods that involved a plugin DLL for F4SE had to at the very least be recompiled against the new versions of the game and F4SE. Nothing about that specifically targets Fallout: London though from what it sounds like.
Exactly, nothing target mod specifically, it's just dramatic people being dramatic. It DOES suck for Fallout London creators, but whatchu gonna do.
-
Almost everything you said is why I prefer Morrowind and replay it more than any other Elder Scroll. I don't like how hand-holdy and forgiving most modern games are.
The AI is obviously dated, some of the systems are underdeveloped, but stuff like the quest journal and athletic skills and how hard it is at the beginning if you aren't careful or attentive are all major plusses for me. I want the weapon variety, I want the freedom to be anything but without the wishy-washy "you can be everything" style Skyrim has because they're terrified of locking a player out of any content.
You can be almost everything in Morrowind, just like Skyrim. If anything Skyrim actually locks a chosen play style in more due to talents. There's a few more exclusive guilds in Morrowind, but they aren't major for the most part. Just because you have spent the time to learn how to avoid the rough edges doesn't mean they aren't there.
-
Exactly, nothing target mod specifically, it's just dramatic people being dramatic. It DOES suck for Fallout London creators, but whatchu gonna do.
I mean, it would suck for any mod using F4SE. The answer for what to do is the same as every other update - recommend people not update until F4SE is updated.
Did they have their own plugin DLL or were they just using F4SE as is? If the former that would make it suck for them even worse since they'd potentially need to find some new hook addresses of their own and wait for the new F4SE and then reconcile their DLL.against that and then test it all again to make sure nothing broke.
-
This is why people censor the word "G*mer"
Why do people censor the word gamer?
-
Exactly! I hate when people keep saying Bethesda "screwed over" mod devs, as if making a free mod takes precedence over someone who actually works for the game studio being told by their boss to make this update happen.
There's too much going on at the company for someone to try to track down mod authors to "get their permission"
It would be like you offering me a place to stay and asking if I'm okay with you doing housework. Like I have no say, it's your house, you need to do regular maintenance.
I disagree with the fundamental assertion that work is more important when it's paid.
-
Avowed's story is pretty mid, but it's still much better than either Oblivion or Skyrim's.
Exploration-wise, of course Oblivion and Skyrim are better. That's never been Obsidian's focus.
Lol no , how are you writing that seriously.
The only thing avowed does better than any other game is being a massive turd sandwich
And that's good if you like it, but please don't tell everyone else that you are eating melted chocolate LMAO
-
This is a weird take. Bethesda isn't getting in the way of mods and actively supports them, it's not like they pushed an update to screw over Fallout London, they're not going to get permission from mod creators to work on their own franchise.
If Bethesda does make their own remake, I fail to see how that hurts the people working on Skyblivion. It's their franchise, they can do whatever they want.
Perhaps he heard the same thing I did - Bethesda announced a soon to be released refresh of the game.
-
Yeah, it's a more immersive and interesting world. I also prefer the quest journal over map markers, make you actually read and interpret shit instead of fast travelling to the nearest pip. You also can't just be the boss of every faction, they have incompatible goals.
And it does say when you break a main quest so you can revert your save. Just don't be a murderhobo.
I'm not ignoring anything, I don't know what is and isn't in the game, what's why I asked.
Couldn't you just kill primary quest givers and be locked out of the game?
-
I disagree with the fundamental assertion that work is more important when it's paid.
Don't get me wrong, fuck Bethesda, but they're the owners of the IP...whatever they say is more important is more important, paid or not...
-
Don't get me wrong, fuck Bethesda, but they're the owners of the IP...whatever they say is more important is more important, paid or not...
I disagree with the fundamental assertion that fiction can be owned
-
This post did not contain any content.
You really want to make the game infinite, create smooth way for s player to travel between each chapter making the entire world one huge game
-
I disagree with the fundamental assertion that fiction can be owned
And that's completely valid. However, under the current legal framework, that simply isn't the case.