Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer
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That is very cool, i agree.
There are other games or there that give that sure of freedom. If not more. That's all I'm saying.Can you give some examples of games that give more freedom than that? Because as the other person said, ff7 is not one of those. And I too am curious because I love those kinds of games.
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This might be a unpopular view but I think games like Elden Ring or Lies of P are a better RPGs. More action packed, less busy/boring missions. I beat BG3 and had fun for the first half of the game, the last half was a bit of a drag. I tried KCD 1 and couldn't get into it, going from one end of the map to another doing mindless tasks. It was more of a middle-age simulator. I put ~250 hours into Elden Ring + DLC and I wanted more by the end of it.
Either way, I have some hope for the future of games.
i don't know that anyone calls them rpgs.
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I generally agree with his statement, bg3 is very simple in terms of character building and has shallow exploration/questing (particularly after act 1). But then again, that's the case for most AAA games out there - they are made in a way that anyone can play them to the end.
You all keep throwing these big accusations around without actually giving any alternatives for those of us that actually want to play these deeper more complex games that we've somehow never heard of. Why is that? Give us some games to play, please!
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It’s funny and sad knowing that Bethesda once were the company making weird and ambitious RPGs.
Morrowind is one of the weirdest and most ambitious games of that era.
Indeed, as the article writes
Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio's following games.
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i don't know that anyone calls them rpgs.
The article mentions them as action RPGs
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This might be a unpopular view but I think games like Elden Ring or Lies of P are a better RPGs. More action packed, less busy/boring missions. I beat BG3 and had fun for the first half of the game, the last half was a bit of a drag. I tried KCD 1 and couldn't get into it, going from one end of the map to another doing mindless tasks. It was more of a middle-age simulator. I put ~250 hours into Elden Ring + DLC and I wanted more by the end of it.
Either way, I have some hope for the future of games.
So non RPGs are better RPGs? You don't have to like RPGs.
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So non RPGs are better RPGs? You don't have to like RPGs.
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Someone should Luigi the guy(s) that fucked them over honestly
Aside from the unacceptable violence, the story here is far more complicated than that.
They were just impossible to work with.I think PeopleMakeGames did a good YouTube video on it if you've not seen it.
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You all keep throwing these big accusations around without actually giving any alternatives for those of us that actually want to play these deeper more complex games that we've somehow never heard of. Why is that? Give us some games to play, please!
The op did give an alternative, I can't speak much for it however.
Baldur's gate 3 barely has any character building after picking a class at the start. It really doesn't feel you're building a character so much as following a template. And worse, the classes are all very vanilla. Pathfinder wotr for example has much better character building, the mythic classes add a ton of depth and interesting interlacing.
The big problem about exploration in bg3 is that there's just not much to do. Most dungeons are like a handful of rooms and that's that. You go in, you talk to a few people, you do 1 combat and rarely 2 and go out. There's no sprawling or sense of discovery. I'll recommend Underrail for exploration.
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Elden Ring better classified as an action RPG, to use an analog its more akin to PnP dungeon crawlers in how it approaches its RPG elements. While say Baldurs Gate 3 is closer to an extended campaign PnP game. They are both RPGs but that's such a broad grouping so as to be meaningful, an atlatl and a welding torch are both tools but there's no meaningful overlap.
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Its an action game with RPG like stst systems.
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The op did give an alternative, I can't speak much for it however.
Baldur's gate 3 barely has any character building after picking a class at the start. It really doesn't feel you're building a character so much as following a template. And worse, the classes are all very vanilla. Pathfinder wotr for example has much better character building, the mythic classes add a ton of depth and interesting interlacing.
The big problem about exploration in bg3 is that there's just not much to do. Most dungeons are like a handful of rooms and that's that. You go in, you talk to a few people, you do 1 combat and rarely 2 and go out. There's no sprawling or sense of discovery. I'll recommend Underrail for exploration.
I see. We just have different opinions on what RPGs should be and that's okay. I prefer a deep lake to a shallow ocean, so to say. I'll take bg3, disco Elysium or mass effect over Skyrim any day of the week.
I've still got 100+ hours in games like that as well.. they're just not as fun or memorable to me and I often end up bored before the end. Had to force myself to ignore a bunch of the map in order to finish Witcher 3 and kingdom come, for example.
Gothic 2 is like the sweet spot, imo. Large enough that you don't feel confined, but not that large that you get bored doing the same stuff over and over again. And while I did say that KC:D had me bored with exploration by the end, I didn't feel bad about skipping parts of it like I did in other games because there the size of the map is just for realism and it's not actually filled with meaningless stuff.
As for character building, I just play path of exile for that. I play RPGs for the stories. If it can have both, great, but I'm not gonna complain about build diversity in a game that I'm not gonna play more than once or twice anyway.
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I see. We just have different opinions on what RPGs should be and that's okay. I prefer a deep lake to a shallow ocean, so to say. I'll take bg3, disco Elysium or mass effect over Skyrim any day of the week.
I've still got 100+ hours in games like that as well.. they're just not as fun or memorable to me and I often end up bored before the end. Had to force myself to ignore a bunch of the map in order to finish Witcher 3 and kingdom come, for example.
Gothic 2 is like the sweet spot, imo. Large enough that you don't feel confined, but not that large that you get bored doing the same stuff over and over again. And while I did say that KC:D had me bored with exploration by the end, I didn't feel bad about skipping parts of it like I did in other games because there the size of the map is just for realism and it's not actually filled with meaningless stuff.
As for character building, I just play path of exile for that. I play RPGs for the stories. If it can have both, great, but I'm not gonna complain about build diversity in a game that I'm not gonna play more than once or twice anyway.
I'll take bg3, disco Elysium or mass effect over Skyrim any day of the week.
I too. That doesn't mean bg3 is perfect by any stretch, it's the epitome of a theme park crpg, and quite frankly your shallow ocean analogy too. One encounter with harpies, one encounter with owlbears, one encounter with fungi, one random dragon tossed in... Everything starts and ends in a flash.
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Elden Ring better classified as an action RPG, to use an analog its more akin to PnP dungeon crawlers in how it approaches its RPG elements. While say Baldurs Gate 3 is closer to an extended campaign PnP game. They are both RPGs but that's such a broad grouping so as to be meaningful, an atlatl and a welding torch are both tools but there's no meaningful overlap.
To quote an old RockPaperShotgun comment about Dark Souls, the best decisions are the ones that you don't know you're making. DS definitely has storyline changes depending on where you go first, what you do and who you speak to, which is far more natural than a two-way dialogue option for "blatant RPG decision making".
The tragedy of Elden Ring is that it's far too long for that. I've played through DS several times and would expect to get it finished in about five hours, so can play through the various plot line resolutions in a long evening of gaming. ER has a variety of ways that the DLC can play out, you say? Best book a fortnight off work so that I can get a hundred hours of gaming in.
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Can you give some examples of games that give more freedom than that? Because as the other person said, ff7 is not one of those. And I too am curious because I love those kinds of games.
Fallout. Tyranny. Disco Elysium. Wastland. Ultima. New Vegas. Deus Ex. Outward. Vampire the Masquerade. Any Owlcat game (yes they are a valid answer). Kingdom Come.
Those are just off the top of my head.
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To quote an old RockPaperShotgun comment about Dark Souls, the best decisions are the ones that you don't know you're making. DS definitely has storyline changes depending on where you go first, what you do and who you speak to, which is far more natural than a two-way dialogue option for "blatant RPG decision making".
The tragedy of Elden Ring is that it's far too long for that. I've played through DS several times and would expect to get it finished in about five hours, so can play through the various plot line resolutions in a long evening of gaming. ER has a variety of ways that the DLC can play out, you say? Best book a fortnight off work so that I can get a hundred hours of gaming in.
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The article mentions them as action RPGs
Which is dumb. Souls games are pretty obviously a branch of metroidvanias.
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oh, I'd say ive played quite a few, bud. but the advice is appreciated.
enjoy your generic protagonist with a mysterious dark past. seems like a truly unique concept in RPGs!
Then i recommend playing more games with unique concepts. DnD is like the most generic concept on the planet.
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Fallout. Tyranny. Disco Elysium. Wastland. Ultima. New Vegas. Deus Ex. Outward. Vampire the Masquerade. Any Owlcat game (yes they are a valid answer). Kingdom Come.
Those are just off the top of my head.
Guess we just have a different definition of deep then if you feel like those games give you more options than bg3.
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I'll take bg3, disco Elysium or mass effect over Skyrim any day of the week.
I too. That doesn't mean bg3 is perfect by any stretch, it's the epitome of a theme park crpg, and quite frankly your shallow ocean analogy too. One encounter with harpies, one encounter with owlbears, one encounter with fungi, one random dragon tossed in... Everything starts and ends in a flash.
Never said it was perfect. I'm just saying that op claiming it's shallow is wrong. At least not more shallow than any other rpg out there. And at least by my definition. And I think other people's too, because as of right now, they're at -16.
Just because it doesn't have a huge map with a 1000 pointless quests and bandit camps that add nothing to the game doesn't mean it's shallow. The biggest decision a game like fallout ever gave us was the decision to nuke a town. Beyond that, it was just a kill this guy or convince him to run away. Not sure how that's deep but whatever.