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  3. What are some old games that are hard to revisit, because a more modern and superior version exists?

What are some old games that are hard to revisit, because a more modern and superior version exists?

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  • C [email protected]

    If you’re revisiting BG1 via the Enhanced Edition it’s actually been changed a lot from the original game. One of the biggest differences is that summoning spells don’t scale in the number of minions you get the way they did in the original. I remember summoning great big walls of skeletons with Animate Dead and just having my entire party pelt the enemy with slings and arrows from relative safety. Can’t do that anymore!

    ampersandrew@lemmy.worldA This user is from outside of this forum
    ampersandrew@lemmy.worldA This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #75

    Pelting the enemy with slings and arrows still works, but now and then they'll still target me at range and land a hit. I don't have a summoner in my party either, so I doubt I'd see a difference, especially at level 1.

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    • E [email protected]

      I'd say TES as well, but with Oblivion > Morrowind. I had trouble getting used to it being more toward the RPG side than Action. But it's rewarding if you see it through.

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      wrote on last edited by
      #76

      I couldn't ever get into oblivion since skyrim was my first Bethesda game and a lot of oblivion felt like (to me) slightly janky skyrim. I was able to get into morroeind though because it was just so diffrent.

      H 1 Reply Last reply
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      • jakobfel@retrolemmy.comJ [email protected]

        Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.

        hobbsc@lemmy.sdf.orgH This user is from outside of this forum
        hobbsc@lemmy.sdf.orgH This user is from outside of this forum
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        wrote on last edited by
        #77

        things like dsda improve the game so much. It's hard to go back to the original game files.

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        • C [email protected]

          I actually prefer walls of text these days. I find myself too impatient to sit through long, voice-acted diatribes. I can read 10 times faster than the voice actor can speak, so I just end up turning on subtitles and skipping most of the voice acting anyway.

          I also just find that voice acting tends to compromise the amount of writing. They just won’t have the VA read a wall of text and instead they’ll cut it right down, removing tons of nuance. Voice also similarly compromises the amount of dialogue options available to the character. I have yet to see a voice acted game with the sheer breadth and depth of dialogue option choices as games like Planescape Torment or Fallout 2.

          spankmonkey@lemmy.worldS This user is from outside of this forum
          spankmonkey@lemmy.worldS This user is from outside of this forum
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          wrote on last edited by
          #78

          While I agree with you on how mediocre voice acting drags down most games, BG3 is one of the very few where the voice acting elevated the dialogue for me and the dialogue felt a lot less rambling than in NWN and other similar games. In BG3 the player character dialogue options are pretty robust, sometimes having six or more options to choose from, since the character doesn't speak. I haven't played Planescape Torment or Fallout 2 to compare, so I'll take your word on them.

          On a side note, BG3 was one of the games where the dialogue choices do matter. The worst are games where there are only a few poorly described choices and they have zero impact on what happens after! While I live Battletech (2019) the dialoge choices were completely pointless other than microfosing information. They would have been better off just having the NPCs banter after a single choice.

          Personal preferences of course, which is why I love how many games there are to choose from.

          samus12345@lemm.eeS 1 Reply Last reply
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          • jakobfel@retrolemmy.comJ [email protected]

            Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.

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            wrote on last edited by
            #79

            I actually really like OG Dooms just as much as the new ones. I didn't play either until just a few years ago so no nostalgia. They are very different and so I don't feel like they step on each other's toes too much.

            B T tigeruppercut@lemmy.zipT 3 Replies Last reply
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            • lunarloony@lemmy.sdf.orgL [email protected]

              I would love to experience X-COM UFO Defense, but the only X-COMs I've played to any extent are the two "modern" Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.

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              wrote on last edited by
              #80

              OG XCOM has a really rough learning curve for sure. It is easy to understand the fundamentals of but it takes a lot longer to get it well enough to really enjoy. Once you do learn it I feel like it is different enough from new XCOM that you can enjoy both. I love new and old xcoms a ton.

              M 1 Reply Last reply
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              • jakobfel@retrolemmy.comJ [email protected]

                Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.

                K This user is from outside of this forum
                K This user is from outside of this forum
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                wrote on last edited by
                #81

                They aren't even similar

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                • V [email protected]

                  I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.

                  Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.

                  But Stardew Valley does so many things that it is easier to revisit.

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                  wrote on last edited by
                  #82

                  Zork, or any of the old text bases adventure games.

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                  • lunarloony@lemmy.sdf.orgL [email protected]

                    I would love to experience X-COM UFO Defense, but the only X-COMs I've played to any extent are the two "modern" Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.

                    cecilkorik@lemmy.caC This user is from outside of this forum
                    cecilkorik@lemmy.caC This user is from outside of this forum
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                    wrote on last edited by
                    #83

                    OpenXcom is a fantastic reimplementation of the original, and has some even more fantastic mods. I agree if you've never played it before and aren't too familiar with old school "Nintendo-hard" games, it can be extremely challenging even on the lowest difficulty. Fun fact, the original had a broken difficulty selection and reset to the "easiest" difficulty after reloading any save game, so most people never truly experienced a full run at any difficulty above "easiest", so that's just naturally perceived as the way the game was meant to be balanced. Don't be ashamed of playing on the easiest difficulty or using "cheat" mods if that's what makes it playable for you. There's nobody to judge you but yourself and what matters is that you're having fun. And it is a ridiculously fun and replayable game, to me at least.

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                    • C [email protected]

                      Goldeneye. Revolutionized the FPS genre at the time. Nigh unplayable now. Tried recently using both NSO and on an original N64, it just hasn't aged well when compared to something modern.

                      skulblaka@sh.itjust.worksS This user is from outside of this forum
                      skulblaka@sh.itjust.worksS This user is from outside of this forum
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                      wrote on last edited by
                      #84

                      Perfect Dark, on the other hand, totally still holds up today in my opinion, and there's a decompilation project that works great on PC and Steam Deck.

                      B ? M 3 Replies Last reply
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                      • P [email protected]

                        On the subject of fighting games, its true that modern games are more fluid and dynamic and obviously visually superior, but they are also chopped up into a thousand microtransactions and dumbed down. There are six games in the Soul Calibur series now, and SC2 is still the peak there. I'd also argue the best games of both the Mortal Kombat and Dead or Alive series lie somewhere in the middle. The latest entries in all three of these series are honestly disappointing, as well as absolutely riddled with microtransactions.

                        skulblaka@sh.itjust.worksS This user is from outside of this forum
                        skulblaka@sh.itjust.worksS This user is from outside of this forum
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                        wrote on last edited by
                        #85

                        Depends on the game I think. Guilty Gear is doing better than ever with Strive and actually has a decent population base for the first time. I do take some issue with the DLC character seasons but it's hard to fault them too much for following what has become standard practice, and they've been continually releasing high quality content in every update. Their netcode needs some work but the game part of the game is pristine, it's my favorite fighting game by a mile and as they continue to add in the rest of the old roster there's becoming less and less reason to try and play the older Guilty Gear games.

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                        • V [email protected]

                          I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.

                          Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.

                          But Stardew Valley does so many things that it is easier to revisit.

                          dantheclamman@lemmy.worldD This user is from outside of this forum
                          dantheclamman@lemmy.worldD This user is from outside of this forum
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                          wrote on last edited by
                          #86

                          I have set up the original Fallout (fully modded and running through Fallout 1n2), but it's pretty hard to get into. Not because of the graphics, which are actually fine, but just because the mechanics are quite intricate and I think my ability to learn new gameplay mechanics is declining (I've only played Fallout starting with Fallout 3). I'm going to keep trying to get into it!

                          coelacanth@feddit.nuC cilethesane@lemmy.caC T 3 Replies Last reply
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                          • V [email protected]

                            I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.

                            Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.

                            But Stardew Valley does so many things that it is easier to revisit.

                            2ugly2live@lemmy.world2 This user is from outside of this forum
                            2ugly2live@lemmy.world2 This user is from outside of this forum
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                            wrote on last edited by
                            #87

                            Fatal Frame 1. I think it may be the only one with a different button map for the camera and it's so annoying. I purposely only emulate it so I can remap the buttons.

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                            • V [email protected]

                              I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.

                              Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.

                              But Stardew Valley does so many things that it is easier to revisit.

                              B This user is from outside of this forum
                              B This user is from outside of this forum
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                              wrote on last edited by
                              #88

                              I grew up playing King's Quest 5, 6, and 7. I was curious about the earlier ones and eventually found them on an abandonware site a while back and they didn't age very well. Turns out 5 was the first one that was all point and click based. Prior to that, they were text based and you needed to know the exact wording or alternatives that they had thought of or you couldn't do anything. I'm sure they were great games for their time but I just couldn't get into them.

                              More recently, I bought the collection on steam. I'm not sure how well someone who has never played them before would enjoy them, but I found 5 and 6 still stood up, despite being like 30 years old. Though it might also help that I could still remember a bunch of the puzzles, as they could be pretty unforgiving of mistakes. Save often because you could die at any moment, and hope you don't miss picking up an item you'll need later on or you might get eaten by a yeti or something.

                              A H S P 4 Replies Last reply
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                              • C [email protected]

                                Goldeneye. Revolutionized the FPS genre at the time. Nigh unplayable now. Tried recently using both NSO and on an original N64, it just hasn't aged well when compared to something modern.

                                samus12345@lemm.eeS This user is from outside of this forum
                                samus12345@lemm.eeS This user is from outside of this forum
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                                wrote on last edited by
                                #89

                                You can actually play it with modern controls on NSO if you do a fair amount of tweaking. Makes it MUCH better.

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                                • spankmonkey@lemmy.worldS [email protected]

                                  While I agree with you on how mediocre voice acting drags down most games, BG3 is one of the very few where the voice acting elevated the dialogue for me and the dialogue felt a lot less rambling than in NWN and other similar games. In BG3 the player character dialogue options are pretty robust, sometimes having six or more options to choose from, since the character doesn't speak. I haven't played Planescape Torment or Fallout 2 to compare, so I'll take your word on them.

                                  On a side note, BG3 was one of the games where the dialogue choices do matter. The worst are games where there are only a few poorly described choices and they have zero impact on what happens after! While I live Battletech (2019) the dialoge choices were completely pointless other than microfosing information. They would have been better off just having the NPCs banter after a single choice.

                                  Personal preferences of course, which is why I love how many games there are to choose from.

                                  samus12345@lemm.eeS This user is from outside of this forum
                                  samus12345@lemm.eeS This user is from outside of this forum
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                                  wrote on last edited by
                                  #90

                                  Special shoutout to Astarion. His voice actor adds a LOT to the character, more than any of the others.

                                  spankmonkey@lemmy.worldS 1 Reply Last reply
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                                  • samus12345@lemm.eeS [email protected]

                                    Special shoutout to Astarion. His voice actor adds a LOT to the character, more than any of the others.

                                    spankmonkey@lemmy.worldS This user is from outside of this forum
                                    spankmonkey@lemmy.worldS This user is from outside of this forum
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                                    wrote on last edited by
                                    #91

                                    I don't normally like that kind of character but he really grew on me fast. Astarian, Gale, and Karlach are my absolute favorites but the cast as a whole is solid.

                                    samus12345@lemm.eeS 1 Reply Last reply
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                                    • spankmonkey@lemmy.worldS [email protected]

                                      I don't normally like that kind of character but he really grew on me fast. Astarian, Gale, and Karlach are my absolute favorites but the cast as a whole is solid.

                                      samus12345@lemm.eeS This user is from outside of this forum
                                      samus12345@lemm.eeS This user is from outside of this forum
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                                      wrote on last edited by
                                      #92

                                      Love Karlach, but I couldn't stand Gale.

                                      spankmonkey@lemmy.worldS 1 Reply Last reply
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                                      • samus12345@lemm.eeS [email protected]

                                        Love Karlach, but I couldn't stand Gale.

                                        spankmonkey@lemmy.worldS This user is from outside of this forum
                                        spankmonkey@lemmy.worldS This user is from outside of this forum
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                                        wrote on last edited by
                                        #93

                                        That's what I am glad they included enough for personal preference and included the ability to respec them so they weren't locked into their starting classes.

                                        samus12345@lemm.eeS 1 Reply Last reply
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                                        • spankmonkey@lemmy.worldS [email protected]

                                          That's what I am glad they included enough for personal preference and included the ability to respec them so they weren't locked into their starting classes.

                                          samus12345@lemm.eeS This user is from outside of this forum
                                          samus12345@lemm.eeS This user is from outside of this forum
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                                          wrote on last edited by
                                          #94

                                          While I didn't like his class much, it was his personality that really got me. I saw he can become a literal god in some endings. Sure didn't happen in mine!

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