Are there any games you don't play as it was intended to be played? If so, what game and how?
-
The Sims for me is either 1800s Utah polygamous Mormons, post apocalyptic Handmaid’s Tale scenarios, or prisons.
lolwtf
The prison mod is great for running the “re education” camps in the Handmaid’s Tale scenarios. I usually rezone all of the lots in Downtown to residential, and then explode a series of bombs across them (+ enhance with some assets ripped from the Fallout games). Occasionally I add in a zombie apocalypse to shake it up.
My Utah Mormons I play out the generation after they moved from Nauvoo. Clothing is period accurate, as much as possible. The goal is to populate an empty map, and find something to do with all of the extra men (wars, Indian raids…)
When I was ten and playing the original Sims, it was Roman families with historically accurate slavery (minus the sex stuff.)
-
I like playing games that incentivise stealth as Michael Bay films. Give me rocket launchers and c4. Yeah I don't have the high score for the level but I will kill literally every single non-vital NPC.
Any "stealth optional" mission in Cyberpunk 2077 basically goes that way for me...
-
People talk about getting filtered by fromsoft bosses but the goddamn driver tutorial was the hardest shit ever; especially since it used a lot of movie terms so if you weren't really into american movies about cars half the stuff on the list was kind of gibberish.
And that is why it would be fun to troll the worldwide players with such a tactic, at least for a little while, but the world ain't funny anymore and they wouldn't do that with arguably the most expected game of the decade.
-
Like playing Gwent instead of fighting monsters as the witcher?
I felt that way about blitzball in final fantasy 10 (I think). Never finished the actual game.
-
Gwent is actually a slight hack of an existing board game called Condottiere, which is IMO the better game.
-
Oil is where Factorio becomes factoriohno
The updated fluid mechanics are a lot more forgiving and basically have infinite throughput. It's still a whole new layer of complexity but doesn't have nearly as many confusing limitations as it used to.
-
Horizon zero dawn and forbidden west. I just roam around and by accident find the missions I’m supposed to do. I also exploit all the enemies, there is a hard lock on where they can walk, so I just stand 10 meter out of the zone and start hitting big enemies for 5 minutes without taking damage.
I will blame Skyrim for this behaviour
-
The Ship. It's normally supposed to be a social deduction game, but some friends and I all get together in a private server and basically just play deathmatch. It's hilarious because most of fhe weapons are really hard to kill with and you still have to be sneaky because if you get caught, you go to jail (which is also full of shanks). It always leads to some great chaos, especially with more people.
Whenever I played The Ship back in the day or always seemed it was mostly murder and no deduction other than "did my target change outfits"?
Good game though. Very fun.
-
I play heavily modded Elder Scrolls, where my character never touches the main story.
My favorite Morrowind run was a princess who ended up creating an agricultural baron, buying up every plantation and owning probably hundreds of slaves. She also got into the skooma business on the side (needed money for all of her dresses). Morrowind had a ton of wacky mods that were just fun to play in general - people made Star Wars and LOTR questlines. There’s also the work of Tommy Khajiit (RIP), which is something unique and which has never gotten the respect it deserved. (Or Lady Rae - she liked to recollect the game bright neon colors, and basically got bullied out of the modding community.)
Skyrim is a hunting/vagrant simulator for me. I usually play a Dunmer refugee and avoid the in-game quests entirely. Survival and economy mods to make the focus of the gameplay getting enough gold to afford a room for the night, tweaks to loot to make things more “mundane.”
I thought that was the Sims intended playstyle?
-
Oh shit. I need to watch this.
-
Is there any mission as of nowadays that forces you to drive according to traffic laws in any of all the entries?
If not I propose a very annoying one like the Driver tutorial as the GTA VI tutorial.
Fucking driver! WTF is solemn‽
-
Assassin's Creed. The actual gameplay is almost never as interesting as just walking around a meticulous recreation of ancient civilizations as a digital tourist.
you and i play the same. I'm never getting to venice before it sinks, but i got my digital museum
-
I thought that was the Sims intended playstyle?
Will Wright after seeing everything he owned in ashes after a series of major wildfires in the Palisades: “what if I made a virtual dollhouse for people to explore sexual and violent fantasies that would make Freud say, ‘no, that’s too much.’”
-
I used to only do something called "surfing" in the Counter-Strike: Source days.
There are dedicated servers that only run surf maps.
100% of my CS playtime is surfing it's so fun.
-
Will Wright after seeing everything he owned in ashes after a series of major wildfires in the Palisades: “what if I made a virtual dollhouse for people to explore sexual and violent fantasies that would make Freud say, ‘no, that’s too much.’”
I get the tone is jokey but I wasn't sure if that was a hypothetical alternate universe proposition with a different Will Wright, or something that happened in real life, so I looked up the wildfire thing.
Wright's house was caught in the Oakland Hills firestorm.
Rebuilding his life, and having to reacquire so many of his basic possessions, fed into the idea for The Sims.
Yep, real life and not just hypothetical, ouch.
-
The prison mod is great for running the “re education” camps in the Handmaid’s Tale scenarios. I usually rezone all of the lots in Downtown to residential, and then explode a series of bombs across them (+ enhance with some assets ripped from the Fallout games). Occasionally I add in a zombie apocalypse to shake it up.
My Utah Mormons I play out the generation after they moved from Nauvoo. Clothing is period accurate, as much as possible. The goal is to populate an empty map, and find something to do with all of the extra men (wars, Indian raids…)
When I was ten and playing the original Sims, it was Roman families with historically accurate slavery (minus the sex stuff.)
-
My cousin and I spent a summer messing around in hitman blood money when we were younger. There's a level that takes place in a neighborhood with a cul-de-sac. We managed to kill every single npc undetected with the snare wire and dump theoe bodies into the sewer to leave no evidence. After each level, the game generates a newspaper article to describe the events and it basically said everyone in the neighborhood just vanished.
I love when game developers think of unintended things players might do and implement responses accordingly. Warning for TVTropes link.
-
I was part of some exploration guilds in World of Warcraft with the aim to explore every inch of the Azeroth, get beyond every instance border and just climb hard terrain even if there was an easier way up.
The early days of wow were a magical time. I loved jumping around and getting stuck in the most random, remote areas of the map
-
Yep. I played an earlier version but it's the same game.
The key thing that made me notice was the scarecrow cards that allowed you to pick up your units, those make sense in Condottiere as it's divided in rounds where you fight multiple battles, so it made sense to pick up your units if you had excess power and were winning anyway, save your strength for the next battle in the round, whereas it made a lot less sense in Gwent given its 1v1 nature and fixed amount of rounds.
Mind you Gwent evolved a lot afterwards, I don't know much beyond the witcher 3 version, which I still enjoyed plenty.
-
There's a great level of detail mod that can keep distant structures and terrain loaded in. I think it's called Distant Horizons. That and a render performance improvement are the only mods that I play with, makes such a big difference.
On Bedrock you can just edit a text file to increase the loaded distance. I feel like there's probably something similar for Java