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choas

Scheduled Pinned Locked Moved Programmer Humor
programmerhumor
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  • F [email protected]

    đŸ˜”

    You’ll just hold it right at the center of your screen. You’ll not see anything, but it’ll work!

    nokturne213@sopuli.xyzN This user is from outside of this forum
    nokturne213@sopuli.xyzN This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #69

    You’ll just hold it right left at the center

    FTFY

    1 Reply Last reply
    4
    • L [email protected]

      Way back in the 90s I did a contract job at MS Research on a project called "V-Worlds" - a world simulator similar to the Doom or Quake engine, but it was browser-based and everything was a script, so changing how the world worked didn't mean you had to restart a server, just change the scripts and new stuff would appear right in front of you.

      Anyway the concept of adding accessories to the player's avatar and even having a pet follow you around came up, and I remember there was an involved discussion of how difficult/impossible that would be. The player's avatar was a special object class that represented a user, and didn't have the same capabilities as ordinary objects in the world. I remember asking, "Why isn't the avatar just a world object the player happens to control? Then you could do all kinds of cool stuff like let the player transform into something else just by switching objects, or let another player run your character." Dead silence. I was just a contractor, what did I know?

      C This user is from outside of this forum
      C This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #70

      This feels like the kinda project that should have a 1hr YouTube indie doc about it

      L 1 Reply Last reply
      7
      • F [email protected]

        Always have to remind myself of this when managers ask me if something could be done. If it's easy, I naturally get a little annoyed that they're even asking. But knowing that is my job, not theirs, and it's good that they ask. There's lots of places where they assume and things go badly.

        B This user is from outside of this forum
        B This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #71

        It’s not natural lol

        1 Reply Last reply
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        • U [email protected]

          The scarf in Shinobi was such a revelation when it came out

          https://en.wikipedia.org/wiki/Shinobi_(2002_video_game)

          B This user is from outside of this forum
          B This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #72

          Wow I had no idea that Shinobi was a series! When the original one came out in like 86 or so, I was obsessed with it. I still say “ninja magic!” to this day.

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          • deceptichum@quokk.auD [email protected]
            This post did not contain any content.
            lillypip@lemmy.caL This user is from outside of this forum
            lillypip@lemmy.caL This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #73

            There’s already a codebase for bursting from the ground in an explosion of lava. Everyone wants that.

            You’re the first person asking for a scarf, and our system doesn’t even know what a neck is.

            bjoern_tantau@swg-empire.deB 1 Reply Last reply
            24
            • deceptichum@quokk.auD [email protected]
              This post did not contain any content.
              L This user is from outside of this forum
              L This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #74

              Tbf, you can make the characters wear anything, but it won't look good. Lol

              nokturne213@sopuli.xyzN 1 Reply Last reply
              0
              • K [email protected]

                😬 I am familiar with the PTSD trigger words.

                L This user is from outside of this forum
                L This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #75

                You little shit xD

                1 Reply Last reply
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                • S [email protected]

                  Game director : we’re gonna add interact-able doors with proper door opening animations for the characters

                  The game designers:

                  The programmers and artists:

                  The producers:

                  T This user is from outside of this forum
                  T This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #76

                  Granted. All door animations are now forced cutscenes.

                  U 1 Reply Last reply
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                  • deceptichum@quokk.auD [email protected]
                    This post did not contain any content.
                    T This user is from outside of this forum
                    T This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #77

                    Player? Easy. Scarf? Easy. Wearing a scarf? That depends on a lot of factors such as which part of the body, how the models were made and rigged, etc.

                    B 1 Reply Last reply
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                    • T [email protected]

                      Granted. All door animations are now forced cutscenes.

                      U This user is from outside of this forum
                      U This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #78

                      [email protected]

                      1 Reply Last reply
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                      • pewpew@feddit.itP [email protected]
                        • "Can you make the player be able to summon a monster from the fifth dimension?" "Yes ok ez lol"
                        • "Can you make the player able to exist in the world without having it fall though the ground?" "You are asking too much mate"
                        agamemnonymous@sh.itjust.worksA This user is from outside of this forum
                        agamemnonymous@sh.itjust.worksA This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #79

                        You're the one who asked to open a gate to the fifth dimension, you can't then get upset that you broke 3+1 dimensional physics

                        1 Reply Last reply
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                        • deceptichum@quokk.auD [email protected]
                          This post did not contain any content.
                          M This user is from outside of this forum
                          M This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #80

                          That's cute 😅

                          1 Reply Last reply
                          0
                          • C [email protected]

                            This feels like the kinda project that should have a 1hr YouTube indie doc about it

                            L This user is from outside of this forum
                            L This user is from outside of this forum
                            [email protected]
                            wrote on last edited by [email protected]
                            #81

                            I wouldn't mind seeing that! After V-Worlds was declared "completed" MSR tried to find a product group to fold it into, but nobody wanted to own it. I don't remember if XBox existed then, but the code just sat there for a few years, then I heard they opensourced it. When my kids were playing ToonTown I found a bug that let you slide behind the background and move around, like you could see that a clerk behind a counter was just a legless floating torso. The method of getting there seemed to be exactly like a V-Worlds bug, so I wondered if Disney might have been using the code. But it could have just been a common graphics bug, I dunno.

                            I remember finding another bug while creating a demo with a snaky sea creature swimming around. To animate a multi-segmented object you had to animate each segment separately. After the animation ran for a minute or two, enough unrelated interrupts would happen in the computer that would throw the body parts out of sync, making body parts either merge into each other or move apart, and the whole thing would look like crap. Same thing if you had somebody ride in a car or on a train - the car and character were animated separately and you'd end up with the character floating along behind the car.

                            I asked the dev about making the animation itself an abstract object whose position would be moved around, and attaching in-world objects to it, with position offsets. Each animation step would be computed just once instead of for each body part (or for the person and the car), and all the parts would be rendered with offsets from that one position, guaranteeing them to stay in sync visually. He said yeah that's a good idea, but we're not working on that code anymore. Oh well.

                            Another bug involved moving from room to room. The engine only loaded graphics for the current room, so when you went through a doorway it would load the new room and dump the previous one, causing a very unnatural visual delay that looked like a glitch in the matrix. The way we coped with this was by putting an entire world in a single room, so all the world's graphics were loaded all at once. But this not only limited the world size, it meant we had to create our own version of the room system in script. To keep track of where players and objects were, we put invisible barriers in doorways and used event handlers when things passed through them. Then we used this to enforce which players could talk to each other or hear sounds made in a given "room".

                            I suggested loading a cluster of rooms at once - the current one and those that were one connection away. Then when an avatar passed into a doorway the new room's graphics would already be there, no glitch, and the graphics for nearby rooms could be loaded and unloaded in the background. Again, nice idea but we're done working on that code. Sigh. I really wish I had joined that project about 6 months sooner. Not like I'm a genius or anything but these seemed like really fundamental things that should have been addressed up front.

                            Okay, rant over. I haven't thought about this stuff in quite a while - I'm kind of amazed so many details are still in my head. I must have agonized over it a lot at the time lol.

                            C 1 Reply Last reply
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                            • L [email protected]

                              Tbf, you can make the characters wear anything, but it won't look good. Lol

                              nokturne213@sopuli.xyzN This user is from outside of this forum
                              nokturne213@sopuli.xyzN This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #82

                              Welcome to second life

                              1 Reply Last reply
                              2
                              • S [email protected]

                                Game director : we’re gonna add interact-able doors with proper door opening animations for the characters

                                The game designers:

                                The programmers and artists:

                                The producers:

                                P This user is from outside of this forum
                                P This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #83

                                Legend of Zelda did it well.

                                Honestly, I think a major issue with doors is that they just slow down gameplay.

                                It's like coming across a ladder only every building has one.

                                I 1 Reply Last reply
                                3
                                • J [email protected]

                                  That’s basically what they did for Legend of Zelda:Twilight princess. GameCube version Link was left handed, Wii version he was right handed. Looking at game guide sites was kind of comical. They basically said we’re not rewriting our guide for Wii
just flip the directions. If the guide says go left
go right for Wii.

                                  P This user is from outside of this forum
                                  P This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #84

                                  The entire game is mirrored.

                                  1 Reply Last reply
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                                  • tetris11@feddit.ukT [email protected]

                                    Well yeah, we have a character model for the giant demon and the giant demon has a huge use case.

                                    A scarf? That's a model extension. Either you're asking me to create a whole new character with a scarf baked into the mesh that will deform weirdly as the character moves, or you're asking me to implement an accessory-anchor system all for the sake of a scarf (albeit other accessories might use this new framework) which will then need a physics/cloth sim to even look half good.

                                    P This user is from outside of this forum
                                    P This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #85

                                    or you’re asking me to implement an accessory-anchor system all for the sake of a scarf

                                    It... shouldn't be that difficult?

                                    It's literally adding another piece of gear, like gloves, breastplate, helmet, etc. Now just repeat the process for a scarf.

                                    thebat@lemmy.worldT B 2 Replies Last reply
                                    2
                                    • K [email protected]

                                      I don't want you to come to me with problems. I want you to come with solutions. I'm going to schedule some action orientated soft skills training for you next month. There is a push to increase our education KPIs so budget is available.

                                      F This user is from outside of this forum
                                      F This user is from outside of this forum
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                                      wrote on last edited by
                                      #86

                                      Ow that one hits me right in the briefcase

                                      1 Reply Last reply
                                      2
                                      • T [email protected]

                                        Player? Easy. Scarf? Easy. Wearing a scarf? That depends on a lot of factors such as which part of the body, how the models were made and rigged, etc.

                                        B This user is from outside of this forum
                                        B This user is from outside of this forum
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                                        wrote on last edited by
                                        #87

                                        And if it like blows in the wind that's a whole jigglebone system and wind simulation that's a lot of stuff going on

                                        1 Reply Last reply
                                        3
                                        • R [email protected]

                                          Have you ever played ATV Offroad Fury on the PS2? When you reached the edge of the map, it would just fling you back towards the center.

                                          I propose that is how we deal with NPCs blocking doors. With negated fall damage, of course

                                          C This user is from outside of this forum
                                          C This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #88

                                          Wow, memory unlocked! Motocross Madness did this too, if you managed to drive up the giant wall surrounding the world. I checked, and it turns out both these games were developed by the same company, Rainbow Studios, so probably they used the same engine.

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