Learning to program in rust
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Call me a weirdo but the more errors a compilers give me the happier (albeit a bit frustrated) I am.
That stuff generally surfaces in a way or another… and I prefer at compile timeThat said I haven’t spent quality time with Rust yet… so not sure if there are a lot of nitpicks (ala go) or these are valgrind-level of “holy s*** I am so grateful to this tool”
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This post did not contain any content.wrote on last edited by [email protected]
In my experience rust compiler simply moves the errors to earlier stage of development. With rust I write something and get bunch of errors right in the IDE. I spend some time fixing those and when all the compilation errors are gone in 99% of cases the code works and does what it's supposed to do.
With other languages I write some code and the compiler/interpreter says it's all good. I then run it, get bunch of errors and have to do some debugging, move back and forth between the editor and the command line/browser/application and fix all the bugs one by one.
So yeah, rust compiler complains a lot but it's to make your life easier, not harder. For me working rust way is just much more pleasant. I get immediate visual clues about the errors right in the IDE. When I finally get it right and all the errors dispersal it's like solving a small puzzle. You know you got it and it feels good. With other languages you think you got it all the time only to find another bug when you run it. Doing it this way is much more frustrating.
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wrote on last edited by [email protected]
You can also use a shorter version .clone();
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The amount of people on the internet seriously complaining that both Rust error handling sucks and that
.unwrap();
is too verbose is just staggering.wrote on last edited by [email protected]I’ll be honest, when I was learning to program in Java I mostly just wrapped errors in an empty try catch to shut them up, with no regard for actually handling them.
I assume most other learners do that too.
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I’ll be honest, when I was learning to program in Java I mostly just wrapped errors in an empty try catch to shut them up, with no regard for actually handling them.
I assume most other learners do that too.
Java requiring you to write every exception that can happen in your code isn't helpful.
Explicit error types are great, but Java managed to make them on a way where you get almost none of the upside and is so full of downsides that indoctrinated a generation into thinking knowing your errors is bad.
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This post did not contain any content.wrote on last edited by [email protected]
The old school method of learning a programming language, database, framework or whatever was to read books and take classes, do a series of exercises that teach you how to use the features, and the errors you get if you don't do it right. Then you write code that way for like 10-15 years.
The Information Age method is to find some sample code, copypaste into an editor and hit Compile, then paste compile errors into google and fix them until there are no more. Then hit Run and copypaste/fix runtime errors until there are no more runtime errors. Old-schoolers used to call this hacking, but now it's called not having time to deeply learn the hot new thing because before you do you'll have to start over with the next hot new thing.
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Call me a weirdo but the more errors a compilers give me the happier (albeit a bit frustrated) I am.
That stuff generally surfaces in a way or another… and I prefer at compile timeThat said I haven’t spent quality time with Rust yet… so not sure if there are a lot of nitpicks (ala go) or these are valgrind-level of “holy s*** I am so grateful to this tool”
The borrow checker makes things a bit more complicated to get running, definitely takes some getting used to when you come from a non-memory safe language. But the compiler is really helpful throughout almost all mistakes, often directly providing an explanation and a suggested fix. One of my favorites programming experiences so far
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You mean mutex? Arc allows synchronous read only access by multiple threads, so it's not a performance bottleneck. Locking a mutex would be one.
Arc
is not free, and the extra atomic operations + heap allocations can become a bottleneck. -
The borrow checker makes things a bit more complicated to get running, definitely takes some getting used to when you come from a non-memory safe language. But the compiler is really helpful throughout almost all mistakes, often directly providing an explanation and a suggested fix. One of my favorites programming experiences so far
wrote on last edited by [email protected]...definitely takes some getting used to when you come from a non-memory safe language...
I actually think it's more like the opposite. The compiler takes the normal rules you apply to avoid issues with a non-memory safe language like C/C++ and enforces them explicitly where memory safe languages don't have those rules at all. I think lifetimes are much more confusing if you've never dealt with a user after free and usually let GC deal with it.
Also yes the compiler warnings and errors are amazing, the difference between rustc and gcc is night and day.
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The old school method of learning a programming language, database, framework or whatever was to read books and take classes, do a series of exercises that teach you how to use the features, and the errors you get if you don't do it right. Then you write code that way for like 10-15 years.
The Information Age method is to find some sample code, copypaste into an editor and hit Compile, then paste compile errors into google and fix them until there are no more. Then hit Run and copypaste/fix runtime errors until there are no more runtime errors. Old-schoolers used to call this hacking, but now it's called not having time to deeply learn the hot new thing because before you do you'll have to start over with the next hot new thing.
Books, classes, and documentation can also be lacking for new tech.
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The thing with OOP, particularly how it's used in GCed languages, is that it's all about handing references out to wherever and then dealing with the complexity of not knowing who has access to your fields via getters & setters, or by cloning memory whenever it's modified in asynchronous code.
Rust has quite the opposite mindset. It's all about tracking where references go. It pushes your code to be very tree-shaped, i.e. references typically¹ only exist between a function and the functions it calls underneath. This is what allows asynchronous code to be safe in Rust, and I would also argue that the tree shape makes code easier to understand, too.
But yeah, some of the patterns you might know from OOP will not work in Rust for that reason. You will likely need to get into a different mindset over time.
Also just in case: We are talking OOP in the sense of the paradigm, i.e. object-oriented.
Just using objects, i.e. data with associated functions/methods, that works completely normal in Rust.¹) If you genuinely need references that reach outside the tree shape, which is mostly going to be the case, if you work with multiple threads, then you can do so by wrapping your data structures in
Arc<Mutex<_>>
or similar. But yeah, when learning, you should try to solve your problems without these. Most programs don't need them.OOP also has object ownership hierarchy structures. Which object owns which other object, is a question always worth answering.
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C is the way.3̶̧̧̳̉ẻ̵͙̗͍͒h̶͈̗̊͘o̷̡̳̥̒͐̇f̷͍̳͕̐{̸͇̀̒?̷̤͇̀̊p̴̰̆̍̕
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OOP also has object ownership hierarchy structures. Which object owns which other object, is a question always worth answering.
Hmm, not sure, if I've heard of it. I'm guessing, we're not talking about simply drawing a UML class diagram...? Is it for figuring out which object will have to clean up which other objects, in non-GCed languages?
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...definitely takes some getting used to when you come from a non-memory safe language...
I actually think it's more like the opposite. The compiler takes the normal rules you apply to avoid issues with a non-memory safe language like C/C++ and enforces them explicitly where memory safe languages don't have those rules at all. I think lifetimes are much more confusing if you've never dealt with a user after free and usually let GC deal with it.
Also yes the compiler warnings and errors are amazing, the difference between rustc and gcc is night and day.
wrote on last edited by [email protected]I can confirm, I've never used a non memory managed language, and the Rust borrow checker is a massive kick in the teeth
But, the more i consider it from the perspective of memory, and pointers, the borrow checker makes a lot of sense
Especially when storing references inside structs, and how mutability affects references
I actually figured out i could fix a re-mutable borrow error by performing the two mutable operations in separate for loops
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Arc
is not free, and the extra atomic operations + heap allocations can become a bottleneck.Oh, I did not know that. Well, it makes sense that it has a heap allocation, as it becomes more or less global. Though not sure why the atomic operations are needed when the value inside is immutable.
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Oh, I did not know that. Well, it makes sense that it has a heap allocation, as it becomes more or less global. Though not sure why the atomic operations are needed when the value inside is immutable.
How can you otherwise keep track of an object's lifetime if copies are made concurrently?
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Hmm, not sure, if I've heard of it. I'm guessing, we're not talking about simply drawing a UML class diagram...? Is it for figuring out which object will have to clean up which other objects, in non-GCed languages?
wrote on last edited by [email protected]Yes, pretty much like UML diagrams. Who is responsible for allocating memory and freeing it.
Languages like Swift, Objective-C, C++ have features that mean you don’t need to do this by hand. But you have to tell the compiler if you want to keep and object around and who owns it.
See this article on Objective-C to see the different ways to manage memory this language supports.
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The old school method of learning a programming language, database, framework or whatever was to read books and take classes, do a series of exercises that teach you how to use the features, and the errors you get if you don't do it right. Then you write code that way for like 10-15 years.
The Information Age method is to find some sample code, copypaste into an editor and hit Compile, then paste compile errors into google and fix them until there are no more. Then hit Run and copypaste/fix runtime errors until there are no more runtime errors. Old-schoolers used to call this hacking, but now it's called not having time to deeply learn the hot new thing because before you do you'll have to start over with the next hot new thing.
The last language I learned was Rust, I did a mix of the two. I read through the canonical Rust book and then got to coding because I learn more deeply when I can apply what I've learned. It's still a tricky language to keep a conceptual model of in your head though.
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Yes, pretty much like UML diagrams. Who is responsible for allocating memory and freeing it.
Languages like Swift, Objective-C, C++ have features that mean you don’t need to do this by hand. But you have to tell the compiler if you want to keep and object around and who owns it.
See this article on Objective-C to see the different ways to manage memory this language supports.
Ah, interesting. I went from garbage-collected languages where thinking about ownership might be useful for keeping complexity low and occasionally comes up when you manage lists of objects, but ultimately isn't needed, to Rust where well-defined ownership is enforced by the language.
So, I wasn't aware that ownership is even as concrete of a thing in other languages...
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Ah, interesting. I went from garbage-collected languages where thinking about ownership might be useful for keeping complexity low and occasionally comes up when you manage lists of objects, but ultimately isn't needed, to Rust where well-defined ownership is enforced by the language.
So, I wasn't aware that ownership is even as concrete of a thing in other languages...
Oh you need this in garbage collected languages too, once you run into memory use issues. GC languages are notorious for being wasteful with memory, even when working correctly.