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The Steam controller was ahead of its time

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  • I [email protected]

    If I wanted a console I would buy a console.

    P This user is from outside of this forum
    P This user is from outside of this forum
    [email protected]
    wrote last edited by
    #175

    If you can get most of the games on PC, why would you buy an entire console? Just buy a controller and now you have a keyboard, mouse, And controller to cover all the different game types.

    1 Reply Last reply
    2
    • B [email protected]

      I use a steam controller everyday and it feels like my first handjob every time. Given, or received.

      nfreak@lemmy.mlN This user is from outside of this forum
      nfreak@lemmy.mlN This user is from outside of this forum
      [email protected]
      wrote last edited by
      #176

      What a way with words LOL

      I respect it but it's not for me. It feels very defined for one hand size in particular, thing gives me cramps.

      1 Reply Last reply
      0
      • P [email protected]

        I also want six face buttons for fighting games. Somebody, please release a controller like this already. I haven't seen one since the Sega Saturn.

        P This user is from outside of this forum
        P This user is from outside of this forum
        [email protected]
        wrote last edited by
        #177

        8bitdo M30. Phenomenal.

        P 1 Reply Last reply
        0
        • lordwiggle@lemmy.worldL [email protected]

          I still have one, but never used it.

          A This user is from outside of this forum
          A This user is from outside of this forum
          [email protected]
          wrote last edited by
          #178

          Wanna sell it ?

          lordwiggle@lemmy.worldL 1 Reply Last reply
          4
          • A [email protected]

            The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

            I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

            You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

            But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

            And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

            It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

            Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

            Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

            That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

            Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

            Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

            Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

            Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

            To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

            Definitely one of the most innovative controllers ever made.

            And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

            M This user is from outside of this forum
            M This user is from outside of this forum
            [email protected]
            wrote last edited by
            #179

            I have three. One still fully packaged for when the other two die

            1 Reply Last reply
            2
            • A [email protected]

              The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

              I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

              You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

              But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

              And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

              It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

              Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

              Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

              That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

              Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

              Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

              Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

              Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

              To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

              Definitely one of the most innovative controllers ever made.

              And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

              E This user is from outside of this forum
              E This user is from outside of this forum
              [email protected]
              wrote last edited by
              #180

              I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

              S N M sabata11792@ani.socialS D 5 Replies Last reply
              7
              • E [email protected]

                I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

                S This user is from outside of this forum
                S This user is from outside of this forum
                [email protected]
                wrote last edited by
                #181

                It has two trackpads, which can be used as an alternative to joysticks. It's actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.

                A E 2 Replies Last reply
                5
                • zombiepirate@lemmy.worldZ [email protected]

                  I still cry when I remember that they were clearing them out at $5 a pop. I'll cling to mine until the day it dies.

                  L This user is from outside of this forum
                  L This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #182

                  I remember the couple of times you could pick up a controller and steam link for free. And my dumbass still didn't do it 😞

                  1 Reply Last reply
                  0
                  • S [email protected]

                    It has two trackpads, which can be used as an alternative to joysticks. It's actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.

                    A This user is from outside of this forum
                    A This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #183

                    Eh I am not a big fan of the track pads, I have them on my deck and the only real useful ness for them is having them emulate a mouse in games so I can use a mouse for ui navigation instead of the joysticks or dpad. Having to constantly readjust my thumbs to keep moving in a direction and lack of ability for smooth continuos motion just makes them super impractical

                    S 1 Reply Last reply
                    5
                    • A [email protected]

                      I have one too. I love it so much. It's really, really good. Could map things exactly how I want them! Use it mostly playing Sekiro and Elden Ring.

                      I love the TouchPads really makes it easier to control those small movements

                      A This user is from outside of this forum
                      A This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #184

                      Is there some meta to using the touch pads? I never use them on my deck due to the lack of being able to have continous motion like a joystick. If I've just been using them wrong I'd love to try them out in the way that makes people rave about them

                      E A 2 Replies Last reply
                      1
                      • A [email protected]

                        The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                        I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                        You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                        But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                        And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                        It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                        Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                        Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                        That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                        Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                        Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                        Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                        Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                        To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                        Definitely one of the most innovative controllers ever made.

                        And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                        K This user is from outside of this forum
                        K This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #185

                        I use mine everyday. Best controller I've ever bought.

                        1 Reply Last reply
                        3
                        • I [email protected]

                          If I wanted a console I would buy a console.

                          F This user is from outside of this forum
                          F This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #186

                          if I wanted to only play half my games at twice the price for only a few years on hardware i can't upgrade with fewer functions and content due to exclusivity, I would buy a console

                          1 Reply Last reply
                          1
                          • A [email protected]

                            Eh I am not a big fan of the track pads, I have them on my deck and the only real useful ness for them is having them emulate a mouse in games so I can use a mouse for ui navigation instead of the joysticks or dpad. Having to constantly readjust my thumbs to keep moving in a direction and lack of ability for smooth continuos motion just makes them super impractical

                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #187

                            I don't like them either, but that's because I prefer the feel of joysticks, not because of any functional reason. For the Steam Controller trackpads, you don't need to readjust anything, you just hold in the direction you want the camera to be changing, just like a joystick, and they're massive so you have a lot of range of motion for controlling speed.

                            It's a different feel than on the Steam Deck, so I can totally see someone liking the SC trackpads and not the SD ones.

                            A 1 Reply Last reply
                            1
                            • V [email protected]

                              AA but having a swappable battery tray

                              Microsoft did something like this with xbox controllers. There are additional contact points inside the battery chamber for a li-ion pack, so you could use a pair of AAs or their rechargeable pack that just fits into the same space.

                              G This user is from outside of this forum
                              G This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #188

                              Going to bat for xbox or Microsoft right now is a death sentence on the internet so by internet law I have to downvote you. Sorry, it's just the way things go....

                              That said, I agree. Being able to buy a $30 plug and play pack with rechargeable battery packs or being able to buy rechargeable AAs or just normal AA batteries is the best of all the current first party options.

                              1 Reply Last reply
                              0
                              • E [email protected]

                                I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

                                N This user is from outside of this forum
                                N This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #189

                                Understand the Steam Controller came out 10 years ago and was meant to be used in the decade or two prior to that when "real PC games" didn't support gamepads. Contrast that with today where CRPGs and RTSes often have official bindings.

                                There are two ways to use a trackpad. The first is to swipe (like a laptop trackpad) and the second is press and hold. For the former, the delta between where your thumb is and where it was is used to translate to cursor movement. For the latter, think of it like an analog stick. The center of the trackpad is 0 and your input is the delta between 0 and the location of your thumb at this moment.

                                So press and hold lets it emulate an analog stick and swiping is very useful for moving a cursor on the screen. And there are/were plenty of ways to switch between the modes on the fly.

                                1 Reply Last reply
                                1
                                • S [email protected]

                                  Sure.

                                  It's important to note that the PS1 also borrowed from previous designs, namely the Super Nintendo with 4 face buttons and N64 (the controller with joysticks came out a year after).

                                  Xbox's main innovation was the offset joysticks, which may have been due to patents more than anything, but I preferred it. I also didn't mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

                                  But yeah, design stagnated a bit after the PS1 controller.

                                  A This user is from outside of this forum
                                  A This user is from outside of this forum
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                                  wrote last edited by
                                  #190

                                  I also didn’t mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

                                  Weren't the black and white buttons replaced by triggers? The joystick buttons already existed in the first XBox.

                                  S 1 Reply Last reply
                                  0
                                  • A [email protected]

                                    The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                                    I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                                    You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                                    But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                                    And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                                    It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                                    Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                                    Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                    That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                                    Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                                    Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                                    Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                                    Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                                    To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                                    Definitely one of the most innovative controllers ever made.

                                    And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                                    B This user is from outside of this forum
                                    B This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #191

                                    It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure.

                                    Nice try, but that's not why I hated it.

                                    This smug revisionism triggers me hard. As a hard core steam fan I loved the idea of the SC, I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads. On top all that was (actually, still is) a remapping system that's way too convoluted to use regularly. There's also the sad fact that alarmingly many games don't allow simultaneous gamepad and mouse inputs, and simulating the mouse through right stick inputs feels like shit. I really didn't find any use case where it's ergonomically superior to a regular gamepad beside the always cited Civ on the Couch, and I've tried with sooo many games.

                                    The deck's control layout fixes most of the issues -- the placement is better (except maybe the Salvador Dali inspired B button but I digress), there is a great d pad, two pretty good analog sticks and the input is snappier. Surprise surprise, the deck is a success.

                                    Was the SC innovative, bold and ahead of its time in many ways? Sure. Was it a good controller to play games with? Hell no.

                                    nagaram@startrek.websiteN underpantsweevil@lemmy.worldU 2 Replies Last reply
                                    17
                                    • E [email protected]

                                      I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

                                      M This user is from outside of this forum
                                      M This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by [email protected]
                                      #192

                                      For real it looks like complete garbage. Joysticks are good, not bad. I'll take a Playstation controller any day over this shit

                                      1 Reply Last reply
                                      1
                                      • E [email protected]

                                        I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

                                        sabata11792@ani.socialS This user is from outside of this forum
                                        sabata11792@ani.socialS This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #193

                                        I have one somewhere. The right track pad can work like a joystick, but without the physicality and feedback it just was awkward and unpleasant. Using tracking as a mouse also felt off whenever you needed any sort of precision. Right track pad/dpad seemed to be impossible to click just right to press a direction without also activating the trackpad mappings sending both inputs at once or the wrong one. I could not really get use to it and forgot about it in a box somewhere.

                                        Didn't hate it, just couldn't find a use that mouse and keyboard couldn't cover enough to get a feel for it.

                                        1 Reply Last reply
                                        2
                                        • S [email protected]

                                          It has two trackpads, which can be used as an alternative to joysticks. It's actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.

                                          E This user is from outside of this forum
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                                          wrote last edited by
                                          #194

                                          That’s sounds truly awful lol

                                          S 1 Reply Last reply
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