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  3. Have you ever cried because of a video game?

Have you ever cried because of a video game?

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    #229

    Braid's ending.

    Tim (the player) is likely the villain. His quest was never about saving the princess but about his own selfish desire to reclaim something/someone that no longer wants him. The game masterfully subverts expectations, making players reflect on perspective, responsibility, and consequences.

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      wrote last edited by
      #230

      I cried when I wasn't able to play League of Legends anymore because of Vanguard.

      Other than that, I think I cried a little with Life is Strange.

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        wrote last edited by
        #231

        Many times in many games.

        Probably the most in Mass Effect series, so many emotional moments. ME2: Overlord's end hits the hardest.

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        • J [email protected]

          When I played Hell blade: Senua's Sacrifice.

          The symbology and story made me understand the struggles of a close friend, who succumbed to her psychosis many years ago. Felt like more than just a game.

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          wrote last edited by [email protected]
          #232

          Playing this game in the darkness with headphones is an unforgettable experience. I'll hopefully never know what it's like to suffer from psychosis, but I don't think there is anything that comes closer.

          ...and I just read that they added VR support. Holy shit.

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            wrote last edited by
            #233

            I'm late but here's an oddball.

            Pokemon Mystery Dungeon: Explorers of Time

            If you've never played the mystery dungeon games, you never really see your character actually speak to anyone. You have internal thoughts you can read but when you talk to others you just kinda wiggle around.

            After you beat the final boss, you finally see your character speak with your partner and god damn it hit hard when I was a lad.

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              wrote last edited by
              #234

              Pokemon Mystery Dungeon Explorers of Darkness/Time/Sky

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                wrote last edited by
                #235

                FF7. Loved Aerith's character, lots of time learning the background, near endless fights to save her, then cutscene. 45 hours went to 70 pretty fast after that. I wanted revenge on that fucker, and I had Holy.

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                  Nier ending e

                  Disco Elysium the phone call and the dream

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                  wrote last edited by
                  #236

                  Exactly my choices as well, just want to add the "hidden" letter from disco elysium too

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                    wrote last edited by
                    #237

                    I dont know why, but i cried in some wierd situations. Like at the endboss fight of ori 2 and the endboss of the pacifist ending of undertale. And not after the fight, during! I think it's some kind of being overstimulated and way to much things are happening, but in a nice way with the exact amount of difficulty.

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                    • Z [email protected]

                      Playing this game in the darkness with headphones is an unforgettable experience. I'll hopefully never know what it's like to suffer from psychosis, but I don't think there is anything that comes closer.

                      ...and I just read that they added VR support. Holy shit.

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                      wrote last edited by
                      #238

                      She was a great friend, with an unfortunate circumstance. If you ever, within your lifetime, become well acquainted with someone who has either schizophrenia or psychosis, remember the person underneath the struggle as they face a constant battle in their heads. I hope mental health support gets better, and it is, however in my experience there is little support for the lasting effects of abuse as it's mostly surface level things - my local NHS hospital has claimed there is no specialist for CPTSD in my area of London, at all (and not everyone is in the position to pay out of pocket, especially when my friend was already staying at sheltered accommodation).

                      Many issues in society can be fixed with proper mental health support, I'm just hoping that gets here soon.

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                      • T [email protected]

                        A few times.

                        Most notably, when playing Outer Wilds. I was playing it during the pandemic and had lost two friends, my grandfather and my cat within the span of around 3 months. I was struggling with depression and I got to one specific spot in the game and the revelation caused me to just sit there and cry for like 10 minutes, I was so emotionally shut down at the time that the tears felt like a life preserver. I had to stop playing for a bit, but it definitely helped me process my grief.

                        I also cried during a couple of quests in FFXIV. The post-Shadowbringers content especially, not because it was sad, just very poignant. And again in the last area of Endwalker, where Masayoshi Soken's incredible composition combined with some very emotional content just got to me (especially the Endwalk, jfc).

                        I think I cried a bit at the end of Journey just because it was a powerful experience, but I had an amazing partner in that game who stayed with me through the whole thing.

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                        wrote last edited by
                        #239

                        I cried for a good thirty minutes when I beat Outer Wilds, such a wonderful and bittersweet ending.

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                        • T [email protected]

                          A few times.

                          Most notably, when playing Outer Wilds. I was playing it during the pandemic and had lost two friends, my grandfather and my cat within the span of around 3 months. I was struggling with depression and I got to one specific spot in the game and the revelation caused me to just sit there and cry for like 10 minutes, I was so emotionally shut down at the time that the tears felt like a life preserver. I had to stop playing for a bit, but it definitely helped me process my grief.

                          I also cried during a couple of quests in FFXIV. The post-Shadowbringers content especially, not because it was sad, just very poignant. And again in the last area of Endwalker, where Masayoshi Soken's incredible composition combined with some very emotional content just got to me (especially the Endwalk, jfc).

                          I think I cried a bit at the end of Journey just because it was a powerful experience, but I had an amazing partner in that game who stayed with me through the whole thing.

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                          wrote last edited by [email protected]
                          #240

                          I was just about to mention exactly these games!

                          Outer Wilds' ending was, to me, a beautiful meditation on confronting loss, the ending of things, and coming to peace with it.

                          Shadowbringers was along a similar theme. It was interesting emphasizing with Emet, and yet still realizing he's wrong ("cool motive, still interdimensional genocide"). It was a combination of feeling unbearably sad for him, and yet thankful for stopping him. Also, seeing Ardbert during the camera pan in the Crystarium at the end.

                          Endwalker's final walk had to have been designed in a lab to generate waterworks. What an experience.

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                            Pokemon Mystery Dungeon Explorers of Darkness/Time/Sky

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                            wrote last edited by
                            #241

                            Mmm, great memories of Blue Rescue team.

                            I've been meaning to play the others, but DS emulation is kind of subpar by design.

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                              wrote last edited by
                              #242

                              I don't think I've ever cried because of a game in the sense that the game itself made me cry, but the memories attached to some have.

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                              • P [email protected]

                                Interesting. I have the game but am still working through backlog before I play it. From the previews it always seemed kinda like absurdly humorous so I'm kinda surprised to hear that they mix in some more emotional chords

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                                wrote last edited by
                                #243

                                It has both in spades. Often the main story is where you find the pathos and the side stories is where it gets super goofy.

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                                • S [email protected]
                                  • The Walking Dead. Clementine, my girl, she needs a hug.

                                  • Journey. I will cry every time.

                                  • Lethal Company. Laughter and fear crying.

                                  • Neon White had a moment or two I think

                                  • BioShock Infinite

                                  • Celeste

                                  • Assassin's Creed Black Flag

                                  • A Short Hike

                                  • Spiritfarer

                                  • probably more....

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                                  wrote last edited by
                                  #244

                                  A Short Hike was such a cute and wholesome game, was taken by surprise and reduced to tears at the ending 😭😭😭

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                                  • T [email protected]

                                    A few times.

                                    Most notably, when playing Outer Wilds. I was playing it during the pandemic and had lost two friends, my grandfather and my cat within the span of around 3 months. I was struggling with depression and I got to one specific spot in the game and the revelation caused me to just sit there and cry for like 10 minutes, I was so emotionally shut down at the time that the tears felt like a life preserver. I had to stop playing for a bit, but it definitely helped me process my grief.

                                    I also cried during a couple of quests in FFXIV. The post-Shadowbringers content especially, not because it was sad, just very poignant. And again in the last area of Endwalker, where Masayoshi Soken's incredible composition combined with some very emotional content just got to me (especially the Endwalk, jfc).

                                    I think I cried a bit at the end of Journey just because it was a powerful experience, but I had an amazing partner in that game who stayed with me through the whole thing.

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                                    wrote last edited by
                                    #245

                                    If only I could replay Journey as a new experience again. There were so many revelations at the end for someone who went in knowing nothing about it that really made it a powerful experience.

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                                      wrote last edited by
                                      #246

                                      Brother's got me ugly crying

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                                        wrote last edited by
                                        #247

                                        Malenia got me damn close to.

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                                        • U [email protected]

                                          The final zones for FF14 Endwalker and the most recent one Dawntrail had me sobbing (endwalker more so, but both did it).

                                          Baldur's Gate 3 had a few moments as well.

                                          Dragon Age: the Veilguard did as well, as did parts of DA2 and DAI on my most recent playthroughs.

                                          There's probably a couple more but I can't think of them right now!

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                                          wrote last edited by
                                          #248

                                          Does veilguard get better? The voice acting and dialogue were so bland I didn't get far in it. Plus the combat was no dragon age combat.

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