After Years of Struggling To Be Noticed, My Indie Game Was Covered By VICE
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Reddit mods should learn a thing or two from you : )
"Posting about a game on game related sub? HOW DARE YOU?"
I once saw a post about Oni, a 2001 Bungie game get deleted from the Bungie subreddit for not being Bungie related.
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For context : have no idea how they found about it, but I love that they are illuminating indie games. And VICE.com has 12 million monthly readers. This is insane for me , because for a long time I was struggling for the game to be noticed. (If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated.
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Windows only - no interest.
I've been a Linux user for over a decade. Do you just not know that Proton and WINE exist? They work extremely well nowadays. It's not like it was 10 years ago before DXVK released.
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For context : have no idea how they found about it, but I love that they are illuminating indie games. And VICE.com has 12 million monthly readers. This is insane for me , because for a long time I was struggling for the game to be noticed. (If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated.
My friends and I loved your demo and can't wait to play the whole release
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I've been a Linux user for over a decade. Do you just not know that Proton and WINE exist? They work extremely well nowadays. It's not like it was 10 years ago before DXVK released.
see my other comment
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I played the demo on linux and it ran without any problems
see my other comment
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I don't disagree with you. But don't you think there's a component of it that's like, "Hey I want to both 1) release a game and 2) put food on table"? Since 99% of players are on Windows, actually doing both kind of necessitates building for Windows first.
As Linux gamers I think we should keep going in the direction we've been and making it easier and easier for devs to port to Linux or run their games through Proton and so forth. It's been amazing and my time as a player has been so good in the last couple years. If we keep showing that, more players will come over and the userbase will grow. I've heard from plenty of others who have ditched Windows, because gaming was their last holdout.
The big AAA publishers aren't struggling for basic needs. We can make demands of them. But the small inside devs? Help 'em out where you can.
It used to be a legitimate choice to publish for Windows. Even when Microsoft started trying to force every private file into the cloud, I wouldn't have chosen such drastic words. But with the fall of the divided states of america to an authoritarian regime of rapist / pedo billionaires, if you still develop for Windows, where do you draw the line? Gas chambers?
And my objection to Windows is not because of Microsoft. It's because of being the government system, that the totalitarian government has its hands on all kinds of backdoors and will use them to sabotage democracies whereever they can. -
My point is Windows is an ecosystem enabling totalitarian regimes and exposes all user privacy to corporations.
Developing anything for Windows-only strengthens that ecosystem and is thereby anti-humanity, antidemocratic and just overall an awful decision. -
For context : have no idea how they found about it, but I love that they are illuminating indie games. And VICE.com has 12 million monthly readers. This is insane for me , because for a long time I was struggling for the game to be noticed. (If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated.
If you do what you love and love doing it, people will notice. Best of luck to you in this, I wish you all the success in the world.
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That's fine for me. The dev does not spam but gives me some insight in his development and his struggle to get people to play his stuff.
It becomes a problem once others see this is permissible. It’s not that much now but once everyone realises they can put ads here for free how do you imagine it goes from there?
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And so they bloody well should be! How the fuck else are we going to find out about cool, unique indie projects instead of mass produced corporate slop?
Independent creators should absolutely be encouraged to self promote in communities like this, or else what the fuck are we doing here? Just shilling for Activision?
I want to learn about it either through an independent journalist or from a space dedicated for self promotion. Ads are poison, haven’t we all learnt?
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see my other comment
Its possible to link to specific comments on lemmy
In this case its not important since there are little comments, but it leaves no space for confusion and is easy(especially considering you copied the text for another reply)
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For context : have no idea how they found about it, but I love that they are illuminating indie games. And VICE.com has 12 million monthly readers. This is insane for me , because for a long time I was struggling for the game to be noticed. (If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated.
Congrats!
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Congratulations, you've earned it.
It's cool you guys allow it. I find banning self-promotion is such a stupid rule for a games community. It's cool seeing people make games, too!
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My friends and I loved your demo and can't wait to play the whole release
Amazing! Thank you, game is coming soon : )
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It used to be a legitimate choice to publish for Windows. Even when Microsoft started trying to force every private file into the cloud, I wouldn't have chosen such drastic words. But with the fall of the divided states of america to an authoritarian regime of rapist / pedo billionaires, if you still develop for Windows, where do you draw the line? Gas chambers?
And my objection to Windows is not because of Microsoft. It's because of being the government system, that the totalitarian government has its hands on all kinds of backdoors and will use them to sabotage democracies whereever they can.(fuck nazis, but) bro you are 10000% too deep into this. It's just an operating system
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It used to be a legitimate choice to publish for Windows. Even when Microsoft started trying to force every private file into the cloud, I wouldn't have chosen such drastic words. But with the fall of the divided states of america to an authoritarian regime of rapist / pedo billionaires, if you still develop for Windows, where do you draw the line? Gas chambers?
And my objection to Windows is not because of Microsoft. It's because of being the government system, that the totalitarian government has its hands on all kinds of backdoors and will use them to sabotage democracies whereever they can.I've not often seen such a perfectly on the nose example of a slippery slope argument, so I guess thank you for that.
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I have it wishlisted already just checked.
Thank you : )
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It's cool you guys allow it. I find banning self-promotion is such a stupid rule for a games community. It's cool seeing people make games, too!
Rule 3 is about "excessive" self-promotion. Self-promotion is allowed, spamming is not.
I understand it isn't verry clear (I'm working on that), but as a mod, I usually do not remove if the following conditions are met :
- OP do not spam his game, once every 2 weeks is fine, once every two day is not.
- OP post objective is to spark a constructive disccution around said game. Good post forms are :
- A video trailer that accurently depict gameplay (to filter those low-effort games whose trailers are 100% cinematics)
- A text post that talk about the game without being just a steam description.
- OP ask for mods permission to advertise his game. @[email protected] (sorry for the ping
) didn't at first, got removed, but was nice enough to ask the mod about it, thank to what we found this arrangement.
- OP engages in the conversations. Those 1 day account that post their games, never to be seen again, will be removed without mercy.
All those implicit rules helps to keep this community free of advertisements for low-effort cash-grab games, and preserve everyone enjoyment of this community.
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Rule 3 is about "excessive" self-promotion. Self-promotion is allowed, spamming is not.
I understand it isn't verry clear (I'm working on that), but as a mod, I usually do not remove if the following conditions are met :
- OP do not spam his game, once every 2 weeks is fine, once every two day is not.
- OP post objective is to spark a constructive disccution around said game. Good post forms are :
- A video trailer that accurently depict gameplay (to filter those low-effort games whose trailers are 100% cinematics)
- A text post that talk about the game without being just a steam description.
- OP ask for mods permission to advertise his game. @[email protected] (sorry for the ping
) didn't at first, got removed, but was nice enough to ask the mod about it, thank to what we found this arrangement.
- OP engages in the conversations. Those 1 day account that post their games, never to be seen again, will be removed without mercy.
All those implicit rules helps to keep this community free of advertisements for low-effort cash-grab games, and preserve everyone enjoyment of this community.
I definitely want to see this version of self promotion encouraged. I think it's good and healthy for this community to be a place where creators can discuss cool projects, engage with their fans and solicit feedback, as long as they're doing so in a way that respects the health of the community. I think the accommodations you've chosen to make / demand here are very reasonable.