If you were curious what the gaming optimized options were, here is the snippet from the script.
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If you were curious what the gaming optimized options were, here is the snippet from the script.
TRUE noatime "Do not update access times (speeds up reads)" \ TRUE ssd "Enable SSD optimizations" \ TRUE space_cache=v2 "Improved space cache" \ TRUE discard=async "Asynchronous TRIM" \ FALSE compress=zstd:1 "Zstandard compression (space-saving, may slow access)"
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If you were curious what the gaming optimized options were, here is the snippet from the script.
TRUE noatime "Do not update access times (speeds up reads)" \ TRUE ssd "Enable SSD optimizations" \ TRUE space_cache=v2 "Improved space cache" \ TRUE discard=async "Asynchronous TRIM" \ FALSE compress=zstd:1 "Zstandard compression (space-saving, may slow access)"
Yeah nothing ground breaking these just gave my pool the best benchmarks with fio
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If you were curious what the gaming optimized options were, here is the snippet from the script.
TRUE noatime "Do not update access times (speeds up reads)" \ TRUE ssd "Enable SSD optimizations" \ TRUE space_cache=v2 "Improved space cache" \ TRUE discard=async "Asynchronous TRIM" \ FALSE compress=zstd:1 "Zstandard compression (space-saving, may slow access)"
Asynchronous trim is interesting to see in a performance optimized config. I remember it actually being slower at deleting files and causing more ware on SSDs that periodic trim.