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  3. Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

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  • kolanaki@pawb.socialK [email protected]

    I haven't seen an interactive event on Steam for, like, a decade. Unless they're counting sales as interactive events. 🤔

    They used to have, like, gamified events where you're earning things (like maybe trading cards or badges or other Steam profile items) by playing a small little browser game inside the store page. Those were always fun.

    D This user is from outside of this forum
    D This user is from outside of this forum
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    wrote on last edited by
    #8

    one example of a steam interactive event was when valve was actively giving viewers who were watching the game awards through steam a raffle to get a free steam deck

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    • K [email protected]

      You're kidding, right? They're the only ones safeguarding the industry and making it so you're not watching ads once every 3 minutes to get a few more coins in your PC games.

      They provide one of the best distribution networks in the PC industry, and they constantly stand on the side of the players vs corporate interests.

      ampersandrew@lemmy.worldA This user is from outside of this forum
      ampersandrew@lemmy.worldA This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #9

      Let's not whitewash their history. A lot of concessions they only gave up due to legal challenges, and then there's the whole child gambling thing.

      K 1 Reply Last reply
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      • ampersandrew@lemmy.worldA [email protected]

        Let's not whitewash their history. A lot of concessions they only gave up due to legal challenges, and then there's the whole child gambling thing.

        K This user is from outside of this forum
        K This user is from outside of this forum
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        wrote on last edited by
        #10

        "Valve Child Gambling" brings up nothing. Care to enlighten me? As well as hand-wavey "a lot of concessions"...care to elaborate?

        ampersandrew@lemmy.worldA 1 Reply Last reply
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        • tonytins@pawb.socialT [email protected]
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          K This user is from outside of this forum
          K This user is from outside of this forum
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          wrote on last edited by
          #11

          The 1.7 million customers who originated from a top 2023 release

          This wording is a bit strange, are they tracking the new steam accounts that signed up to buy a specific 2023 title (like Baldur's Gate 3, Hogwarts Legacy, or Starfield)?

          If so it says more about the specific demographic attracted to that unknown title than it does about Steam in general.

          Edit:

          The methodology is explained here:

          https://store.steampowered.com/news/group/4145017/view/751641001553035271

          To gather data illustrating the effectiveness of that approach, we went all the way back to 2023 and identified the biggest 20 releases of that year. We looked at every new first-time purchaser generated by those products (that is, an account making a purchase, or redeeming a Steam key, for the first time) for a total of 1.7 million new users.

          K 1 Reply Last reply
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          • firipu@startrek.websiteF This user is from outside of this forum
            firipu@startrek.websiteF This user is from outside of this forum
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            wrote on last edited by
            #12

            Elaborate?

            It's easy to just spout generic steam hate, but I'd love to hear what steam does worse than other pc storefronts.

            W 1 Reply Last reply
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            • K [email protected]

              "Valve Child Gambling" brings up nothing. Care to enlighten me? As well as hand-wavey "a lot of concessions"...care to elaborate?

              ampersandrew@lemmy.worldA This user is from outside of this forum
              ampersandrew@lemmy.worldA This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #13

              Their refund policies only came about because different governments sued them. Check out either coffeezilla or People Make Games on CS:GO loot boxes, the latter of which has interviews with plenty of the victims of this system that Valve allows to continue because it's so lucrative for them.

              firipu@startrek.websiteF 1 Reply Last reply
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              • C [email protected]

                $20 million on microtransactions

                Please don't.

                $73 million on games and DLC

                $42 per person average? Those are rookie numbers!

                P This user is from outside of this forum
                P This user is from outside of this forum
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                wrote on last edited by
                #14

                Man, I downloaded my data from steam for the past ten years I've been active and the total $ amount made me sad. It's definitely not $42 a year....

                T D T 3 Replies Last reply
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                • P [email protected]

                  Man, I downloaded my data from steam for the past ten years I've been active and the total $ amount made me sad. It's definitely not $42 a year....

                  T This user is from outside of this forum
                  T This user is from outside of this forum
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                  wrote on last edited by
                  #15

                  I realise i must be an edge case but i think my steam account of 10+ years is positive money wise.
                  Got thousands of hours in the same few games and sold my old €100 CS inventory for about €500 PayPal when the market boomed.

                  The amount of money I've spent on my system to play those few games at more fps tho, lets not calculate.

                  1 Reply Last reply
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                  • P [email protected]

                    Man, I downloaded my data from steam for the past ten years I've been active and the total $ amount made me sad. It's definitely not $42 a year....

                    D This user is from outside of this forum
                    D This user is from outside of this forum
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                    wrote on last edited by
                    #16

                    I've been on steam for over 4 years and I've spent a whopping $0.99.

                    tonytins@pawb.socialT 1 Reply Last reply
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                    • ampersandrew@lemmy.worldA [email protected]

                      Their refund policies only came about because different governments sued them. Check out either coffeezilla or People Make Games on CS:GO loot boxes, the latter of which has interviews with plenty of the victims of this system that Valve allows to continue because it's so lucrative for them.

                      firipu@startrek.websiteF This user is from outside of this forum
                      firipu@startrek.websiteF This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #17

                      I'll give you the csgo gambling. That is fucked up.

                      But their refund policy is best in class. I don't care how they got there, it's better than shops give me for actual physical games...

                      I'd love to see what you consider an alternative better storefront.

                      ampersandrew@lemmy.worldA 1 Reply Last reply
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                      • firipu@startrek.websiteF [email protected]

                        Elaborate?

                        It's easy to just spout generic steam hate, but I'd love to hear what steam does worse than other pc storefronts.

                        W This user is from outside of this forum
                        W This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #18

                        Lmao... it's not Steam hate, it's the people buying the MTX. I wasn't clear enough, my bad.

                        firipu@startrek.websiteF 1 Reply Last reply
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                        • firipu@startrek.websiteF [email protected]

                          I'll give you the csgo gambling. That is fucked up.

                          But their refund policy is best in class. I don't care how they got there, it's better than shops give me for actual physical games...

                          I'd love to see what you consider an alternative better storefront.

                          ampersandrew@lemmy.worldA This user is from outside of this forum
                          ampersandrew@lemmy.worldA This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #19

                          I was specifically refuting, "They’re the only ones safeguarding the industry," and how they got to their refund policies matters when it comes to that statement. I was not here to throw a gauntlet down, insult Steam's honor, and challenge anyone to a duel. I prefer to shop on GOG these days, when possible, but my Steam profile says I have 991 games in my account, and I bought most of those. Valve and Steam have done lasting, measurable good to this industry and medium, but that doesn't mean they're safeguarding it or that it's all good news. As to the thing about ads, I don't think that model would actually work with the PC gaming audience, and I think Valve prohibiting it is just so that their audience still finds quality products on Steam and spends more money. Valve's best behaviors and worst behaviors are motivated by profit.

                          K 1 Reply Last reply
                          0
                          • P [email protected]

                            Man, I downloaded my data from steam for the past ten years I've been active and the total $ amount made me sad. It's definitely not $42 a year....

                            T This user is from outside of this forum
                            T This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #20

                            It's like 60 / month I bet 😂

                            1 Reply Last reply
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                            • D [email protected]

                              I've been on steam for over 4 years and I've spent a whopping $0.99.

                              tonytins@pawb.socialT This user is from outside of this forum
                              tonytins@pawb.socialT This user is from outside of this forum
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                              wrote on last edited by
                              #21

                              You monster!

                              \s

                              D 1 Reply Last reply
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                              • ampersandrew@lemmy.worldA [email protected]

                                Valve says the data proves "Steam isn’t just a storefront—it provides social community, game discoverability, interactive events, and a deep set of game-enhancing features to attract and retain players who will be checking out new games in the future."

                                I think it proves that Steam is the largest storefront on PC and that PC is growing and replacing other platforms.

                                W This user is from outside of this forum
                                W This user is from outside of this forum
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                                wrote on last edited by
                                #22

                                PC is the fastest growing market. Consoles are slumping and I think the return of Steam Machines done right would accelerate the market shift.

                                O 1 Reply Last reply
                                0
                                • W [email protected]

                                  Lmao... it's not Steam hate, it's the people buying the MTX. I wasn't clear enough, my bad.

                                  firipu@startrek.websiteF This user is from outside of this forum
                                  firipu@startrek.websiteF This user is from outside of this forum
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                                  wrote on last edited by
                                  #23

                                  Fair enough 🙂

                                  1 Reply Last reply
                                  0
                                  • ampersandrew@lemmy.worldA [email protected]

                                    I was specifically refuting, "They’re the only ones safeguarding the industry," and how they got to their refund policies matters when it comes to that statement. I was not here to throw a gauntlet down, insult Steam's honor, and challenge anyone to a duel. I prefer to shop on GOG these days, when possible, but my Steam profile says I have 991 games in my account, and I bought most of those. Valve and Steam have done lasting, measurable good to this industry and medium, but that doesn't mean they're safeguarding it or that it's all good news. As to the thing about ads, I don't think that model would actually work with the PC gaming audience, and I think Valve prohibiting it is just so that their audience still finds quality products on Steam and spends more money. Valve's best behaviors and worst behaviors are motivated by profit.

                                    K This user is from outside of this forum
                                    K This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #24

                                    Valve's best behaviors and worst behaviors are motivated by profit.

                                    That's where I disagree. Valve is not a publicly traded company. It is not beholden to shareholders to strive for profit above all else, and it shows in Valve's leadership.

                                    D ampersandrew@lemmy.worldA 2 Replies Last reply
                                    0
                                    • K [email protected]

                                      The 1.7 million customers who originated from a top 2023 release

                                      This wording is a bit strange, are they tracking the new steam accounts that signed up to buy a specific 2023 title (like Baldur's Gate 3, Hogwarts Legacy, or Starfield)?

                                      If so it says more about the specific demographic attracted to that unknown title than it does about Steam in general.

                                      Edit:

                                      The methodology is explained here:

                                      https://store.steampowered.com/news/group/4145017/view/751641001553035271

                                      To gather data illustrating the effectiveness of that approach, we went all the way back to 2023 and identified the biggest 20 releases of that year. We looked at every new first-time purchaser generated by those products (that is, an account making a purchase, or redeeming a Steam key, for the first time) for a total of 1.7 million new users.

                                      K This user is from outside of this forum
                                      K This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #25

                                      Yeah, that's a bit strange. Not everyone starts their account by a big game. My current steam account is quite old and first games were the ones I could afford back then as a student: indie titles, freebies, maybe one big game at some point. My previous account was only for HL / CS.

                                      1 Reply Last reply
                                      0
                                      • C [email protected]

                                        $20 million on microtransactions

                                        Please don't.

                                        $73 million on games and DLC

                                        $42 per person average? Those are rookie numbers!

                                        D This user is from outside of this forum
                                        D This user is from outside of this forum
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                                        wrote on last edited by
                                        #26

                                        20 million divided by 1.7 is about $11 per person, which isnt really that high.

                                        I also think theres a distinction to be made between microtransactions in f2p titles and microtransactions in AAA premium titles. I logged something like 4000 hours in Mechwarrior online and I bought mech packs because I wanted to support the devs.

                                        F 1 Reply Last reply
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                                        • W [email protected]

                                          PC is the fastest growing market. Consoles are slumping and I think the return of Steam Machines done right would accelerate the market shift.

                                          O This user is from outside of this forum
                                          O This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #27

                                          They'd be a shoe-in now that Valve developed Proton so well

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