Avowed is the most fun I’ve have had since Skyrim!
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In my experience, there are actually a lot more dialogue choices based on your skills, which I really liked—it makes me feel more connected to my character. So I’d say there’s more role-playing depth than Skyrim, but at the same time, the action feels better too.
I really enjoy the combat; it’s not easy, even on medium difficulty. If I’m not careful, I can die pretty quickly, which makes it more fun and engaging for me.
The only downside is that the world feels smaller than Skyrim. In Skyrim, I had this feeling that the world was endless, but in Avowed, it feels more limited. However, that’s fine—not every game can be a legend like Skyrim for me!
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This is a genuine question and not me trying to be snarky or anything: how's that possible? Was there any meaningful role playing in Skyrim at all?
To me the system simplification of Skyrim went so far that the only real role you could play was the dragonborn - not your specific one but a generic dragonborn who could be anyone and everything at the same time. Maybe my definition of role playing is outdated as I feel it should include choices and consequences (like blocking or limiting access to some content) so I'd be grateful if you could expand on that.
Again, I'm not trying to suggest you're wrong or anything, I'm just curious about your perspective (or something more about what you've read).
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I think what I read was actually about oblivion rather than Skyrim, but I'm not sure if that changes your questions or not. I agree that the Skyrim character did feel like a genetic dragonborn. The guild quests especially made it feel that way. (I'm the head wizard, but also chief fighter dude and captain of the thieves guild... What?)
I guess for the role play aspect I prefer games to more narrowly define the main character and tell the story from there rather than leave it up to me to decide who the character becomes. A Plague Tale is a great example of this type of story telling, but of course it isn't at all comparable to an open world game.
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Loving it so far as well. I really hope it gets the modding support that Skyrim has. It will be a loooooong stay game for me if it does.
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I'm not holding breath. Outer Worlds could have had good mod support too but the company never got around to it.
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Tried it with a Nvidia card. The graphics were oddly blurry and grainy, especially anything in shadows, no matter the settings. Couldnt get past that. I'm not going to play potentially dozens of hours of nausea simulator.
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Change from Oblivion to Skyrim would definitely affect my question. I do think the former had more "my kind" of role playing so the initial thought would be more understandable for me.
Thanks for the answer. I get what you mean about playing as more defined main characters, it definitely has it's benefits over more open-ended approach.
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There's never been much content blocking in elder scrolls. You could always master every skill even in Morrowind. Morrowind had a few exclusive guilds, but even Skyrim had a couple. Role playing in Skyrim is self imposed.
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Though I will likely not be playing the game, I have seen a lot of people running into performance problems, crashing, and just bugs in general. You aren't the only one.
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Guild exclusivity is actually what I had in mind. Sure, there's nothing that significantly changes the main quest in TES games (and I think I misremembered how much blocking is there in previous titles) but that still counts for me personally. Self-imposed role play is fine in general (I do it all the time in games in fact) but I still think that lack of reasonable requirements for some (optional?) content makes the world feel more generic and player-focused than I'd like.
Thanks for the reminder though.
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I’m a huge fan of pillars of eternity and so far this game is great… seeing the screenshots I was worried it wouldn’t “feel” like PoE but 100% feels like it to me.
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Avowed does seem to be better received and more popular than Outer Worlds, so we can hope.
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If I can get Skyrim level titty modding I’ll be happy
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90CND, woof… does it have furries? That’s my deciding factor.
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Outer worlds was received perhaps even better and was more popular than Avowed is currently. People’s memories are fuzzy I guess but Outer Worlds was a genuine GOTY contender.
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Yeah that doesn't track at all with what I remember people saying, and what I remember thinking myself.
I distinctly remember people citing the repetitive gameplay, short campaign, shallow choices, etc. I'm not sure why it was ever a GOTY contender, but there simply never was any way it would ever beat a game like Sekiro. It's likely that "new Obsidian RPG" drove any hype surrounding the game.
Edit: Disco Elysium came out in 2019, that fact alone tells you that Outer Worlds being a contender was uhh... if not fraudulent, then certainly questionable.
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No, there wasn't - Skyrim is the video game equivalent of makeup on an otherwise uninteresting individual. Might seem pretty at first, but the lack of depth or meaning dulls any beauty.
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It sold 4 million copies. The press lathered it with praise as a lot of major media outlets gave it 9s.
Game Critics Awards: Best Original Game
DICE awards: Best RPG
Nebula Awards: Best Writing
2019 Game awards: nominated for four categories, including game of the year
It was nominated and won other awards as well
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Sounds like you maybe had FSR on.
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Disco Elysium isn't everyone's cup of tea. It certainly wasn't mine. And I love Outer Worlds.