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  3. Space Marine 3 is Officially in Development

Space Marine 3 is Officially in Development

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  • S [email protected]

    I wonder which faction they'll use this time? The gameplay kinda depends on there being a huge horde of grunts to mow down, and they've now used the two non-humans factions that that description applies to

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    wrote on last edited by
    #6

    Necrons for sure IMO

    mitm0@lemmy.worldM S 2 Replies Last reply
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    • O [email protected]

      Necrons for sure IMO

      mitm0@lemmy.worldM This user is from outside of this forum
      mitm0@lemmy.worldM This user is from outside of this forum
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      wrote on last edited by
      #7

      Then the space marines will get their asses kicked.
      There's no way Humans can stand up to the de-atomizer guns of the necrons

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      • undercoverulrikhd@programming.devU This user is from outside of this forum
        undercoverulrikhd@programming.devU This user is from outside of this forum
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        wrote on last edited by
        #8

        Skaven to finally make their 40k debut

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        • sanctus@lemmy.worldS [email protected]

          I mean, can we go back to more SM1 than 2? I wanna play boi dress up with each chapter. Not just the Ultra Marines and other loyalists.

          not_rick@lemmy.worldN This user is from outside of this forum
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          wrote on last edited by
          #9

          I thought you could do that with the PvP mode in SM2?

          sanctus@lemmy.worldS 1 Reply Last reply
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          • not_rick@lemmy.worldN [email protected]

            I thought you could do that with the PvP mode in SM2?

            sanctus@lemmy.worldS This user is from outside of this forum
            sanctus@lemmy.worldS This user is from outside of this forum
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            wrote on last edited by
            #10

            The issue is the customization. I dont know how everyone else feels but SM1 was better because we got to play dress up with any chapter we wanted pretty much. SM2 has a fraction of that. What it does have 80% is Ultra Marine focused.

            not_rick@lemmy.worldN 1 Reply Last reply
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            • sanctus@lemmy.worldS [email protected]

              The issue is the customization. I dont know how everyone else feels but SM1 was better because we got to play dress up with any chapter we wanted pretty much. SM2 has a fraction of that. What it does have 80% is Ultra Marine focused.

              not_rick@lemmy.worldN This user is from outside of this forum
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              wrote on last edited by
              #11

              I’ve been happy with my blood Angel jump pack marine, although the unlock treadmill was a bit slow for my liking

              sanctus@lemmy.worldS 1 Reply Last reply
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              • L [email protected]

                Dark tide was really fun for about five hours then it felt very repetitive and shallow tbh

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                wrote on last edited by
                #12

                Yeah you either play for hundreds of hours or you don't. Shallow, though ? It's got tons of great mechanics that make the moment-to-moment gameplay enjoying

                L 1 Reply Last reply
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                • not_rick@lemmy.worldN [email protected]

                  I’ve been happy with my blood Angel jump pack marine, although the unlock treadmill was a bit slow for my liking

                  sanctus@lemmy.worldS This user is from outside of this forum
                  sanctus@lemmy.worldS This user is from outside of this forum
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                  wrote on last edited by
                  #13

                  I'm so thankful for them. Love me some Blood Angels. But go back and look at the customization in SM1. It was an entire universe apart.

                  not_rick@lemmy.worldN 1 Reply Last reply
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                  • sanctus@lemmy.worldS [email protected]

                    I'm so thankful for them. Love me some Blood Angels. But go back and look at the customization in SM1. It was an entire universe apart.

                    not_rick@lemmy.worldN This user is from outside of this forum
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                    wrote on last edited by
                    #14

                    I’ll do that. You’re right in that it’s been years since I booted up the original. I want some death company gear too which I don’t think is in 2 at all.

                    sanctus@lemmy.worldS 1 Reply Last reply
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                    • not_rick@lemmy.worldN [email protected]

                      I’ll do that. You’re right in that it’s been years since I booted up the original. I want some death company gear too which I don’t think is in 2 at all.

                      sanctus@lemmy.worldS This user is from outside of this forum
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                      wrote on last edited by
                      #15

                      I had to make my own Blood Angels death company stuff with just colors. NGL, I'm very skeptical about the best parts of this game not being completely backed apart for the 3rd round. Shareholders can't resist selling us cosmetics. At least 2 let's you mod it.

                      1 Reply Last reply
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                      • S [email protected]

                        Yeah you either play for hundreds of hours or you don't. Shallow, though ? It's got tons of great mechanics that make the moment-to-moment gameplay enjoying

                        L This user is from outside of this forum
                        L This user is from outside of this forum
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                        wrote on last edited by
                        #16

                        I think what I really felt was the lack of weight and force. I was one of those big beefy dudes forgot what they’re called and I made him HUGE. But when I walked around and such I felt like any boring 3rd person character. Contrast it with a game like Titanfall where moving as a pilot or a Titan feels radically different on every level. Sound, movement, vision, everything contributes to the power. There’s heft and momentum, your melee carries weight. If I’m some beefy 9’ft tall ogre dude with a massive shotgun I want to feel power dammit!

                        S 1 Reply Last reply
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                        • simple@lemm.eeS [email protected]

                          Already?!

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                          wrote on last edited by
                          #17

                          This kinda disappoints me. They promised a long lifecycle and that was one of the reasons I purchase. Granted I honestly did end up not liking the gameplay a ton (specifically invasions which I thought I’d love.) That said I really doubt anything they are developing is going to be a meaningful improvement. They should have supported 2 for a couple years worked in some new ideas/control/tech. Any campaign or enemy’s in the meantime could have been DLc and people would have purchased it. I’m not interested in “spacemarine” becoming a yearly or bi yearly release.

                          Quick edit because I didn’t express myself super clearly, they clearly state in the article this is years away and they plan to continue to support 2. But now to me it feels there are going to be two separate teams working on Warhammer at saber and not one focused on

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                          • simple@lemm.eeS [email protected]

                            Already?!

                            hollownaught@lemmy.worldH This user is from outside of this forum
                            hollownaught@lemmy.worldH This user is from outside of this forum
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                            wrote on last edited by
                            #18

                            Okay, but the first game didn't even release with all its content

                            Don't get me wrong, it was a good game, but we should really get a bit less used to buying unfinished games at AAA pricing. This is especially true if they're going to move on to a sequel this quickly

                            S 1 Reply Last reply
                            0
                            • L [email protected]

                              I think what I really felt was the lack of weight and force. I was one of those big beefy dudes forgot what they’re called and I made him HUGE. But when I walked around and such I felt like any boring 3rd person character. Contrast it with a game like Titanfall where moving as a pilot or a Titan feels radically different on every level. Sound, movement, vision, everything contributes to the power. There’s heft and momentum, your melee carries weight. If I’m some beefy 9’ft tall ogre dude with a massive shotgun I want to feel power dammit!

                              S This user is from outside of this forum
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                              wrote on last edited by
                              #19

                              Well it's not titan-level but the ogryn towers over all the other characters (with a much higher camera when you're playing) and while the hit reactions on alive enemies are not huge (though he can usually stop most of them dead in their tracks with a single hit when he's not one shotting them), all of his melee weapons send ragdolls flying in the direction of the strike and his guns usually turns enemies to paste or at least dismember on death. Also when you need to carry a power cell or whatever, all the other characters can only walk but the ogryn can run at full speed.

                              IIRC even when not geared and not leveled he just plows through the hordes (he has a lot more health and toughness than other characters too which makes him the king of crowd control) ultimately though, the toughness mechanics force you to have at least one squad member close by during fights or you'll end up dying by a thousand cuts

                              Edit : I think the main issue with the power fantasy in Darktide is that the game is 100% skill based. With enough game knowledge and decent mechanical skills you can avoid pretty much every damages or special enemies' attacks. But that does mean that when you don't have that knowledge you'll get your ass handed to you even by a small horde of poxwalkers, regardless of the character (though the ogryn will die slower because of his bigger health pool and better toughness regeneration mechanics against hordes of chaff)

                              L 1 Reply Last reply
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                              • hollownaught@lemmy.worldH [email protected]

                                Okay, but the first game didn't even release with all its content

                                Don't get me wrong, it was a good game, but we should really get a bit less used to buying unfinished games at AAA pricing. This is especially true if they're going to move on to a sequel this quickly

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                                wrote on last edited by
                                #20

                                I don't know why they priced it 60 dollars in the US. But Space Marine 2 has a really generous regional pricing. Converted to USD it's around 30 bucks to get Space Marine 2 and with the current sale it's around 22 bucks to get it. At that prices it's quite worth it in my opinion.

                                hollownaught@lemmy.worldH 1 Reply Last reply
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                                • S [email protected]

                                  I don't know why they priced it 60 dollars in the US. But Space Marine 2 has a really generous regional pricing. Converted to USD it's around 30 bucks to get Space Marine 2 and with the current sale it's around 22 bucks to get it. At that prices it's quite worth it in my opinion.

                                  hollownaught@lemmy.worldH This user is from outside of this forum
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                                  wrote on last edited by
                                  #21

                                  That's not what I was saying. I was criticising them releasing a game, charging full price for it, promising the game's full features to come out later, then moving on to a sequel ~7 months later

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                                  • O [email protected]

                                    Necrons for sure IMO

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                                    wrote on last edited by
                                    #22

                                    I'm not exactly up to date on my 40k lore, do the necrons have some kind of disposable chaff unit now? Back when I played they were the tankiest army in the entire game, which definitely doesn't work for a game in which you are usually carving through a massive mob

                                    ::: Space Marine 2 spoilers
                                    I was, of course, pretty gutted that they never showed up in the latter part of the campaign. I was playing through the campaign with a friend that doesn't know the setting much but who loves Terminator, and the instant I saw the signs of necron stuff going on I thought I was going to get to see him become Power Armour Kyle Reese
                                    :::

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                                    • simple@lemm.eeS [email protected]

                                      Already?!

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                                      wrote on last edited by
                                      #23

                                      Will they make another collector's edition with an awesome statue like they did for Space Marine II? They might get me with another crazy statue.

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                                      • S [email protected]

                                        I'm not exactly up to date on my 40k lore, do the necrons have some kind of disposable chaff unit now? Back when I played they were the tankiest army in the entire game, which definitely doesn't work for a game in which you are usually carving through a massive mob

                                        ::: Space Marine 2 spoilers
                                        I was, of course, pretty gutted that they never showed up in the latter part of the campaign. I was playing through the campaign with a friend that doesn't know the setting much but who loves Terminator, and the instant I saw the signs of necron stuff going on I thought I was going to get to see him become Power Armour Kyle Reese
                                        :::

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                                        wrote on last edited by
                                        #24

                                        Basic Necron Warriors have always been innumerable and disposable.Their number is legion, their name is death. Lorewise gauss weapons shred their armor i guess, but it's also been inconsistent as they are not always high AP on the table.

                                        Usually if Necron Warriors are portrayed as unstoppable killing machines it's because they were in their pre-5th edition lore where they were on par with space marines, and limited in number because it's always on a Tomb World that is just starting to wake up.

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                                        • S [email protected]

                                          Well it's not titan-level but the ogryn towers over all the other characters (with a much higher camera when you're playing) and while the hit reactions on alive enemies are not huge (though he can usually stop most of them dead in their tracks with a single hit when he's not one shotting them), all of his melee weapons send ragdolls flying in the direction of the strike and his guns usually turns enemies to paste or at least dismember on death. Also when you need to carry a power cell or whatever, all the other characters can only walk but the ogryn can run at full speed.

                                          IIRC even when not geared and not leveled he just plows through the hordes (he has a lot more health and toughness than other characters too which makes him the king of crowd control) ultimately though, the toughness mechanics force you to have at least one squad member close by during fights or you'll end up dying by a thousand cuts

                                          Edit : I think the main issue with the power fantasy in Darktide is that the game is 100% skill based. With enough game knowledge and decent mechanical skills you can avoid pretty much every damages or special enemies' attacks. But that does mean that when you don't have that knowledge you'll get your ass handed to you even by a small horde of poxwalkers, regardless of the character (though the ogryn will die slower because of his bigger health pool and better toughness regeneration mechanics against hordes of chaff)

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                                          wrote on last edited by
                                          #25

                                          You seem very knowledgeable of the game so I don’t really have anything in response. Ultimately I just didn’t deal with how it felt to play 🤷‍♂️ I put God knows how many hours into L4D back in the day and I just couldn’t stop comparing it to it. It felt thinner than L4D, levels weren’t as interesting, and I didn’t like how moving and such felt. Don’t get me wrong, I was impressed by what they made. The game is better than it has any right to be. But I just don’t think it’s for me

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