Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

agnos.is Forums

  1. Home
  2. Games
  3. Space Marine 3 is Officially in Development

Space Marine 3 is Officially in Development

Scheduled Pinned Locked Moved Games
games
27 Posts 14 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • not_rick@lemmy.worldN [email protected]

    I thought you could do that with the PvP mode in SM2?

    sanctus@lemmy.worldS This user is from outside of this forum
    sanctus@lemmy.worldS This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #10

    The issue is the customization. I dont know how everyone else feels but SM1 was better because we got to play dress up with any chapter we wanted pretty much. SM2 has a fraction of that. What it does have 80% is Ultra Marine focused.

    not_rick@lemmy.worldN 1 Reply Last reply
    0
    • sanctus@lemmy.worldS [email protected]

      The issue is the customization. I dont know how everyone else feels but SM1 was better because we got to play dress up with any chapter we wanted pretty much. SM2 has a fraction of that. What it does have 80% is Ultra Marine focused.

      not_rick@lemmy.worldN This user is from outside of this forum
      not_rick@lemmy.worldN This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #11

      I’ve been happy with my blood Angel jump pack marine, although the unlock treadmill was a bit slow for my liking

      sanctus@lemmy.worldS 1 Reply Last reply
      0
      • L [email protected]

        Dark tide was really fun for about five hours then it felt very repetitive and shallow tbh

        S This user is from outside of this forum
        S This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #12

        Yeah you either play for hundreds of hours or you don't. Shallow, though ? It's got tons of great mechanics that make the moment-to-moment gameplay enjoying

        L 1 Reply Last reply
        0
        • not_rick@lemmy.worldN [email protected]

          I’ve been happy with my blood Angel jump pack marine, although the unlock treadmill was a bit slow for my liking

          sanctus@lemmy.worldS This user is from outside of this forum
          sanctus@lemmy.worldS This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #13

          I'm so thankful for them. Love me some Blood Angels. But go back and look at the customization in SM1. It was an entire universe apart.

          not_rick@lemmy.worldN 1 Reply Last reply
          0
          • sanctus@lemmy.worldS [email protected]

            I'm so thankful for them. Love me some Blood Angels. But go back and look at the customization in SM1. It was an entire universe apart.

            not_rick@lemmy.worldN This user is from outside of this forum
            not_rick@lemmy.worldN This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #14

            I’ll do that. You’re right in that it’s been years since I booted up the original. I want some death company gear too which I don’t think is in 2 at all.

            sanctus@lemmy.worldS 1 Reply Last reply
            0
            • not_rick@lemmy.worldN [email protected]

              I’ll do that. You’re right in that it’s been years since I booted up the original. I want some death company gear too which I don’t think is in 2 at all.

              sanctus@lemmy.worldS This user is from outside of this forum
              sanctus@lemmy.worldS This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #15

              I had to make my own Blood Angels death company stuff with just colors. NGL, I'm very skeptical about the best parts of this game not being completely backed apart for the 3rd round. Shareholders can't resist selling us cosmetics. At least 2 let's you mod it.

              1 Reply Last reply
              0
              • S [email protected]

                Yeah you either play for hundreds of hours or you don't. Shallow, though ? It's got tons of great mechanics that make the moment-to-moment gameplay enjoying

                L This user is from outside of this forum
                L This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #16

                I think what I really felt was the lack of weight and force. I was one of those big beefy dudes forgot what they’re called and I made him HUGE. But when I walked around and such I felt like any boring 3rd person character. Contrast it with a game like Titanfall where moving as a pilot or a Titan feels radically different on every level. Sound, movement, vision, everything contributes to the power. There’s heft and momentum, your melee carries weight. If I’m some beefy 9’ft tall ogre dude with a massive shotgun I want to feel power dammit!

                S 1 Reply Last reply
                0
                • simple@lemm.eeS [email protected]

                  Already?!

                  W This user is from outside of this forum
                  W This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #17

                  This kinda disappoints me. They promised a long lifecycle and that was one of the reasons I purchase. Granted I honestly did end up not liking the gameplay a ton (specifically invasions which I thought I’d love.) That said I really doubt anything they are developing is going to be a meaningful improvement. They should have supported 2 for a couple years worked in some new ideas/control/tech. Any campaign or enemy’s in the meantime could have been DLc and people would have purchased it. I’m not interested in “spacemarine” becoming a yearly or bi yearly release.

                  Quick edit because I didn’t express myself super clearly, they clearly state in the article this is years away and they plan to continue to support 2. But now to me it feels there are going to be two separate teams working on Warhammer at saber and not one focused on

                  1 Reply Last reply
                  0
                  • simple@lemm.eeS [email protected]

                    Already?!

                    hollownaught@lemmy.worldH This user is from outside of this forum
                    hollownaught@lemmy.worldH This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #18

                    Okay, but the first game didn't even release with all its content

                    Don't get me wrong, it was a good game, but we should really get a bit less used to buying unfinished games at AAA pricing. This is especially true if they're going to move on to a sequel this quickly

                    S 1 Reply Last reply
                    0
                    • L [email protected]

                      I think what I really felt was the lack of weight and force. I was one of those big beefy dudes forgot what they’re called and I made him HUGE. But when I walked around and such I felt like any boring 3rd person character. Contrast it with a game like Titanfall where moving as a pilot or a Titan feels radically different on every level. Sound, movement, vision, everything contributes to the power. There’s heft and momentum, your melee carries weight. If I’m some beefy 9’ft tall ogre dude with a massive shotgun I want to feel power dammit!

                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #19

                      Well it's not titan-level but the ogryn towers over all the other characters (with a much higher camera when you're playing) and while the hit reactions on alive enemies are not huge (though he can usually stop most of them dead in their tracks with a single hit when he's not one shotting them), all of his melee weapons send ragdolls flying in the direction of the strike and his guns usually turns enemies to paste or at least dismember on death. Also when you need to carry a power cell or whatever, all the other characters can only walk but the ogryn can run at full speed.

                      IIRC even when not geared and not leveled he just plows through the hordes (he has a lot more health and toughness than other characters too which makes him the king of crowd control) ultimately though, the toughness mechanics force you to have at least one squad member close by during fights or you'll end up dying by a thousand cuts

                      Edit : I think the main issue with the power fantasy in Darktide is that the game is 100% skill based. With enough game knowledge and decent mechanical skills you can avoid pretty much every damages or special enemies' attacks. But that does mean that when you don't have that knowledge you'll get your ass handed to you even by a small horde of poxwalkers, regardless of the character (though the ogryn will die slower because of his bigger health pool and better toughness regeneration mechanics against hordes of chaff)

                      L 1 Reply Last reply
                      0
                      • hollownaught@lemmy.worldH [email protected]

                        Okay, but the first game didn't even release with all its content

                        Don't get me wrong, it was a good game, but we should really get a bit less used to buying unfinished games at AAA pricing. This is especially true if they're going to move on to a sequel this quickly

                        S This user is from outside of this forum
                        S This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #20

                        I don't know why they priced it 60 dollars in the US. But Space Marine 2 has a really generous regional pricing. Converted to USD it's around 30 bucks to get Space Marine 2 and with the current sale it's around 22 bucks to get it. At that prices it's quite worth it in my opinion.

                        hollownaught@lemmy.worldH 1 Reply Last reply
                        0
                        • S [email protected]

                          I don't know why they priced it 60 dollars in the US. But Space Marine 2 has a really generous regional pricing. Converted to USD it's around 30 bucks to get Space Marine 2 and with the current sale it's around 22 bucks to get it. At that prices it's quite worth it in my opinion.

                          hollownaught@lemmy.worldH This user is from outside of this forum
                          hollownaught@lemmy.worldH This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #21

                          That's not what I was saying. I was criticising them releasing a game, charging full price for it, promising the game's full features to come out later, then moving on to a sequel ~7 months later

                          1 Reply Last reply
                          0
                          • O [email protected]

                            Necrons for sure IMO

                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #22

                            I'm not exactly up to date on my 40k lore, do the necrons have some kind of disposable chaff unit now? Back when I played they were the tankiest army in the entire game, which definitely doesn't work for a game in which you are usually carving through a massive mob

                            ::: Space Marine 2 spoilers
                            I was, of course, pretty gutted that they never showed up in the latter part of the campaign. I was playing through the campaign with a friend that doesn't know the setting much but who loves Terminator, and the instant I saw the signs of necron stuff going on I thought I was going to get to see him become Power Armour Kyle Reese
                            :::

                            O 1 Reply Last reply
                            0
                            • simple@lemm.eeS [email protected]

                              Already?!

                              ? Offline
                              ? Offline
                              Guest
                              wrote on last edited by
                              #23

                              Will they make another collector's edition with an awesome statue like they did for Space Marine II? They might get me with another crazy statue.

                              1 Reply Last reply
                              0
                              • S [email protected]

                                I'm not exactly up to date on my 40k lore, do the necrons have some kind of disposable chaff unit now? Back when I played they were the tankiest army in the entire game, which definitely doesn't work for a game in which you are usually carving through a massive mob

                                ::: Space Marine 2 spoilers
                                I was, of course, pretty gutted that they never showed up in the latter part of the campaign. I was playing through the campaign with a friend that doesn't know the setting much but who loves Terminator, and the instant I saw the signs of necron stuff going on I thought I was going to get to see him become Power Armour Kyle Reese
                                :::

                                O This user is from outside of this forum
                                O This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #24

                                Basic Necron Warriors have always been innumerable and disposable.Their number is legion, their name is death. Lorewise gauss weapons shred their armor i guess, but it's also been inconsistent as they are not always high AP on the table.

                                Usually if Necron Warriors are portrayed as unstoppable killing machines it's because they were in their pre-5th edition lore where they were on par with space marines, and limited in number because it's always on a Tomb World that is just starting to wake up.

                                1 Reply Last reply
                                0
                                • S [email protected]

                                  Well it's not titan-level but the ogryn towers over all the other characters (with a much higher camera when you're playing) and while the hit reactions on alive enemies are not huge (though he can usually stop most of them dead in their tracks with a single hit when he's not one shotting them), all of his melee weapons send ragdolls flying in the direction of the strike and his guns usually turns enemies to paste or at least dismember on death. Also when you need to carry a power cell or whatever, all the other characters can only walk but the ogryn can run at full speed.

                                  IIRC even when not geared and not leveled he just plows through the hordes (he has a lot more health and toughness than other characters too which makes him the king of crowd control) ultimately though, the toughness mechanics force you to have at least one squad member close by during fights or you'll end up dying by a thousand cuts

                                  Edit : I think the main issue with the power fantasy in Darktide is that the game is 100% skill based. With enough game knowledge and decent mechanical skills you can avoid pretty much every damages or special enemies' attacks. But that does mean that when you don't have that knowledge you'll get your ass handed to you even by a small horde of poxwalkers, regardless of the character (though the ogryn will die slower because of his bigger health pool and better toughness regeneration mechanics against hordes of chaff)

                                  L This user is from outside of this forum
                                  L This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #25

                                  You seem very knowledgeable of the game so I don’t really have anything in response. Ultimately I just didn’t deal with how it felt to play 🤷‍♂️ I put God knows how many hours into L4D back in the day and I just couldn’t stop comparing it to it. It felt thinner than L4D, levels weren’t as interesting, and I didn’t like how moving and such felt. Don’t get me wrong, I was impressed by what they made. The game is better than it has any right to be. But I just don’t think it’s for me

                                  S 1 Reply Last reply
                                  0
                                  • L [email protected]

                                    You seem very knowledgeable of the game so I don’t really have anything in response. Ultimately I just didn’t deal with how it felt to play 🤷‍♂️ I put God knows how many hours into L4D back in the day and I just couldn’t stop comparing it to it. It felt thinner than L4D, levels weren’t as interesting, and I didn’t like how moving and such felt. Don’t get me wrong, I was impressed by what they made. The game is better than it has any right to be. But I just don’t think it’s for me

                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #26

                                    Well I'm one of the people who put hundreds of hours in the game and will probably keep playing it on and off for a long time. One of my friends is an absolute L4D2 junkie and he loves it too (even more than me actually) but it doesn't work on everyone. Personally I really like how when everyone knows what they're doing it really feels like you're a real team even though you might have never met any of the other players before. A good chunk of the levels are quite corrydor-ey but the environments are very detailed and truly feel massive at times when you look up and see these sprawling messes of pipes, cables etc (and I think the fact that the layouts you navigate aren't as complex as in L4D2 doesn't hurt the game that much since it is a lot more combat-focused). Plus the Jesper Kyd soundtrack slaps.

                                    L 1 Reply Last reply
                                    0
                                    • S [email protected]

                                      Well I'm one of the people who put hundreds of hours in the game and will probably keep playing it on and off for a long time. One of my friends is an absolute L4D2 junkie and he loves it too (even more than me actually) but it doesn't work on everyone. Personally I really like how when everyone knows what they're doing it really feels like you're a real team even though you might have never met any of the other players before. A good chunk of the levels are quite corrydor-ey but the environments are very detailed and truly feel massive at times when you look up and see these sprawling messes of pipes, cables etc (and I think the fact that the layouts you navigate aren't as complex as in L4D2 doesn't hurt the game that much since it is a lot more combat-focused). Plus the Jesper Kyd soundtrack slaps.

                                      L This user is from outside of this forum
                                      L This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #27

                                      I do think it has great vibes and the music kicks ass.

                                      1 Reply Last reply
                                      0
                                      • System shared this topic on
                                        System shared this topic on
                                      Reply
                                      • Reply as topic
                                      Log in to reply
                                      • Oldest to Newest
                                      • Newest to Oldest
                                      • Most Votes


                                      • Login

                                      • Login or register to search.
                                      • First post
                                        Last post
                                      0
                                      • Categories
                                      • Recent
                                      • Tags
                                      • Popular
                                      • World
                                      • Users
                                      • Groups