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  3. Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers

Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers

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  • U [email protected]

    I love the combat! There's nothing more satisfying than learning an enemy's moves perfectly and then getting that juicy 20% experience boost for whacking them without taking a hit. The balance is a bit off sometimes, but when it's on, it's amazing. I finished a long, difficult fight last night with my last character being the only one standing. It was such a cool moment.

    Enemies with huge, super-slow wind ups to their attacks can take a hike, though. If I can accidentally parry four-five times in the time it takes you to wind up your attack, just maybe my character should be preemptively counter attacking, y'know.

    kolanaki@pawb.socialK This user is from outside of this forum
    kolanaki@pawb.socialK This user is from outside of this forum
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    wrote on last edited by
    #37

    It is funny how the slower things in games (not just this one, but actual soulslikes, too) are the more difficult things to dodge/parry.

    "Now! Nope, damn it... Now! Nope again... Now? Nope. Well it's not now... Ok it was. WTF?"

    U 1 Reply Last reply
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    • S [email protected]

      Pleaaaaase make 8 and 9 remakes that remain FAITHFUL to the originals!!! I loved them because they were turning based.

      I don't care about down votes: ff7 remake sucks.

      R This user is from outside of this forum
      R This user is from outside of this forum
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      wrote on last edited by
      #38

      Why not both?

      I've been pretty impressed with the Oblivion Remastered of putting a brand new skin on old tech. I want to play FF8

      And honestly, I like FF7 remake. It was a love letter to PS1 fans.

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      • S [email protected]

        Pleaaaaase make 8 and 9 remakes that remain FAITHFUL to the originals!!! I loved them because they were turning based.

        I don't care about down votes: ff7 remake sucks.

        L This user is from outside of this forum
        L This user is from outside of this forum
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        wrote on last edited by
        #39

        You mean 4 and 6

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        • kolanaki@pawb.socialK [email protected]

          It is funny how the slower things in games (not just this one, but actual soulslikes, too) are the more difficult things to dodge/parry.

          "Now! Nope, damn it... Now! Nope again... Now? Nope. Well it's not now... Ok it was. WTF?"

          U This user is from outside of this forum
          U This user is from outside of this forum
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          wrote on last edited by
          #40

          Yeah. Reacting? Not a problem! Waiting to react? Ohshitohshitohshit!

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          • S [email protected]

            12 was turn based. But bad. Those were bad changes. FF somehow started going in the wrong direction with that game.

            O This user is from outside of this forum
            O This user is from outside of this forum
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            wrote on last edited by
            #41

            12 is remembered more fondly than maybe it deserves. The Gambit system was interesting though.

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            • mintiefresh@piefed.caM [email protected]
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              wrote on last edited by
              #42

              I haven’t played this yet but I need to.

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              • noxypaws@pawb.socialN [email protected]

                Ff16 combat is fun as hell. And FF7 remake/rebirth too. I'm sure I still would have enjoyed both games if they were turn based, as I enjoyed the original FF7 and FF8 back in the day, but I really don't get the hate for the realtime combat. It's tight and polished and fun.

                K This user is from outside of this forum
                K This user is from outside of this forum
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                wrote on last edited by
                #43

                When all the decisions have to come rapid-pace, I don’t feel like I’m doing anything notable. It feels like mashing out light or strong attacks and maybe some block/dodges.

                I’ll admit that there have been some action JRPGs where I just didn’t understand how the mechanics worked together, even after some explanations, because I had to play it out so quickly in combat. Those games ended up having low difficulty so that people that “weren’t getting it” could still see the story.

                I’m still okay at Soulslike games where there’s not quite as many meters and illogical systems. And of course I’m okay with turn-based games having those weird systems because I can process things slowly until I get it, and am taking my turns at full speed.

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                • mintiefresh@piefed.caM [email protected]
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                  wrote on last edited by
                  #44

                  as if Baldur's Gate 3 wasn't any indication..

                  T 1 Reply Last reply
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                  • S [email protected]

                    I don't think anybody hates real-time combat. That feels like a strawman.

                    I think when it comes down to it though, there are huge demographics in the gaming community that are underserved and craving something that the industry has turned its back on because of loud people hating on turn-based combat.

                    Expedition 33's success is simply a validation to the gamers left waiting, and to the developers that indicates that not all gamers hate turn-based combat, and maybe it isn't an age thing.

                    In a different perspective, though, I hate the executives and studios who rely on others to lead, and I see it as spineless. If you were a developer afraid to make what you thought was fun because you thought you couldn't maximize your sales around a combat system (cough cough square enix cough), you're chicken shit.

                    soleinvictus@lemmy.blahaj.zoneS This user is from outside of this forum
                    soleinvictus@lemmy.blahaj.zoneS This user is from outside of this forum
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                    wrote on last edited by
                    #45

                    I don't think anybody hates real-time combat. That feels like a strawman.

                    I do, but just because I have a disability that makes more button presses painful and turn-based tends to have fewer per hour. I also know others who dislike real-time because they're bad at it. I agree with your sentiment completely, though. Liking real-time isn't exclusive of also enjoying turn-based.

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                    • S [email protected]

                      That part is like only like five fights against humans and robots, the only tricky part is the kicky robots will ruin you if you save them for last. And you've been without Yuna for a bit by that point so somebody (Kimahri or Rikku) should be filling in the healer role already. It is a weird and kinda weak story sequence but I think the game starts improving after that point.

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                      wrote on last edited by
                      #46

                      This is certainly a good strategy but this probably assumes the player has been grinding levels. I don't do that. I play the storyline, and do absolutely no extra grinding because it is boring. I must have been underleveled because those "just humans and robots" were getting a TPK in 2 or 3 turns of combat on I think the 4th group.

                      Sad to hear the game gets better, but honestly it took me 20+ hours to get to that point and I wasn't absolutely loving the game. By the time I quit, I just kept thinking that I wished I could play as Jecht instead of Tidus. Jecht had a better design and his voice acting seemed less annoying. I understand the specific voice acting quirks of FFX, but it sure sounded like Tidus' english actor was some random Square picked up off the street and paid $50 to read the lines. Along with other annoyances, I just decided dropping it was probably for the best. Lulu was my favorite character, with Jecht or Auron being second place. Seymour was good as a character, I just didn't like him.

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                      • A [email protected]

                        as if Baldur's Gate 3 wasn't any indication..

                        T This user is from outside of this forum
                        T This user is from outside of this forum
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                        wrote on last edited by
                        #47

                        Sure but that’s a crpg whereas Clair is a jrpg (well more of a hybrid but mostly jrpg). FF historically leans towards Clair over baldurs gate

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