Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

agnos.is Forums

  1. Home
  2. Games
  3. Random Screenshots of my Games #58 - Black Mesa (Half-Life)

Random Screenshots of my Games #58 - Black Mesa (Half-Life)

Scheduled Pinned Locked Moved Games
games
22 Posts 13 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • eezeebee@lemmy.caE [email protected]

    I just finished my first playthrough of Half-Life and wish I had known about this alternate version, it looks great. Thanks for the write up.

    wahots@pawb.socialW This user is from outside of this forum
    wahots@pawb.socialW This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #21

    Play them back to back! It offers a really nice juxtaposition. I did a whole half life playthrough with all the mainline games + VR and HL + BM 🙂

    1 Reply Last reply
    0
    • B [email protected]

      The key to having fun with the gonarch fight (and other huge chunks of Xen too, like the Gargantua chase and Nihilanth) is to discover that the jump pack is broken and if you hold your crouch key, it tricks the game into thinking you never touched the ground. So you never lose momentum and can infinitely slide around at a thousand miles an hour, boosting your speed every time the jump pack recharges a bar. If you've never learned Source airstafing, the wide open first stage of the gonarch fight is a great place to start.

      I do agree the gonarch was changed to be a ridiculous sponge though. Its regular health bar is set a bit too high anyway, but on top of that it's actually invulnerable through the whole sequence between the first and last stages of the fight. Which would be fine, except they didn't do anything to communicate that to the player! It still bleeds, it still makes pain noises, and the only way to figure it out is to waste a bunch of time dumping ammo into it. Very silly oversight.

      quazatron@lemmy.worldQ This user is from outside of this forum
      quazatron@lemmy.worldQ This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #22

      Finally, someone who understands my pain. Thank you for the insights.

      1 Reply Last reply
      0
      • System shared this topic on
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • World
      • Users
      • Groups