Are there any games you don't play as it was intended to be played? If so, what game and how?
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I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they'd just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.
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Most of my time in Elden Ring has been 1) ogling at the landscapes going "Holy shit this is metal", and 2) bravely running away.
What? How else i'm supposed to play it?
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I played stealth games like Hitman like a mass murderer.
I also play the "infiltrator" class in Mass Effect without tactical cloak. I mean it's a mix of soldier and engineer, why should it be focused on stealth ?
My cousin and I spent a summer messing around in hitman blood money when we were younger. There's a level that takes place in a neighborhood with a cul-de-sac. We managed to kill every single npc undetected with the snare wire and dump theoe bodies into the sewer to leave no evidence. After each level, the game generates a newspaper article to describe the events and it basically said everyone in the neighborhood just vanished.
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Minecraft. You think that there's no way to play Minecraft "wrong", right up until you accidentally fall into the 4-block wide valley that I've cut through the entire map or walk into the liminal space that I've mined out just above bedrock. Fuck cutesy cottages and Minecraft in minecraft- let's just build superstructures that disappear beyond the draw distance of the map. Fuck creative mode- let's do it while we're facing down mobs day and night. Fuck explosives- do that shit with a pick like a goddamn man. You haven't really seen confused rage until your child discovers hundreds of unexplained and unexplainable brutalist towers extending into the distance like the gravestones of alien gods when they thought you were building a farm over the next hill.
There's a great level of detail mod that can keep distant structures and terrain loaded in. I think it's called Distant Horizons. That and a render performance improvement are the only mods that I play with, makes such a big difference.
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Is there any mission as of nowadays that forces you to drive according to traffic laws in any of all the entries?
If not I propose a very annoying one like the Driver tutorial as the GTA VI tutorial.
People talk about getting filtered by fromsoft bosses but the goddamn driver tutorial was the hardest shit ever; especially since it used a lot of movie terms so if you weren't really into american movies about cars half the stuff on the list was kind of gibberish.
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I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they'd just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.
Red Dead Online is almost always my go to Fishing Game with friends. It just does the fishing aspect really well. Bonus points when the camp is setup near a river or pond
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Battlefield One
I don't play it anymore, but when I did with a friend, I broke the healer mechanic.
I always stayed with my friend and our team, and instead of a weapon I was carrying a syringe.
In a Match I ressurected up to 70 people, making us pretty much an undying army.
I would always top the leader Board in any game Mode.
A couple months in I saw copycats, but nobody came close to my insanity.
The next Iterations of the game sucked for me because they nerfed the mechanic extremely.
I think I've seen a video showcasing this tactic. Dude with a Syringe just running around, picking up his teammates as soon as they downed. It was great
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The original crackdown, the only movable object that was completely indestructible were the big yellow skips (don't know what Americans call them).
Would play in coop with one character fixed in a spot to stop them despawning and see how many I could gather from around the map and bring back. You could only carry them in your arms preventing you from driving and climbing the taller buildings, forcing you into unconventional routes through the city, often while being shot. Think I got about 20 as my record before having to sign off.
big yellow skips
A trash container? I'm neither Bri'ish, or 'Murican, so I have no idea
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Because most of the people you interact with online, in English, tend to be Americans, so it often helps to clarify your point in terms that are more familiar with Americans to save confusion. I've been completely misinterpreted in the past by talking about pants (meaning underpants) where my audience thought I was talking about pants (meaning trousers).
And as if to prove my point, there is in fact a different word, though it seems a more generic term than the rather specific British English skip, that is dumpster.
were the big yellow skips (donāt know what Americans call them)
American here! I was reading your first comment, and I was mildly curious what a "skip" is. I guessed "school bus" and oh wow was I wrong. But hey, still a (probably?) public-funded vehicle that's bigger than a normal car and thus something my 5-year old self thought would be fun to drive.
Differences in uses of the English language in primarily English-speaking countries always fun, I 100% agree with your point about clarifying. Thanks for explaining nicely to the person above
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big yellow skips
A trash container? I'm neither Bri'ish, or 'Murican, so I have no idea
Dumpster apparently
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Not AkatsukiLevi, but probably just finish the enemy waves as fast as possible, followed by tearing everything down and rebuilding for maximum efficiency since you can always leave and come back without ever having to worry about enemies after clearing a level*.
*assuming there isn't a feature where enemies can respawn and retake levels that I haven't reached far enough to find exists
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Sounds like Blame! which is one of my favorite graphic novels
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Most of my time in Elden Ring has been 1) ogling at the landscapes going "Holy shit this is metal", and 2) bravely running away.
Bravely running away is the quintessential FromSoft experience. The ultimate flex on enemies is to not even bother attacking them and just rolling to dodge occasionally while you grab items and run past them to the next checkpoint.
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The Sims for me is either 1800s Utah polygamous Mormons, post apocalyptic Handmaidās Tale scenarios, or prisons.
lolwtf
The prison mod is great for running the āre educationā camps in the Handmaidās Tale scenarios. I usually rezone all of the lots in Downtown to residential, and then explode a series of bombs across them (+ enhance with some assets ripped from the Fallout games). Occasionally I add in a zombie apocalypse to shake it up.
My Utah Mormons I play out the generation after they moved from Nauvoo. Clothing is period accurate, as much as possible. The goal is to populate an empty map, and find something to do with all of the extra men (wars, Indian raidsā¦)
When I was ten and playing the original Sims, it was Roman families with historically accurate slavery (minus the sex stuff.)
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I like playing games that incentivise stealth as Michael Bay films. Give me rocket launchers and c4. Yeah I don't have the high score for the level but I will kill literally every single non-vital NPC.
Any "stealth optional" mission in Cyberpunk 2077 basically goes that way for me...
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People talk about getting filtered by fromsoft bosses but the goddamn driver tutorial was the hardest shit ever; especially since it used a lot of movie terms so if you weren't really into american movies about cars half the stuff on the list was kind of gibberish.
And that is why it would be fun to troll the worldwide players with such a tactic, at least for a little while, but the world ain't funny anymore and they wouldn't do that with arguably the most expected game of the decade.
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Like playing Gwent instead of fighting monsters as the witcher?
I felt that way about blitzball in final fantasy 10 (I think). Never finished the actual game.
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Gwent is actually a slight hack of an existing board game called Condottiere, which is IMO the better game.
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Oil is where Factorio becomes factoriohno
The updated fluid mechanics are a lot more forgiving and basically have infinite throughput. It's still a whole new layer of complexity but doesn't have nearly as many confusing limitations as it used to.
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Horizon zero dawn and forbidden west. I just roam around and by accident find the missions Iām supposed to do. I also exploit all the enemies, there is a hard lock on where they can walk, so I just stand 10 meter out of the zone and start hitting big enemies for 5 minutes without taking damage.
I will blame Skyrim for this behaviour