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The Steam controller was ahead of its time

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  • P [email protected]

    It still is ahead of its time. I think it was the learning curve that held it back. There wasn't really a tutorial for how to use it fully. But through the years it grew on me and paired to my steamdeck on tv. It's my main way to play now.

    I know this is gonna sound crazy but switching the triggers so left is zoom and right is fire changed everything for me. If your aiming with your left thumb and also using your left finger to fire it throws off your aim.

    I've got 2 and my main ones thumbstick is worn down to the plastic under the rubber now.

    If they release a new version I will buy it in a heartbeat.

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    wrote last edited by
    #95

    Joystick can be popped out and replaced with the 8bitdo joystick replacement.

    https://steamcommunity.com/app/353370/discussions/0/601909079151044660/#c601909079151050603

    B P 2 Replies Last reply
    4
    • D [email protected]

      https://www.pcgamer.com/valve-to-pay-dollar4-million-in-steam-controller-patent-infringement-case/

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      wrote last edited by
      #96

      THEY PATENTED BUTTONS ON THE BACK OF THINGS? WTF, this is patent troll level shit

      S 1 Reply Last reply
      5
      • D [email protected]

        Joystick can be popped out and replaced with the 8bitdo joystick replacement.

        https://steamcommunity.com/app/353370/discussions/0/601909079151044660/#c601909079151050603

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        wrote last edited by [email protected]
        #97

        Fits great, but still can sort of degrade into dust slowly. Not sure what conditions precludes making the 8bitdo stick do that. My fingers are smooth af but it still wears sorta quick. Air conditioning around 70f most of the time.

        D 1 Reply Last reply
        0
        • A [email protected]

          The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

          I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

          You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

          But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

          And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

          It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

          Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

          Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

          That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

          Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

          Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

          Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

          Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

          To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

          Definitely one of the most innovative controllers ever made.

          And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

          A This user is from outside of this forum
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          wrote last edited by
          #98

          The entire industry has agreed on a de-facto standard for controllers, which is pretty much the PS1 controller:

          • Two clickable thumbsticks
          • Four face buttons
          • D-pad
          • Four triggers
          • Two menu buttons
          • The only thing the PS1 didn't have (but games can't use it, so maybe it doesn't count?) - a button for showing the platform's menu

          You can add things on top of that (trackpads, gyros, making some of these digital buttons analog), but if you don't have that - your controller won't work for games that expect these inputs to be available.

          If I had to put a date on when this became the established standard, I'd say 2005 or 2006 - the years when the XBox 360 and the PS3 were released, since both consoles had these capabilities (Nintendo kept doing its own thing, and only supported this standard starting with the Wii U). So when the Steam controller was released in 2015 - this standard was already established, controllers for PC made sure to support it - and even PC games stuck to it.

          This is why I think the Steam Controller failed - you had to map it. You couldn't use it like you would a standard controller even if the game was made for standard controllers.

          S 1 Reply Last reply
          0
          • A [email protected]

            The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

            I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

            You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

            But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

            And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

            It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

            Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

            Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

            That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

            Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

            Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

            Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

            Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

            To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

            Definitely one of the most innovative controllers ever made.

            And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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            wrote last edited by [email protected]
            #99

            Loved my steam controller, just like all the best stuff it took some configuration to get it perfect, but once it was set up it was the best controller. I am firmly a fan of configuring my stuff to work the way I want to use it, not adapting to how someone else thinks I may use something.

            1 Reply Last reply
            1
            • A [email protected]

              The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

              I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

              You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

              But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

              And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

              It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

              Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

              Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

              That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

              Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

              Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

              Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

              Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

              To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

              Definitely one of the most innovative controllers ever made.

              And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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              wrote last edited by
              #100

              I wanted to like it, I really did, but between the buttons being too small and clustered together and accidentally hitting the touch pads it just wasn't the controller for me. Mostly played Rocket League when I got it and the number of times I'd shitflip or accidentally turn off ballcam was too high

              D 1 Reply Last reply
              5
              • A [email protected]

                I wish it had a d-pad rather than the left trackpad, but otherwise yeah

                If only mine weren't broken 🥲

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                wrote last edited by
                #101

                Yeah, the left trackpad sucks. I think they could also fit another joystick if they made the right trackpad a little smaller.

                D 1 Reply Last reply
                3
                • M [email protected]

                  I actually made it because I got banned because I couldn't use my lights in euro truck simulator 2 multiplayer mod. I'm not sure I'd want to use it in any competitive games as it'd likely break off if I got mad.

                  tourist@lemmy.worldT This user is from outside of this forum
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                  wrote last edited by
                  #102

                  wtf

                  If traffic rules were that strictly punished in real life there'd be like max 7 cars on road globally

                  S 1 Reply Last reply
                  2
                  • B [email protected]

                    Fits great, but still can sort of degrade into dust slowly. Not sure what conditions precludes making the 8bitdo stick do that. My fingers are smooth af but it still wears sorta quick. Air conditioning around 70f most of the time.

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                    wrote last edited by
                    #103

                    I put some generic switch/ps4/xbox joystick covers on my Steam Controller joystick long ago so I'm still using the one I picked up back like half a decade ago. I put joystick cap covers on all my joystick from my Sony to Xbox to Deck joysticks.

                    Same for touchpads on my Steam Deck and Steam Controller, since use can make the surface start getting shiny. So joystick cover might be worth doing to protect the physical joystick top.

                    P 1 Reply Last reply
                    1
                    • A [email protected]

                      The entire industry has agreed on a de-facto standard for controllers, which is pretty much the PS1 controller:

                      • Two clickable thumbsticks
                      • Four face buttons
                      • D-pad
                      • Four triggers
                      • Two menu buttons
                      • The only thing the PS1 didn't have (but games can't use it, so maybe it doesn't count?) - a button for showing the platform's menu

                      You can add things on top of that (trackpads, gyros, making some of these digital buttons analog), but if you don't have that - your controller won't work for games that expect these inputs to be available.

                      If I had to put a date on when this became the established standard, I'd say 2005 or 2006 - the years when the XBox 360 and the PS3 were released, since both consoles had these capabilities (Nintendo kept doing its own thing, and only supported this standard starting with the Wii U). So when the Steam controller was released in 2015 - this standard was already established, controllers for PC made sure to support it - and even PC games stuck to it.

                      This is why I think the Steam Controller failed - you had to map it. You couldn't use it like you would a standard controller even if the game was made for standard controllers.

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                      wrote last edited by [email protected]
                      #104

                      PS1 controller

                      The original PS1 controller didn't have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

                      you had to map it

                      Did you? I thought most games worked fine, though admittedly I only played a couple because I never got used to the trackpads.

                      I think it wasn't very post all popular because it was so different. Even if it worked as expected out of the box, a lot of people dismissed it at first glance. It was also only available through steam, so there was less reach.

                      But even then, I still don't think it failed on its own merits. I think there wasn't a compelling reason to get it without a Steam Machine, which flopped because Valve didn't commit to it.

                      A 1 Reply Last reply
                      2
                      • G [email protected]

                        THEY PATENTED BUTTONS ON THE BACK OF THINGS? WTF, this is patent troll level shit

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                        wrote last edited by
                        #105

                        It absolutely is.

                        1 Reply Last reply
                        1
                        • ulrich@feddit.orgU [email protected]

                          I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                          I have to strongly disagree. The killer feature is Proton (if you consider that a feature) 😀

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                          wrote last edited by
                          #106

                          Yup, the touchpads are cool, but I would've bought a Steam Deck without them, but I wouldn't if Proton didn't exist. I was on Linux already when the Steam Deck came out, so I was already familiar with Proton.

                          1 Reply Last reply
                          0
                          • A [email protected]

                            The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                            I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                            You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                            But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                            And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                            It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                            Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                            Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                            That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                            Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                            Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                            Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                            Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                            To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                            Definitely one of the most innovative controllers ever made.

                            And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                            paradox@lemdro.idP This user is from outside of this forum
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                            wrote last edited by
                            #107

                            I love mine. Don't use it for much, but still love it

                            1 Reply Last reply
                            0
                            • O [email protected]

                              Why are Valve the good guys?

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                              wrote last edited by
                              #108

                              Yeah, I consider them "better guys," since they're better than their competitors. I say this because:

                              • they firmly support Linux, which was my platform of choice before Steam came to it
                              • they have useful Greeks features like Steam input
                              • they have a good refund policy
                              1 Reply Last reply
                              1
                              • A [email protected]

                                The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                                I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                                You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                                But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                                And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                                It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                                Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                                Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                                Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                                Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                                Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                                Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                                To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                                Definitely one of the most innovative controllers ever made.

                                And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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                                wrote last edited by
                                #109

                                I love your passion for this controller. Awesome post.

                                1 Reply Last reply
                                3
                                • M [email protected]

                                  You can download an stl for the battery cover. I modified it to allow the backpack controller to attach to/detach from the main controller. The original is in a box somewhere safe and well.

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                                  wrote last edited by
                                  #110

                                  You can download an stl for the battery cover.

                                  The hackability and first-party endorsement thereof was another big underappreciated feature of the Steam Controller.

                                  1 Reply Last reply
                                  5
                                  • D [email protected]

                                    It didn't fail because of a lack of a dpad but because of lack of two joysticks, but I'm glad the controller exists because I came to absolutely love the dual touchpads. And I wouldn't trade the left touchpad a dpad, since I like using it for movement.

                                    I wouldn't trade the right touchpad for a joystick either, since I like using it to do quick 180s, quick swap between 5-10 inputs to bypass reloading in games like Doom Eternal by setting a dpad modeshift on a click, and touch activate gyro all on one touchpad.

                                    Will probably be the last controller of its kind but I'm glad at least one did get made, since otherwise I'd still just be using a xbox or playstation controller like I did before getting Steam Controller.

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                                    wrote last edited by
                                    #111

                                    Exactly, I'd rather lose a D-Pad than a joystick, and the Steam Controller lost both. That's why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).

                                    I'd love to see the Steam Deck controller be made standalone, it's super comfy and preserves both joysticks and the d-pad while having useful trackpads.

                                    D 1 Reply Last reply
                                    0
                                    • S [email protected]

                                      Yeah, the left trackpad sucks. I think they could also fit another joystick if they made the right trackpad a little smaller.

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                                      wrote last edited by
                                      #112

                                      I love the left trackpad. I love it for movement, since I like setting stuff like dash, crouch, slide to it on a click which doesn't feel good doing the same with a joystick click. And I like setting a sprint activator on the very edge which is easier to avoid not accidentally triggering, because of the trackpad size.

                                      I'm actually opposite where I wish the left joystick on the Steam Controller was a dpad.

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                                      • B [email protected]

                                        I wanted to like it, I really did, but between the buttons being too small and clustered together and accidentally hitting the touch pads it just wasn't the controller for me. Mostly played Rocket League when I got it and the number of times I'd shitflip or accidentally turn off ballcam was too high

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                                        wrote last edited by [email protected]
                                        #113

                                        between the buttons being too small and clustered together

                                        For my configs I set up a dpad modeshift with an inverted outer ring on the right touchpad so that clicking up, down, left, right, center is different inputs. So I use that over using the facebuttons and gives me the added benefit of not losing camera or gyro control, since I use the touch activated gyro.

                                        Comes in nice for swapping between weapons in Doom Eternal to bypass reloading without reliance on the weapon wheel, and other games like The Finals for gadget swapping without losing camera or movement control.

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                                        • S [email protected]

                                          Exactly, I'd rather lose a D-Pad than a joystick, and the Steam Controller lost both. That's why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).

                                          I'd love to see the Steam Deck controller be made standalone, it's super comfy and preserves both joysticks and the d-pad while having useful trackpads.

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                                          wrote last edited by [email protected]
                                          #114

                                          Sad thing is for me I don't find the touchpads on the Deck useful, since unlike most users of the Deck I want to use them for movement and camera and quick input switching. And I haven't found the Deck touchpads good for primary use in place of joysticks, so I end up ignoring the touchpads on the Deck for the joysticks despite using my Steam Controller for most games on the desktop.

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