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The Steam controller was ahead of its time

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  • M [email protected]

    You can download an stl for the battery cover. I modified it to allow the backpack controller to attach to/detach from the main controller. The original is in a box somewhere safe and well.

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    wrote last edited by
    #110

    You can download an stl for the battery cover.

    The hackability and first-party endorsement thereof was another big underappreciated feature of the Steam Controller.

    1 Reply Last reply
    5
    • D [email protected]

      It didn't fail because of a lack of a dpad but because of lack of two joysticks, but I'm glad the controller exists because I came to absolutely love the dual touchpads. And I wouldn't trade the left touchpad a dpad, since I like using it for movement.

      I wouldn't trade the right touchpad for a joystick either, since I like using it to do quick 180s, quick swap between 5-10 inputs to bypass reloading in games like Doom Eternal by setting a dpad modeshift on a click, and touch activate gyro all on one touchpad.

      Will probably be the last controller of its kind but I'm glad at least one did get made, since otherwise I'd still just be using a xbox or playstation controller like I did before getting Steam Controller.

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      wrote last edited by
      #111

      Exactly, I'd rather lose a D-Pad than a joystick, and the Steam Controller lost both. That's why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).

      I'd love to see the Steam Deck controller be made standalone, it's super comfy and preserves both joysticks and the d-pad while having useful trackpads.

      D 1 Reply Last reply
      0
      • S [email protected]

        Yeah, the left trackpad sucks. I think they could also fit another joystick if they made the right trackpad a little smaller.

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        wrote last edited by
        #112

        I love the left trackpad. I love it for movement, since I like setting stuff like dash, crouch, slide to it on a click which doesn't feel good doing the same with a joystick click. And I like setting a sprint activator on the very edge which is easier to avoid not accidentally triggering, because of the trackpad size.

        I'm actually opposite where I wish the left joystick on the Steam Controller was a dpad.

        1 Reply Last reply
        2
        • B [email protected]

          I wanted to like it, I really did, but between the buttons being too small and clustered together and accidentally hitting the touch pads it just wasn't the controller for me. Mostly played Rocket League when I got it and the number of times I'd shitflip or accidentally turn off ballcam was too high

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          wrote last edited by [email protected]
          #113

          between the buttons being too small and clustered together

          For my configs I set up a dpad modeshift with an inverted outer ring on the right touchpad so that clicking up, down, left, right, center is different inputs. So I use that over using the facebuttons and gives me the added benefit of not losing camera or gyro control, since I use the touch activated gyro.

          Comes in nice for swapping between weapons in Doom Eternal to bypass reloading without reliance on the weapon wheel, and other games like The Finals for gadget swapping without losing camera or movement control.

          1 Reply Last reply
          2
          • S [email protected]

            Exactly, I'd rather lose a D-Pad than a joystick, and the Steam Controller lost both. That's why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).

            I'd love to see the Steam Deck controller be made standalone, it's super comfy and preserves both joysticks and the d-pad while having useful trackpads.

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            wrote last edited by [email protected]
            #114

            Sad thing is for me I don't find the touchpads on the Deck useful, since unlike most users of the Deck I want to use them for movement and camera and quick input switching. And I haven't found the Deck touchpads good for primary use in place of joysticks, so I end up ignoring the touchpads on the Deck for the joysticks despite using my Steam Controller for most games on the desktop.

            S 1 Reply Last reply
            0
            • A [email protected]

              The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

              I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

              You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

              But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

              And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

              It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

              Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

              Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

              That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

              Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

              Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

              Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

              Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

              To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

              Definitely one of the most innovative controllers ever made.

              And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

              ivanafterall@lemmy.worldI This user is from outside of this forum
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              wrote last edited by
              #115

              I think I have my two around somewhere (as well as my original Steam machine thingy, which was really awesome). I still cherish them and love the idea of them. Nice boxes, too. But I honestly thought the controllers were real turds, especially after so many reviews gurting so much pole slaw over them.

              1 Reply Last reply
              0
              • D [email protected]

                https://www.pcgamer.com/valve-to-pay-dollar4-million-in-steam-controller-patent-infringement-case/

                yerbouti@sh.itjust.worksY This user is from outside of this forum
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                wrote last edited by
                #116

                Thanks. Discontinued since 2019 lol.... I'm kinda late on the news.

                D 1 Reply Last reply
                0
                • A [email protected]

                  The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                  I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                  You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                  But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                  And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                  It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                  Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                  Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                  That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                  Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                  Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                  Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                  Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                  To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                  Definitely one of the most innovative controllers ever made.

                  And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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                  wrote last edited by
                  #117

                  It’s actually quite comfortable to use, despite it feeling like an Xbox Duke with anaphylaxis and as thin and cheap as the Wii U gamepad without the battery in it. I’m sure that they did much better with the Steam Desk and eventual rumored Steam Controller 2 but they definittknownwhat they’re doing.

                  1 Reply Last reply
                  2
                  • yerbouti@sh.itjust.worksY [email protected]

                    Thanks. Discontinued since 2019 lol.... I'm kinda late on the news.

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                    wrote last edited by
                    #118

                    I've picked up spares over the years on ebay. Used the key words "steam controller 1001" and sorted by price low to high. Once I've picked up have been in good condition, since most people just used them once and put them away.

                    1 Reply Last reply
                    1
                    • A [email protected]

                      The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                      I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                      You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                      But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                      And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                      It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                      Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                      Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                      That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                      Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                      Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                      Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                      Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                      To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                      Definitely one of the most innovative controllers ever made.

                      And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                      kn0wmad1c@programming.devK This user is from outside of this forum
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                      wrote last edited by
                      #119

                      The touchpads always made my thumbs feel weird after a short time. It was a functional marvel, but I couldn't use it for long.

                      M 1 Reply Last reply
                      8
                      • A [email protected]

                        The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                        I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                        You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                        But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                        And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                        It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                        Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                        Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                        That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                        Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                        Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                        Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                        Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                        To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                        Definitely one of the most innovative controllers ever made.

                        And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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                        wrote last edited by
                        #120

                        It's an outstanding controller for games with mouse input, but it's less than fantastic for traditional controller games, imo.

                        It's also very divisive. I love it for couch Civilization, but I have an 8bitDo for expedition 33.

                        blackmist@feddit.ukB 1 Reply Last reply
                        5
                        • transientpunk@sh.itjust.worksT [email protected]

                          I bought three of them when they went on sale for $5

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                          wrote last edited by
                          #121

                          I remember seeing the headlines but they were already sold out when I went to look 😞

                          1 Reply Last reply
                          0
                          • S [email protected]

                            PS1 controller

                            The original PS1 controller didn't have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

                            you had to map it

                            Did you? I thought most games worked fine, though admittedly I only played a couple because I never got used to the trackpads.

                            I think it wasn't very post all popular because it was so different. Even if it worked as expected out of the box, a lot of people dismissed it at first glance. It was also only available through steam, so there was less reach.

                            But even then, I still don't think it failed on its own merits. I think there wasn't a compelling reason to get it without a Steam Machine, which flopped because Valve didn't commit to it.

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                            wrote last edited by
                            #122

                            The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

                            Right. I meant the second PS1 controller, not the original one. The design changed over the years, but the general specs stayed as the baseline of controllers.

                            The XBox layout with its six face buttons did not stick, and the XBox 360 conformed with Sony's design of four face buttons and two triggers. Which makes more sense for shooters (since you have more buttons while keeping your thumb on the right thumbstick)

                            S 1 Reply Last reply
                            0
                            • A [email protected]

                              The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                              I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                              You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                              But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                              And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                              It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                              Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                              Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                              That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                              Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                              Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                              Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                              Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                              To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                              Definitely one of the most innovative controllers ever made.

                              And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                              nebulaone@lemmy.worldN This user is from outside of this forum
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                              [email protected]
                              wrote last edited by
                              #123

                              It is the best controller ever made by far and I am willing to die on this hill.

                              1 Reply Last reply
                              12
                              • G [email protected]

                                Honestly, IMO the lack of D-pad was less of an issue than the lack of a second analog stick. The lack of a second stick made the controller almost impossible to use in any game that was designed with 2 sticks in mind. For example Nier Automata 9S hacking minigame was a horrible experience with the Steam controller.

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                                wrote last edited by
                                #124

                                One tip that could make twin stick experience better on the touchpads is to bring down the range where the joystick does max output. That makes it much more responsive over default where twin joysticks do not need small granular movement. Ramblecan has video covering it. https://www.youtube.com/watch?v=LXC2f_dD0g0

                                1 Reply Last reply
                                0
                                • D [email protected]

                                  Sad thing is for me I don't find the touchpads on the Deck useful, since unlike most users of the Deck I want to use them for movement and camera and quick input switching. And I haven't found the Deck touchpads good for primary use in place of joysticks, so I end up ignoring the touchpads on the Deck for the joysticks despite using my Steam Controller for most games on the desktop.

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                                  wrote last edited by
                                  #125

                                  I use them for point and click games and other games where a mouse is better.

                                  D 1 Reply Last reply
                                  0
                                  • A [email protected]

                                    The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                                    I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                                    You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                                    But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                                    And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                                    It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                                    Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                                    Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                    That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                                    Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                                    Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                                    Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                                    Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                                    To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                                    Definitely one of the most innovative controllers ever made.

                                    And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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                                    wrote last edited by
                                    #126

                                    sometimes a product fails because it is bad

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                                    • S [email protected]

                                      I use them for point and click games and other games where a mouse is better.

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                                      wrote last edited by [email protected]
                                      #127

                                      I'm a controller player so it might be why I warmed up to it when it first came out, since I went from using Xbox controller on the PC to being blown away by touchpads moving as fast as a mouse without joystick speed limitation while being able to aim precisely with gyro without having to use aim assist.

                                      So maybe an outlier as a PC gamer who preferred gamepads to mouse and keyboard, but wanted to find an improved method of using controller without reliance on aim assist.

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                                      • tourist@lemmy.worldT [email protected]

                                        wtf

                                        If traffic rules were that strictly punished in real life there'd be like max 7 cars on road globally

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                                        wrote last edited by
                                        #128

                                        Sounds like a good thing, honestly.

                                        tourist@lemmy.worldT 1 Reply Last reply
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                                        • A [email protected]

                                          The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

                                          Right. I meant the second PS1 controller, not the original one. The design changed over the years, but the general specs stayed as the baseline of controllers.

                                          The XBox layout with its six face buttons did not stick, and the XBox 360 conformed with Sony's design of four face buttons and two triggers. Which makes more sense for shooters (since you have more buttons while keeping your thumb on the right thumbstick)

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                                          wrote last edited by
                                          #129

                                          Sure.

                                          It's important to note that the PS1 also borrowed from previous designs, namely the Super Nintendo with 4 face buttons and N64 (the controller with joysticks came out a year after).

                                          Xbox's main innovation was the offset joysticks, which may have been due to patents more than anything, but I preferred it. I also didn't mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

                                          But yeah, design stagnated a bit after the PS1 controller.

                                          almacca@aussie.zoneA A 2 Replies Last reply
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