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The Steam controller was ahead of its time

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  • A [email protected]

    Hey, the Steam controller is good for one other kind of game I play quite often: Diablo-style hack-'n-slash RPGs that are mouse-driven.

    A This user is from outside of this forum
    A This user is from outside of this forum
    [email protected]
    wrote last edited by
    #32

    Ok, valid! But it’s basically same controls as rts tbh

    1 Reply Last reply
    1
    • A [email protected]

      The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

      I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

      You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

      But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

      And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

      It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

      Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

      Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

      That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

      Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

      Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

      Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

      Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

      To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

      Definitely one of the most innovative controllers ever made.

      And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

      N This user is from outside of this forum
      N This user is from outside of this forum
      [email protected]
      wrote last edited by
      #33

      Strong disagree. If anything, it was the opposite.

      The Steam Controller was AMAZING for playing games that did not have gamepad support. And I still think it is the best way to play Stardew Valley. But it also came out at a time when PC ports to console were more or less expected and even RTSes had gamepad support out of the box.

      At which point you have a controller that only makes sense for a very limited subset of games.

      That said, a Steam Controller 2 that is basically the deck minus the display would be amazing.

      A 1 Reply Last reply
      4
      • A [email protected]

        The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

        I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

        You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

        But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

        And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

        It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

        Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

        Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

        That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

        Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

        Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

        Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

        Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

        To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

        Definitely one of the most innovative controllers ever made.

        And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

        J This user is from outside of this forum
        J This user is from outside of this forum
        [email protected]
        wrote last edited by
        #34

        I got mine as soon as they were being sold and was disappointed. It felt incredibly awkward to use in comparison to both a K&M and a traditional controller. I ended up selling it about 5 years ago and don’t miss it.

        1 Reply Last reply
        0
        • G This user is from outside of this forum
          G This user is from outside of this forum
          [email protected]
          wrote last edited by
          #35

          Honestly, IMO the lack of D-pad was less of an issue than the lack of a second analog stick. The lack of a second stick made the controller almost impossible to use in any game that was designed with 2 sticks in mind. For example Nier Automata 9S hacking minigame was a horrible experience with the Steam controller.

          D 1 Reply Last reply
          1
          • A [email protected]

            The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

            I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

            You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

            But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

            And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

            It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

            Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

            Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

            That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

            Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

            Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

            Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

            Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

            To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

            Definitely one of the most innovative controllers ever made.

            And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

            T This user is from outside of this forum
            T This user is from outside of this forum
            [email protected]
            wrote last edited by
            #36

            I never got fully used to the trackpads, but the Steam controller is still the only controller I've ever owned where the back paddles didnt break/become unresponsive after enough use. Big fan.

            1 Reply Last reply
            1
            • samus12345@sh.itjust.worksS This user is from outside of this forum
              samus12345@sh.itjust.worksS This user is from outside of this forum
              [email protected]
              wrote last edited by
              #37

              It walked so the Steam Deck could run.

              1 Reply Last reply
              12
              • A [email protected]

                They’ve made it too niche, basically just fps and rts pad.

                I loved mine for Rocket league but was really missing the right stick. And the shoulder buttons were super stiff. And you also absolutely had to set up controls because it was so different and the pads were atrocious replacements for dpad or sticks

                turtlemelon@lemmy.dbzer0.comT This user is from outside of this forum
                turtlemelon@lemmy.dbzer0.comT This user is from outside of this forum
                [email protected]
                wrote last edited by
                #38

                For me it mostly excels in games that were designed exclusively for mouse and keyboard. Ime it's pretty bad for fps games though, maybe if you used the gyro, but I haven't tried that much personally. I love it for Rimworld, Dwarf Fortress, and lots of little indie games that don't have gamepad support ootb.

                D 1 Reply Last reply
                1
                • A [email protected]

                  The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                  I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                  You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                  But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                  And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                  It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                  Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                  Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                  That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                  Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                  Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                  Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                  Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                  To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                  Definitely one of the most innovative controllers ever made.

                  And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                  T This user is from outside of this forum
                  T This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #39

                  We really need a new version

                  1 Reply Last reply
                  1
                  • N [email protected]

                    Strong disagree. If anything, it was the opposite.

                    The Steam Controller was AMAZING for playing games that did not have gamepad support. And I still think it is the best way to play Stardew Valley. But it also came out at a time when PC ports to console were more or less expected and even RTSes had gamepad support out of the box.

                    At which point you have a controller that only makes sense for a very limited subset of games.

                    That said, a Steam Controller 2 that is basically the deck minus the display would be amazing.

                    A This user is from outside of this forum
                    A This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #40

                    Okay, but I didn't want to buy a new console. Instead, I wanted to use my PC as a console replacement.

                    But also, there's a surprising amount of games that never got a console release. For example, Blood and Septerra Core—never arrived on any console. I own those games, and the Steam controller let me play them on my TV very easily.

                    N 1 Reply Last reply
                    0
                    • A [email protected]

                      Okay, but I didn't want to buy a new console. Instead, I wanted to use my PC as a console replacement.

                      But also, there's a surprising amount of games that never got a console release. For example, Blood and Septerra Core—never arrived on any console. I own those games, and the Steam controller let me play them on my TV very easily.

                      N This user is from outside of this forum
                      N This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #41

                      "ahead of its time" to let people play a game from 1999 is kind of my point.

                      The Steam Controller was very much designed with 90s/VERY early 00s gaming in mind where you might have a closet full of controllers for every game you like. A wheel for racing, a HOTAS for flight sims, a different HOTAS for mech sims, a gamepad, a guitar controller, a spinning knob, etc.

                      But it came out at almost the exact same time that the entire industry standardized on xinput with different face button labels. AND when xinput was making it trivial to just use that xbox controller on your PC.

                      A 1 Reply Last reply
                      0
                      • B This user is from outside of this forum
                        B This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #42

                        It has a D-pad, though…

                        1 Reply Last reply
                        2
                        • A [email protected]

                          The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                          I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                          You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                          But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                          And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                          It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                          Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                          Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                          That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                          Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                          Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                          Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                          Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                          To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                          Definitely one of the most innovative controllers ever made.

                          And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                          hopesdead@startrek.websiteH This user is from outside of this forum
                          hopesdead@startrek.websiteH This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #43

                          One analog stick? That just looks weird with that layout.

                          1 Reply Last reply
                          0
                          • N [email protected]

                            "ahead of its time" to let people play a game from 1999 is kind of my point.

                            The Steam Controller was very much designed with 90s/VERY early 00s gaming in mind where you might have a closet full of controllers for every game you like. A wheel for racing, a HOTAS for flight sims, a different HOTAS for mech sims, a gamepad, a guitar controller, a spinning knob, etc.

                            But it came out at almost the exact same time that the entire industry standardized on xinput with different face button labels. AND when xinput was making it trivial to just use that xbox controller on your PC.

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #44

                            And yet, when I look at my library, only half of new games released within the past five years support X-input. They are still exclusively keyboard-and-mouse.

                            Granted, that’s way more than what was available 10 years ago, but it’s still a problem.

                            Or it would be if the Steam Deck didn’t make it trivially easy to adapt keyboard-and-mouse controls to a controller. Which happened because of the innovation first introduced with the Steam Controller.

                            It’s now at the point where keyboard-and-mouse is optional—just a preference if you want to use it.

                            N 1 Reply Last reply
                            1
                            • D This user is from outside of this forum
                              D This user is from outside of this forum
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                              wrote last edited by [email protected]
                              #45

                              If the Steam Controller was designed the way lot of people wanted it than it wouldn't have been a Steam Controller and just another Xbox or Playstation controller and added nothing new. Would have been more successful but in the end another generic twin joystick controller. So even if it didn't succeed it brought new things to the table like touch activated gyro and touch pads that could be considered for other controllers in the future.

                              1 Reply Last reply
                              1
                              • D This user is from outside of this forum
                                D This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #46

                                Agreed on it being a bad replacement for controller games. I got one around the time one of the FROMSOFT games came out (I think it was Sekiro?) and I tried using for that and it was just not usable for something like that. I haven’t really tried it for anything else since then because I don’t really play games away from my PC, so I don’t have a need for a worse but acceptable way to play M+KB games.

                                1 Reply Last reply
                                0
                                • A [email protected]

                                  The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                                  I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                                  You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                                  But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                                  And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                                  It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                                  Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                                  Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                  That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                                  Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                                  Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                                  Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                                  Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                                  To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                                  Definitely one of the most innovative controllers ever made.

                                  And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                                  E This user is from outside of this forum
                                  E This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #47

                                  I used mine just a few hours ago while playing Brotato. I'm usually not a controller guy and try to stick to mouse and keyboard but in cases where controllers are just the better choice, I strongly prefer the Steam Controller over any other one.

                                  1 Reply Last reply
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                                  • A [email protected]

                                    The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                                    I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                                    You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                                    But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                                    And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                                    It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                                    Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                                    Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                    That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                                    Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                                    Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                                    Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                                    Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                                    To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                                    Definitely one of the most innovative controllers ever made.

                                    And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                                    ulrich@feddit.orgU This user is from outside of this forum
                                    ulrich@feddit.orgU This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #48

                                    I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                    I have to strongly disagree. The killer feature is Proton (if you consider that a feature) 😀

                                    A S 2 Replies Last reply
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                                    • tropicaldingdong@lemmy.worldT [email protected]

                                      The steam deck controller addresses all of these issues. I was literally an anti-controller (wasd gang) zealot and the steam deck controller converted me because I can literally play city skylines in bed now..

                                      D This user is from outside of this forum
                                      D This user is from outside of this forum
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                                      wrote last edited by
                                      #49

                                      Unfortunately for steam controller users the touchpads were an downgrade in size, shape, and location for those who liked using them as their main inputs. So even people like me who use dual touchpads on the Steam Controller opted for joysticks on the Deck, since they weren't satisfied with the touchpad experience.

                                      Which was unfortunate, since there's lot of options for dual joystick controllers but I'm still searching for a Steam Controller upgrade.

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                                      • A [email protected]

                                        And yet, when I look at my library, only half of new games released within the past five years support X-input. They are still exclusively keyboard-and-mouse.

                                        Granted, that’s way more than what was available 10 years ago, but it’s still a problem.

                                        Or it would be if the Steam Deck didn’t make it trivially easy to adapt keyboard-and-mouse controls to a controller. Which happened because of the innovation first introduced with the Steam Controller.

                                        It’s now at the point where keyboard-and-mouse is optional—just a preference if you want to use it.

                                        N This user is from outside of this forum
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                                        wrote last edited by
                                        #50

                                        I mean... if you look at what I bought in the past five years you would think everyone was obsessed with spreadsheets and 100 hour CRPGs. That doesn't change the fact that the vast majority of games are made with cross platform in mind and many historically "M+KB only" games have excellent gamepad support. Sometimes, annoyingly, only in the console build but...

                                        Yes. I do think Steam Input is awesome (even if it was basically just a cleaner interface to xpadder/joy2key). That isn't the Steam Controller. The Steam Controller is what Valve was using to promote The Steam Machines which was their failed attempt at a console.

                                        Again, just to make this clear: I am not saying the Steam Controller was bad. I am not saying Valve is bad. I AM saying it was not "forward thinking" and was very much rooted in a PC gaming era that was ending as orders were being shipped out.

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                                        • ulrich@feddit.orgU [email protected]

                                          I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                          I have to strongly disagree. The killer feature is Proton (if you consider that a feature) 😀

                                          A This user is from outside of this forum
                                          A This user is from outside of this forum
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                                          wrote last edited by
                                          #51

                                          That’s more of a killer feature for Linux in general.

                                          And I can’t undersell how big of a deal that is. When Windows 10 dies, I’m switching my desktop to Linux simply because Proton makes me want to use Linux.

                                          ulrich@feddit.orgU K I 3 Replies Last reply
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