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The Steam controller was ahead of its time

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  • O [email protected]

    Why are Valve the good guys?

    F This user is from outside of this forum
    F This user is from outside of this forum
    [email protected]
    wrote last edited by
    #61

    Because they've been good guys so far. They made PC gaming so much easier and have pushed linux into the mainstream.

    1 Reply Last reply
    0
    • O [email protected]

      Why are Valve the good guys?

      V This user is from outside of this forum
      V This user is from outside of this forum
      [email protected]
      wrote last edited by
      #62

      Because the Cult of Gaben says so.

      1 Reply Last reply
      3
      • ulrich@feddit.orgU [email protected]

        Was it around before the Steam Deck?

        reluctantzen@feddit.nlR This user is from outside of this forum
        reluctantzen@feddit.nlR This user is from outside of this forum
        [email protected]
        wrote last edited by [email protected]
        #63

        Yes, otherwise the Steam Deck would probably not have as much game support as it did when it came out

        ulrich@feddit.orgU 1 Reply Last reply
        2
        • nfreak@lemmy.mlN [email protected]

          Same here. The thing was neat and innovative, but missing the dpad and right stick really brought it down significantly imo. The steam deck got it right - the trackpads are incredibly useful when used as a supplementary feature, but rarely as a full replacement for traditional inputs. Plus the form factor. Dear god the thing was MASSIVE. Incredibly uncomfortable to use and such an awkward shape.

          Here's hoping the leaks come to fruition, because a 2.0 version based on the Deck would be 10/10.

          B This user is from outside of this forum
          B This user is from outside of this forum
          [email protected]
          wrote last edited by
          #64

          I use a steam controller everyday and it feels like my first handjob every time. Given, or received.

          nfreak@lemmy.mlN 1 Reply Last reply
          1
          • reluctantzen@feddit.nlR [email protected]

            Yes, otherwise the Steam Deck would probably not have as much game support as it did when it came out

            ulrich@feddit.orgU This user is from outside of this forum
            ulrich@feddit.orgU This user is from outside of this forum
            [email protected]
            wrote last edited by
            #65

            Unless it was released with the Steam Deck...?

            reluctantzen@feddit.nlR 1 Reply Last reply
            0
            • S [email protected]

              I couldn't get one myself. The battery issue is none for me. It's not rare that battery replacement becomes (nearly) impossible for final users once it reaches its EOL, so I switched to gadgets that use standard size rechargeable batteries if possible.

              B This user is from outside of this forum
              B This user is from outside of this forum
              [email protected]
              wrote last edited by
              #66

              I've used a rotating group of four steam controllers for years with no leakage, i use rechargeable eneloops. Is this written by a bot?

              S 1 Reply Last reply
              2
              • A [email protected]

                The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                Definitely one of the most innovative controllers ever made.

                And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                M This user is from outside of this forum
                M This user is from outside of this forum
                [email protected]
                wrote last edited by
                #67

                Then there's the back paddles. Only two of them.

                Speak for yourself. Mine has 14 lol

                P B A a_random_idiot@lemmy.worldA tourist@lemmy.worldT 5 Replies Last reply
                27
                • M [email protected]

                  Then there's the back paddles. Only two of them.

                  Speak for yourself. Mine has 14 lol

                  P This user is from outside of this forum
                  P This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #68

                  Lol omg no

                  M 1 Reply Last reply
                  10
                  • ulrich@feddit.orgU [email protected]

                    Unless it was released with the Steam Deck...?

                    reluctantzen@feddit.nlR This user is from outside of this forum
                    reluctantzen@feddit.nlR This user is from outside of this forum
                    [email protected]
                    wrote last edited by [email protected]
                    #69

                    No, it took time to get Proton to where it is now. If it was released together with the Steam Deck, it just wouldn't have had as much game support. Proton already existing also made the SD that much more trustworthy.
                    Proton's initial release was in 2018

                    1 Reply Last reply
                    1
                    • A [email protected]

                      The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                      I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                      You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                      But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                      And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                      It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                      Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                      Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                      That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                      Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                      Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                      Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                      Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                      To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                      Definitely one of the most innovative controllers ever made.

                      And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                      fushuan@piefed.blahaj.zoneF This user is from outside of this forum
                      fushuan@piefed.blahaj.zoneF This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #70

                      Idk which model you got but mine did charge via usbc. It also broke so idk if I would prefer yours lol.

                      I also didn't mind not having a second stick, I got very used to using the trackpad to move the camera in games like dark souls, so much that I could turn it waaaay faster than with whatever stick and with way more precision. very important to mention, I did not put it in "controller mode" but in the "controller and mouse mode" where it took the trackpad input as mouse movement, which made it work flawlessly with swift movements. It's true that the controller mode was lackluster since swiping the trackpad repeated times to turn the camera felt bad. But eh, easily fixable option with an alternative superior to any other controller I've ever tried.

                      A 1 Reply Last reply
                      0
                      • A [email protected]

                        That’s more of a killer feature for Linux in general.

                        And I can’t undersell how big of a deal that is. When Windows 10 dies, I’m switching my desktop to Linux simply because Proton makes me want to use Linux.

                        K This user is from outside of this forum
                        K This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #71

                        Why not.now, the earlier the better

                        1 Reply Last reply
                        2
                        • P [email protected]

                          Lol omg no

                          M This user is from outside of this forum
                          M This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #72

                          When your villain origin story is getting banned from a truck simulator mod because you forgot the macro to turn the headlights on.

                          1 Reply Last reply
                          9
                          • A [email protected]

                            The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                            I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                            You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                            But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                            And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                            It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                            Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                            Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                            That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                            Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                            Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                            Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                            Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                            To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                            Definitely one of the most innovative controllers ever made.

                            And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                            H This user is from outside of this forum
                            H This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #73

                            I got mine way back when they were discounted to $5 bucks. I used it like once and wasn't a fan. Plus, back then, I didn't really play too many pc games. Funny enough, my friend texted me a few days ago and told me the controllers are becoming goldmines online now selling for $150-$200. It makes me want to find mine and sell it. I even have the box it came in still somewhere.

                            1 Reply Last reply
                            0
                            • M [email protected]

                              Then there's the back paddles. Only two of them.

                              Speak for yourself. Mine has 14 lol

                              B This user is from outside of this forum
                              B This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #74

                              Pretty sweet. Original back shell, and battery cover?

                              M 1 Reply Last reply
                              2
                              • M [email protected]

                                Then there's the back paddles. Only two of them.

                                Speak for yourself. Mine has 14 lol

                                A This user is from outside of this forum
                                A This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #75

                                I admire the cut of your jib.

                                1 Reply Last reply
                                3
                                • fushuan@piefed.blahaj.zoneF [email protected]

                                  Idk which model you got but mine did charge via usbc. It also broke so idk if I would prefer yours lol.

                                  I also didn't mind not having a second stick, I got very used to using the trackpad to move the camera in games like dark souls, so much that I could turn it waaaay faster than with whatever stick and with way more precision. very important to mention, I did not put it in "controller mode" but in the "controller and mouse mode" where it took the trackpad input as mouse movement, which made it work flawlessly with swift movements. It's true that the controller mode was lackluster since swiping the trackpad repeated times to turn the camera felt bad. But eh, easily fixable option with an alternative superior to any other controller I've ever tried.

                                  A This user is from outside of this forum
                                  A This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #76

                                  Yep, the key is to use mouse instead of joystick-mouse.

                                  1 Reply Last reply
                                  1
                                  • A [email protected]

                                    The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                                    I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                                    You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                                    But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                                    And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                                    It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                                    Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                                    Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                    That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                                    Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                                    Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                                    Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                                    Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                                    To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                                    Definitely one of the most innovative controllers ever made.

                                    And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                                    P This user is from outside of this forum
                                    P This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #77

                                    It still is ahead of its time. I think it was the learning curve that held it back. There wasn't really a tutorial for how to use it fully. But through the years it grew on me and paired to my steamdeck on tv. It's my main way to play now.

                                    I know this is gonna sound crazy but switching the triggers so left is zoom and right is fire changed everything for me. If your aiming with your left thumb and also using your left finger to fire it throws off your aim.

                                    I've got 2 and my main ones thumbstick is worn down to the plastic under the rubber now.

                                    If they release a new version I will buy it in a heartbeat.

                                    D 1 Reply Last reply
                                    4
                                    • B [email protected]

                                      Pretty sweet. Original back shell, and battery cover?

                                      M This user is from outside of this forum
                                      M This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #78

                                      You can download an stl for the battery cover. I modified it to allow the backpack controller to attach to/detach from the main controller. The original is in a box somewhere safe and well.

                                      G 1 Reply Last reply
                                      5
                                      • A [email protected]

                                        That’s more of a killer feature for Linux in general.

                                        And I can’t undersell how big of a deal that is. When Windows 10 dies, I’m switching my desktop to Linux simply because Proton makes me want to use Linux.

                                        I This user is from outside of this forum
                                        I This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #79

                                        Don't wait, you'll thank yourself after you switch. In very frequent cases Windows games literally run faster in Linux under Proton. Get that state-sponsored spyware out of your home!

                                        1 Reply Last reply
                                        3
                                        • D [email protected]

                                          It didn't fail because of a lack of a dpad but because of lack of two joysticks, but I'm glad the controller exists because I came to absolutely love the dual touchpads. And I wouldn't trade the left touchpad a dpad, since I like using it for movement.

                                          I wouldn't trade the right touchpad for a joystick either, since I like using it to do quick 180s, quick swap between 5-10 inputs to bypass reloading in games like Doom Eternal by setting a dpad modeshift on a click, and touch activate gyro all on one touchpad.

                                          Will probably be the last controller of its kind but I'm glad at least one did get made, since otherwise I'd still just be using a xbox or playstation controller like I did before getting Steam Controller.

                                          F This user is from outside of this forum
                                          F This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #80

                                          since I like using it for movement.

                                          At least the basic movement from that video could easily be done with a regular joystick, it's just the developer chose to not implement it.

                                          D 1 Reply Last reply
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