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  3. Escape Simulator drops the Linux build to focus on supporting Proton

Escape Simulator drops the Linux build to focus on supporting Proton

Scheduled Pinned Locked Moved Linux Gaming
linuxgaming
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  • H [email protected]

    Linux is pretty easy too release something for, the real fucking pain is MacOS

    D This user is from outside of this forum
    D This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #39

    Every month xcode updates and breaks everything. Every two years I have to cycle a million certs that have different names depending on what apple docs your are looking at. Apple is pain

    1 Reply Last reply
    4
    • mat@linux.communityM [email protected]

      Ah, yes... if only. I've upgraded internally SLR 1.0 -> SLR 3.0 but we can't deploy it until a bug is fixed in the Steam client that causes, when we enable SLR 3, all Steam Decks to run the Linux build. Yes, Steam Decks run the Proton version, solely because the save file has different letter casing (yes I know it's so annoying haha). We've spent quite some time on this and there's no way to fix this without some folks losing their saves, and that is absolutely not an option. Soooo for now desktop Linux is stuck on runtime 1.0, and Steam Deck users are stuck on Proton. "fun" šŸ˜•

      M This user is from outside of this forum
      M This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #40

      Steam Deck uses ext4 with casefolding so upper / lowercase in filenames don't matter. Is casefolding getting in your way?

      1 Reply Last reply
      0
      • x00z@lemmy.worldX [email protected]

        Why do people attribute decisions like that to the competence of the programmers?

        Because supporting multiple platforms, especially in gaming, isn't magic or rocket science and almost always comes down to the setup of the toolchain.

        This is a business decision

        Very possible. But I go by their actual statement: "maintaining the native build across many distros was taking time away from developing new content". My point is regarding the "maintaining [...] across many distros" and not the "taking time away". A good toolchain would make these differences extremely minimal.

        hundreds or thousands of hours logged for tasks related to supporting Linux

        Extremely unlikely. That would mean more than 10 developers working fulltime purely on Linux support since the release of the game. According to their team page on their website they have 7 developers in total.

        every build going out to tens of thousands of active players needs to be tested

        This is why experienced developers decouple the game from the platform specific stuff and test them separately.

        The game is made in Unity so most of the platform specific stuff should already be production ready. Unity literally markets their engine as "Industry-leading multiplatform support" with the motto "Create once, ship anywhere".

        So my argument still stands. And as I said, it's not a bad thing. The only thing I dislike is the indirect implication of Linux being a hassle when it would be nicer if they would take more responsibility for it.

        S This user is from outside of this forum
        S This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #41

        The game has been released 4 years ago. An average worker in the US works 1770 hours a year.

        10 developers working full time over 4 years (and this doesn't even include the time they spent building the initial release) would work a total of ~70 000 hours, not "hundreds or thousands" of hours.

        In fact, even thousands of hours would be only a single man year.

        They've released 23 content updates so far, bugfix patches are probably much more. Even just building, superficially testing and deploying a release easily takes 4-5h. And this game is not just a plain and simple flat screen game, but one that supports SteamVR, something that's not remotely trivial on Linux.

        Even a single non-trivial bug can cost 20h of total work time from support handling the report, a dev reproducing it, the bug going trough refinement, bugfixing, code review, testing, deployment and so on.

        I guess you haven't worked in a real company before and don't know how project management and processes work. Stuff takes a lot of time.

        And believing that Unity just magically abstracts all OS-specific bugs away is very naive.

        And it's ridiculous to claim that they are dropping Linux support after 4(!) years because they are too incompetent to figure out how to support Linux. Obviously they could support Linux just fine from a technological standpoint.

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        3
        • a_random_idiot@lemmy.worldA [email protected]

          yes yes, if its not the perfect solution, then we should have no solution. its a tired old argument.

          N This user is from outside of this forum
          N This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #42

          You keep hallucinating this, as if you were an AI...

          a_random_idiot@lemmy.worldA 1 Reply Last reply
          0
          • a_random_idiot@lemmy.worldA [email protected]

            i don’t think anyone in this thread is saying we shouldn’t have proton,

            Really?

            On the one hand, it’s a shame in general, as Proton has truly been a pesky thorn on the foot for Linux gaming

            Cause that implies wanting to get rid of it. You don't tend to fondly keep as a momento the thorn in your foot.. you rip it out and get rid of it.

            N This user is from outside of this forum
            N This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #43

            You are the one choosing to read it that way and then hallucinating a whole sort of "perfection or nothing" argument from that.

            Feels like you have some bone to chew, and I'm not exactly sure what kind of bone.

            a_random_idiot@lemmy.worldA 1 Reply Last reply
            0
            • N [email protected]

              You are the one choosing to read it that way and then hallucinating a whole sort of "perfection or nothing" argument from that.

              Feels like you have some bone to chew, and I'm not exactly sure what kind of bone.

              a_random_idiot@lemmy.worldA This user is from outside of this forum
              a_random_idiot@lemmy.worldA This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #44

              Sure buddy.

              1 Reply Last reply
              0
              • N [email protected]

                You keep hallucinating this, as if you were an AI...

                a_random_idiot@lemmy.worldA This user is from outside of this forum
                a_random_idiot@lemmy.worldA This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #45

                Realized you got talked into a corner, and rather than admit wrong you are gonna reply to every post with insults and insinuations?

                1 Reply Last reply
                1
                • cm0002@lemmy.worldC [email protected]
                  This post did not contain any content.
                  L This user is from outside of this forum
                  L This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #46

                  I don't own this game, but twice I have switched positive reviews to negative for doing this.

                  L 1 Reply Last reply
                  0
                  • x00z@lemmy.worldX [email protected]

                    Why do people attribute decisions like that to the competence of the programmers?

                    Because supporting multiple platforms, especially in gaming, isn't magic or rocket science and almost always comes down to the setup of the toolchain.

                    This is a business decision

                    Very possible. But I go by their actual statement: "maintaining the native build across many distros was taking time away from developing new content". My point is regarding the "maintaining [...] across many distros" and not the "taking time away". A good toolchain would make these differences extremely minimal.

                    hundreds or thousands of hours logged for tasks related to supporting Linux

                    Extremely unlikely. That would mean more than 10 developers working fulltime purely on Linux support since the release of the game. According to their team page on their website they have 7 developers in total.

                    every build going out to tens of thousands of active players needs to be tested

                    This is why experienced developers decouple the game from the platform specific stuff and test them separately.

                    The game is made in Unity so most of the platform specific stuff should already be production ready. Unity literally markets their engine as "Industry-leading multiplatform support" with the motto "Create once, ship anywhere".

                    So my argument still stands. And as I said, it's not a bad thing. The only thing I dislike is the indirect implication of Linux being a hassle when it would be nicer if they would take more responsibility for it.

                    N This user is from outside of this forum
                    N This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #47

                    comes down to the setup of the toolchain.

                    Unless you're developing graphics-heavy application that uses platrofm-specific API for optimisation. Like a video game for example.

                    1 Reply Last reply
                    3
                    • L [email protected]

                      I don't own this game, but twice I have switched positive reviews to negative for doing this.

                      L This user is from outside of this forum
                      L This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #48

                      Then your an absolute moron. This should be praised, they could have said fuck linux entirely but instead they said "hey native is costing us too much time, so instead we will just work on making sure our windows code is proton compatible"

                      That should be the goal, tired of worthless native purist assholes pushing developers away from Linux entirely by being little bitches about it. Game working is game working if proton is the easier path for the developer then cheer them on.

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