Monster Hunter Wilds game reviews hit "Overwhelmingly Negative" on Steam — can Capcom turn it around?
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But blockbusters always seem to have performance issues.
I have my series X for those major releases and my ROG Ally for indies. Gaming has never been better for me.
Yes, "performance issues" like, "I'm trying to run this on max settings with an $800 rig I got for cchristmas!"
So, you're right... for the people who are too dumb/tech unsavvy to understand what graphics settings are.
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Cp2077 ran fine on my PC at launch.
It ran well on all the new consoles and the newer hardware at the time. The game was simply badly optimized for older hardware which most people had at the time because there was a hardware shortage
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Why is this being said so long after release all of a sudden and not sooner?
I don't play MH, so take my words with a grain of salt, but a friend of mine told me that they were hoping for more frequent and robust title updates to keep the game fresh.
According to them, there's just not enough end game content for the game to remain interesting in the long run, and that's on top of a gameplay loop far less rewarding/challenging than previous titles.
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Yes, "performance issues" like, "I'm trying to run this on max settings with an $800 rig I got for cchristmas!"
So, you're right... for the people who are too dumb/tech unsavvy to understand what graphics settings are.
I’m assuming PC gamers generally understand the required specs. If that is not the case, then that explains why every single AAA release has the same complaint without fail.
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I don't play MH, so take my words with a grain of salt, but a friend of mine told me that they were hoping for more frequent and robust title updates to keep the game fresh.
According to them, there's just not enough end game content for the game to remain interesting in the long run, and that's on top of a gameplay loop far less rewarding/challenging than previous titles.
Also, it runs like absolute ass compared to World.
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I don't play MH, so take my words with a grain of salt, but a friend of mine told me that they were hoping for more frequent and robust title updates to keep the game fresh.
According to them, there's just not enough end game content for the game to remain interesting in the long run, and that's on top of a gameplay loop far less rewarding/challenging than previous titles.
i remember when the hundreds of hours of monster hunter came from the content on release. G-rank was the endgame, not $60 dlc that came a year or two later. I always wished monhun would become more mainstream but now i’ve eaten my words.
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Why do so many games have such broken, awful, undercooked end-games? It’s endemic.
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Even Cyberpunk 2077 ran perfectly on launch,
Liar.
It more or less did on the Series X. A lot of the clips people posted showing the really bad performance and bugs were from the original 2014 Xbox One or the Series S. On the Series X, it performed very well and I think I had it crash only twice in a 70 hour playthrough, in my own experience playing 2077 on my own Series X.
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i remember when the hundreds of hours of monster hunter came from the content on release. G-rank was the endgame, not $60 dlc that came a year or two later. I always wished monhun would become more mainstream but now i’ve eaten my words.
G-rank was always a full price DLC that came a year or more later unless you skipped the base games (or Capcom didn't localize them like with 4).
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Why do so many games have such broken, awful, undercooked end-games? It’s endemic.
Because not every game needs an endgame but publishers demand long-tail monitization so devs tack one on anyway.
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Compared to World and Rise? It's just not very good. It's by far the fewest hours I've put into a Monster Hunter game since... Well, literally ever.
World was just as bad at launch IMO. There was nothing worth doing post-story until Kulve Taroth came out.
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- Mods
- fan patches
- backwards compatibility stretching back ~50 years
- indie games aren't always on consoles
- fewer subscription fees
- hardware can be cheaper over time depending on details
- games, especially older games, can go on sale for deep discounts
- piracy
- can avoid supporting megacorps like Microsoft and Sony
Just off the top of my head
- Can do stuff that isn't just for gaming or content consumption
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G-rank was always a full price DLC that came a year or more later unless you skipped the base games (or Capcom didn't localize them like with 4).
G-Rank started in Monster Hunter G on PS2. The PS2 was not well known to have paid DLC.
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Why do people bother with PC gaming again?
Because one bad product doesn't define the whole platform, don't you think?
wrote on last edited by [email protected]Except Cyberpunk 2077 isn't even a bad product
But at least on PC you can install mods to make it even better
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I’m assuming PC gamers generally understand the required specs. If that is not the case, then that explains why every single AAA release has the same complaint without fail.
The settings targeted on PC typically far outstrip what consoles can do. I'm targeting modest settings that are still better than what a console can do in those blockbuster games, and it still runs better than on consoles. They just don't scale as well as they should when you continue to crank the settings up.
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It's Capcom, they have no intentions of "fixing it" or "turning it around" because the execs either don't care or no ones told them of the "overwhelmingly negative" reviews on steam. They'll just shut it down like they have previous games. They won't see it as people are not playing it because it's not good they'll just see it as people are not playing it so that must mean it's at it end of life so we should shut it down.
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I don't play MH, so take my words with a grain of salt, but a friend of mine told me that they were hoping for more frequent and robust title updates to keep the game fresh.
According to them, there's just not enough end game content for the game to remain interesting in the long run, and that's on top of a gameplay loop far less rewarding/challenging than previous titles.
Ah I can see that. I didn't get world because I got the beta and it looked like shit on my PC and my PS5. So was put off from it entirely.
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G-Rank started in Monster Hunter G on PS2. The PS2 was not well known to have paid DLC.
No they didn't have dlc, that's why they sold MHG as a full price disc despite the fact that it was the same game as Monster Hunter with extra content, the same as Iceborne for World or Sunbreak for Rise.
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This post did not contain any content.wrote on last edited by [email protected]
They think it literally does not matter, and sales kinda reinforce this. The game was an enormous hit on release, but I think it gradually eats away at the faith of the customers as their experience falls to shit in the endgame where the rushed development is glaringly obvious. That's gotta add up and will eventually have an impact cause they sure as shit aren't learning the right lessons. Always remember the best outcome for the top deciders is the quickest biggest buck, and they will throw ANYTHING under the bus that challenges that. Especially thoughtful and rich game design which takes time and love to produce right.
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World was just as bad at launch IMO. There was nothing worth doing post-story until Kulve Taroth came out.
I'm famously a World hater, so yes, absolutely. Until Icebourne released, I was extremely disappointed with World, even for a pre-G Rank release.
Though, all of the titles since Generations have had the problem of being released with a portion of the planned content missing. I was more forgiving of it before, though I am having a hard time pinpointing why.