Monster Hunter Wilds game reviews hit "Overwhelmingly Negative" on Steam — can Capcom turn it around?
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I’m assuming PC gamers generally understand the required specs. If that is not the case, then that explains why every single AAA release has the same complaint without fail.
The settings targeted on PC typically far outstrip what consoles can do. I'm targeting modest settings that are still better than what a console can do in those blockbuster games, and it still runs better than on consoles. They just don't scale as well as they should when you continue to crank the settings up.
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It's Capcom, they have no intentions of "fixing it" or "turning it around" because the execs either don't care or no ones told them of the "overwhelmingly negative" reviews on steam. They'll just shut it down like they have previous games. They won't see it as people are not playing it because it's not good they'll just see it as people are not playing it so that must mean it's at it end of life so we should shut it down.
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I don't play MH, so take my words with a grain of salt, but a friend of mine told me that they were hoping for more frequent and robust title updates to keep the game fresh.
According to them, there's just not enough end game content for the game to remain interesting in the long run, and that's on top of a gameplay loop far less rewarding/challenging than previous titles.
Ah I can see that. I didn't get world because I got the beta and it looked like shit on my PC and my PS5. So was put off from it entirely.
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G-Rank started in Monster Hunter G on PS2. The PS2 was not well known to have paid DLC.
No they didn't have dlc, that's why they sold MHG as a full price disc despite the fact that it was the same game as Monster Hunter with extra content, the same as Iceborne for World or Sunbreak for Rise.
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They think it literally does not matter, and sales kinda reinforce this. The game was an enormous hit on release, but I think it gradually eats away at the faith of the customers as their experience falls to shit in the endgame where the rushed development is glaringly obvious. That's gotta add up and will eventually have an impact cause they sure as shit aren't learning the right lessons. Always remember the best outcome for the top deciders is the quickest biggest buck, and they will throw ANYTHING under the bus that challenges that. Especially thoughtful and rich game design which takes time and love to produce right.
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World was just as bad at launch IMO. There was nothing worth doing post-story until Kulve Taroth came out.
I'm famously a World hater, so yes, absolutely. Until Icebourne released, I was extremely disappointed with World, even for a pre-G Rank release.
Though, all of the titles since Generations have had the problem of being released with a portion of the planned content missing. I was more forgiving of it before, though I am having a hard time pinpointing why.
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Even Cyberpunk 2077 ran perfectly on launch,
Liar.
Seriously... I've never had any other game crash on PS5 so much that it stopped popping up to ask if I wanted to send a crash report. It was still fun and I couldn't stop playing it, but it crashed every half hour.
I don't believe for a second that it was magically perfect on Xbox.
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Why do so many games have such broken, awful, undercooked end-games? It’s endemic.
Cause stupid people buy games on pre release and there's apparently a lot of them.
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It'll never happen, but more people ought to vote with their wallets or else this kind of thing will just keep happening.
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They think it literally does not matter, and sales kinda reinforce this. The game was an enormous hit on release, but I think it gradually eats away at the faith of the customers as their experience falls to shit in the endgame where the rushed development is glaringly obvious. That's gotta add up and will eventually have an impact cause they sure as shit aren't learning the right lessons. Always remember the best outcome for the top deciders is the quickest biggest buck, and they will throw ANYTHING under the bus that challenges that. Especially thoughtful and rich game design which takes time and love to produce right.
I don't think it eats away the faith. Capcom fixes the performance and endgame before the next release, everyone remembers only the final product. Capcom releases a poorly optimized game with bad endgame. It's a massive hit. Eventually people start complaining. Capcom fixes the game and the cycle continues.
People could've learned from the launch of World but people remember only the final update and final update World is great.