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  3. Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer

Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer

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  • ? Guest

    Could somebody please explain fo me how either of these two aggressively cliche and generic games are in any way "ambitious, weird, and unexpected"?

    tattorack@lemmy.worldT This user is from outside of this forum
    tattorack@lemmy.worldT This user is from outside of this forum
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    wrote on last edited by
    #139

    "Aggressively cliché" huh?

    So... Where are all the realistic medieval sandbox RPGs? You know, of the kind set in an actual historical period?

    Or... Or... How often has capturing the freedom and complexity of D&D in a videogame been attempted so accurately?

    For something to even approach becoming a cliché there'd have to be a lot of that particular something done in exactly that particular way. So please do give a nice long list of games exactly like Kingdom Come Deliverence and Baldur's Gate 3, because clearly everyone must've missed them.

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    • M [email protected]

      You are all over this thread. We get it, you dont like medievil fantasy.... clearly not a popular opinion.

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      wrote on last edited by
      #140

      Exactly.

      K 1 Reply Last reply
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      • P [email protected]

        I've had cyberpunk since launch and the only thing that has improved is stability. The game is still a hodgepodge of half baked RPG systems, most of which aren't even necessary to interact with. No amount of polish can change the fact that it's a turd underneath.

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        wrote on last edited by
        #141

        I found a combat mod completely changed the game for me. By making it brutally damaging instead of so bullet spongy and deleveling it, it simplifies all that crap away. Perks and guns are for play styles, and it lets one enjoy the game instead of worrying about them.

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        • P [email protected]

          Morrowind is over 20 years old, and there hasn't been a FO game with compelling plot lines since New Vegas. You are living in the past.

          B This user is from outside of this forum
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          wrote on last edited by
          #142

          They have some good main quest writing, sure, but I feel like the nostalgia glasses factor is big, especially with NV.

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          • ashtear@lemm.eeA [email protected]
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            wrote on last edited by
            #143

            People understandably love to hate Oblivion and Fallout 3, but I feel the side quest writing had heart, like groups of devs got to go wild within their own little dungeons. Their exploitable mechanics were kinda endearing.

            …And I didn’t get that from Starfield? I really tried to overlook the nostalgia factor, but all the writing felt… corporate. I abandoned it early and tried to see what I was missing on YouTube, but didn’t get it?

            If you want a big walking sandbox in that vein, I feel like No Man's Sky would scratch the itch far better, no?

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            • B [email protected]

              The article totally misses the big intervening step between Skyrim/old Bioware and the failure of Starfield/Dragon Age: CDProjectRED.

              While those studios largely just made "more of the same", CDPR made Witcher 3 and then Cyberpunk 2077. Both games are way better narrative experiences and pushed RPG forward. Starfield looks very dated in comparison to both, and Dragon Age failed to capture to magic. Baldur's Gate 3 and Kingdom Come: Deliverance 2 are successes because they also bring strong narratives and emotional connections to the stories.

              Starfield would have been huge if it had been released soon after Skyrim. But now it just looks old fashioned, and I think the "wide as an ocean, as deep as a puddle" analogy is good for Starfield. Meanwhile Witcher 3 - which is 10 years old! - has quests and storylines with choices and emotional impact. BG3 and KC:D2 are heirs to Witcher 3.

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              wrote on last edited by
              #144

              People like to write off CP2077, which is such a shame.

              …And maybe this makes me a black sheep, but I bounced off Witcher 2/3? I dunno, I just didn’t like the combat and lore, and ended up watching some of the interesting quests on YouTube.

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              • ? Guest

                I find it bizarre that people think Starfield isn't "weird and ambitious". Starfield is absolutely weird and ambitious, that's why people didn't like it, it tried to do something new and that something new turned out to not be fun.

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                wrote on last edited by
                #145

                I disagree, if anything I think Starfield was Bethesda not going far enough.

                They created a new setting and added a couple of new mechanics, but they cradled it in the same tired formula that they have been doing for decades.

                I had hoped that since it was a new IP, this would be the moment they would take a chance and try something new. Try a new approach to quest design and world building, don't just make the game bigger but make the experience in it more varied with more interesting interactions. Instead it felt like new coat of paint on an old house and when they got called out on it, they became defensive.

                I broke my heart when they said the lesson they learned was to stick to the same formula and when they tried to do it with Shattered Space, people hated it even more.

                I hate to say it but it seems like Bethesda already peaked.

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                • A [email protected]

                  But BioWare games used to be the top tier gaming company standard for excellence. Bethesda used to release amazingly ambitious titles that were unmatched (albeit buggy!).

                  Greed outweighs the love of games.

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                  wrote on last edited by
                  #146

                  When do you think that stopped though?

                  There’s a lot of love for Skyrim, but I feel like there was already deterioration in the side quest writing, even strictly looking at Oblivion/FO3, not Morrowind.

                  As for BioWare, even ME3 was starting to show some cracks, even if you set the ending aside. And I loved Mass Effect to death. Heck, I'm even a bigger Andromeda fan than most.

                  …Point being I think we clung to BioWare/Bethesda even when the signs of deoxygenation were there.

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                  • ? Guest

                    Personally I just want another RtwP CRPG.

                    I loved PoE1, didn't care much about PoE2, and will probably care less about Avowed. There's something magical about a map full of tiles that aren't revealed immediately compared to a world map that you can immediately tell how much has been explored.

                    Same thing for BG3. I love Larian (been a Kickstarter backer since the original D:OS days, been playing almost every one of their games on release day since Dragon Commander) and BG3's a great RPG, but it doesn't feel like a good BG game. BG2 gave an immediate sense of "I have no idea where to go so I can do whatever I want". BG3 is always nudging you to uncover the map and clear all the quests.

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                    wrote on last edited by
                    #147

                    Personally I just want another RtwP CRPG.

                    How do you feel about Torment: Tides of Numenera?

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                    • T [email protected]

                      Should I buy Baldurs Gate 3, its extremely expensive still.

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                      wrote on last edited by
                      #148

                      It’s polished and undoubtedly one of the best games of all time.

                      My only gripe is that I find the pause-based combat lengthy, though not bad.

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                      • X [email protected]

                        "Evil is Evil. Lesser, greater, middling… Makes no difference. The degree is arbitary. The definition’s blurred. If I’m to choose between one evil and another… I’d rather not choose at all!"

                        Greedy CEOs, MAGA supporters, Islamists, Nazis, Tankies, all the same. If all of those people stopped existing tomorrow, then the world would undoubtably be a better place. I'm ready to die on that hill!

                        ? Offline
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                        wrote on last edited by
                        #149

                        But is it even evil? Like there were contracts involved with terms and conditions. Its not like some guy with a handle bar mustash just swiped the IP and walked away. Someone agreed to the contract that resulted in the loss of their company/IP and if they didn't read it or consult with legal lawyer who's bad guy?

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                        • ? Guest

                          Exactly.

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                          wrote on last edited by
                          #150

                          Maybe KCD2 is for you then, it got rid of the fantasy part and has historic figures in it instead.

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                          • underpantsweevil@lemmy.worldU [email protected]

                            The joke of these games is that they aren't notably more weird than titles Bethesda and Bioware were famous for turning out. Hard to get more weird than Fallout's more esoteric vaults or Morrowind's bizarre cults and exotic cultures.

                            BG3/KC:D have been, if anything, a direct successors to the old classics. They're faithfully propagating the ideas these old titles represented in a way the new studios are unable to reproduce.

                            ultrafastsloth@lemmy.worldU This user is from outside of this forum
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                            wrote on last edited by
                            #151

                            Just finished Disco Elysium few days ago, watched the credits roll from start to finish to see all the great people working on it, such a great game…now I am sad for what happened to them, I didnt know that

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                            • S [email protected]

                              I can tell you haven't booted the game up recently because they completely redid the perk system and cyberware not too long ago.

                              CDPR has been atoning for the sin that was their failed launch for years. In my opinion, the game is a good game now.

                              P This user is from outside of this forum
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                              wrote on last edited by
                              #152

                              That was over a year ago and I have. It's a bandaid on a dumpster.

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                              • C [email protected]

                                They are literally sequels. 2 and 3. That removes any chance of them being unexpected now doesn't it you dunce.

                                Ambitious, sure; if your definition of ambitious is delivering a complete game at release.

                                Weird? If you think these games are weird I'll absolutely punish your eyeballs with just some stuff on steam that will leave these two games looking absolutely mainstream.

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                                wrote on last edited by
                                #153

                                I’ll absolutely punish your eyeballs with just some stuff on steam that will leave these two games looking absolutely mainstream.

                                Genuinely curious since that sounds interesting. What games are these?

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                                • B [email protected]

                                  People understandably love to hate Oblivion and Fallout 3, but I feel the side quest writing had heart, like groups of devs got to go wild within their own little dungeons. Their exploitable mechanics were kinda endearing.

                                  …And I didn’t get that from Starfield? I really tried to overlook the nostalgia factor, but all the writing felt… corporate. I abandoned it early and tried to see what I was missing on YouTube, but didn’t get it?

                                  If you want a big walking sandbox in that vein, I feel like No Man's Sky would scratch the itch far better, no?

                                  C This user is from outside of this forum
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                                  wrote on last edited by
                                  #154

                                  I got Cyberpunk in December and KCD2 in February. At this point I’m convinced I’ve spoiled the entire RPG genre for myself for the next decade. I can’t imagine playing 2 great games back to back like that again.

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                                  • T [email protected]

                                    Is it insanely good, like Factorio level polish, or was it just hyped due to recency bias?

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                                    wrote on last edited by
                                    #155

                                    It's not bad but I personally couldn't get into it, too much dnd.

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                                    • N [email protected]

                                      None of what you listed is "new". Also, Morrowind wasn't actually "strange" in the slightest. Plenty of fantasy RPGs had elements of sci-fi and weird bug shit (see: Wizardry and even Might and Magic) and the "you can screw up the main quest" was similarly common at the time. Planescape I'll give you.

                                      Which is also true here. BG3 is not "strange", It is literally the third Baldurs Gate game and continues most of the same themes and concepts. Yeah, it is a whole lot more gay but even that is not out of the ordinary for CRPGs at this point and had been pushed by companies like Larian, Obsidian, and Owlcat. Hell, the Mass Effects and Dragon Ages deserve a LOT of props for how horny and gay they were and normalizing the idea of picking the right dialogue options for a sexy card cutscene (also see CD Projekt Red).

                                      And KCD2 is one of the most bog standard power fantasy games out there.

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                                      wrote on last edited by
                                      #156

                                      Yeah, it is a whole lot more gay but even that is not out of the ordinary for CRPGs at this point and had been pushed by companies like Larian, Obsidian, and Owlcat. Hell, the Mass Effects and Dragon Ages deserve a LOT of props for how horny and gay they were and normalizing the idea of picking the right dialogue options for a sexy card cutscene (also see CD Projekt Red).

                                      Haven't played BG3 yet, but I'm interested to read this because I've noticed a lot of discussion seems to be about romancing characters, and I don't remember that being a prominent feature in the first two. That said, I was a kid, so maybe that just went over my head at the time. Or is that something that Larian brought in from their other games?

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                                      • P [email protected]

                                        shut your whore mouth about faerun

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                                        wrote on last edited by
                                        #157

                                        I want an Eberron game

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                                        • ? Guest

                                          Yeah, it is a whole lot more gay but even that is not out of the ordinary for CRPGs at this point and had been pushed by companies like Larian, Obsidian, and Owlcat. Hell, the Mass Effects and Dragon Ages deserve a LOT of props for how horny and gay they were and normalizing the idea of picking the right dialogue options for a sexy card cutscene (also see CD Projekt Red).

                                          Haven't played BG3 yet, but I'm interested to read this because I've noticed a lot of discussion seems to be about romancing characters, and I don't remember that being a prominent feature in the first two. That said, I was a kid, so maybe that just went over my head at the time. Or is that something that Larian brought in from their other games?

                                          N This user is from outside of this forum
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                                          wrote on last edited by
                                          #158

                                          There were no sex cards, but if memory serves you could "romance" Jaheira (while effectively standing on the still warm corpse of her husband), Aerie (I remember that being kind of fucked but it has been 20 years), Viconia, and one of the boring dudes.

                                          The "romances" weren't particularly well written but... they honestly aren't much better these days. We mostly just, as a culture, have moved on from needing everything to be a storybook romance and understanding that sometimes you just need a bang. Which makes "romance" in games a hell of a lot easier.

                                          But also, since BG2 (well, NWN), Bioware have basically made their entire thing "romance options" and so forth. Similar to how Obsidian and Owlcat decided the real culture war was Turn Based versus Real Time With Pause. And Larian realized that we could do all the environmental nonsense that was originally only an option for tabletop games with GMs who didn't know why you were asking when it last rained.

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