choas
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- "Can you make the player be able to summon a monster from the fifth dimension?" "Yes ok ez lol"
- "Can you make the player able to exist in the world without having it fall though the ground?" "You are asking too much mate"
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There's an XKCD comic for that.
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- "Can you make the player be able to summon a monster from the fifth dimension?" "Yes ok ez lol"
- "Can you make the player able to exist in the world without having it fall though the ground?" "You are asking too much mate"
Player: Can you make it so that a 3 inch drop won't kill me?
DayZ Standalone dev: .........
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There's an XKCD comic for that.
This comic is so old, that both should be rather easy now
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This comic is so old, that both should be rather easy now
She did get her research team after all
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The logical answer is that too many Computer Science majors loved Silver Age comic books.
The Martian Manhunter was stronger than superman, but couldn't handle fire. Green Lantern was similarly godlike, but was unable to control anything colored yellow.
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This comic is so old, that both should be rather easy now
only because people never stopped asking it to be able to id birds.
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This comic is so old, that both should be rather easy now
Oh, yeah, the specific example listed was solved within roughly a month of the comic being posted. But the idea still applies, as seen with the twitter post above.
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This comic is so old, that both should be rather easy now
Well, sure, with an image classifier, the bird identification is doable. I'm sure I could implement that if I went looking for some open source thingamabob that does that. But it's still not something I could actually understand. That part definitely hasn't changed over the years.
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This post did not contain any content.wrote on last edited by [email protected]
Well yeah, we have a character model for the giant demon and the giant demon has a huge use case.
A scarf? That's a model extension. Either you're asking me to create a whole new character with a scarf baked into the mesh that will deform weirdly as the character moves, or you're asking me to implement an accessory-anchor system all for the sake of a scarf (albeit other accessories might use this new framework) which will then need a physics/cloth sim to even look half good.
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This comic is so old, that both should be rather easy now
Can't wait for the Disney live action movie remake of XKDC comics!
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There is only one rule. It's much easier to add new things than to change existing things
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I worked at a company that made IoT stuff (which is an increasingly archaic term). The web team was pitching using a third party tool called ThingSpace to view and manage the things. The web dev said ThingSpace could do all these amazing things automatically. The manager said βcan we change the color of the background?β The web dev said ββ¦. no.β
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Well, does the giant demon also have to be able to equip the scarf?
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Player: Can you make it so that a 3 inch drop won't kill me?
DayZ Standalone dev: .........
Oof, this reminds me of a personal experience.
Me: Oh this grapple system is easy, we'll just push the player's vector towards the destination vector.
Game: Oh but there's a small object in the way that cannot be moved. This will make an immense amount of collision data per tick.
Me: Can't we just ignore-
Game:
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Well yeah, we have a character model for the giant demon and the giant demon has a huge use case.
A scarf? That's a model extension. Either you're asking me to create a whole new character with a scarf baked into the mesh that will deform weirdly as the character moves, or you're asking me to implement an accessory-anchor system all for the sake of a scarf (albeit other accessories might use this new framework) which will then need a physics/cloth sim to even look half good.
You could import fabric physics and just have it lie there, but that's going to be a bigger hit on performance than you possibly can imagine and it will move weirdly (in large part becomes we're not modeling wind, just fabric in a vacuum) and the model features it will lie on top of won't deform accurately from the simulated weight, etc...
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You could import fabric physics and just have it lie there, but that's going to be a bigger hit on performance than you possibly can imagine and it will move weirdly (in large part becomes we're not modeling wind, just fabric in a vacuum) and the model features it will lie on top of won't deform accurately from the simulated weight, etc...
Feature requests never account for the performance hit.
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This post did not contain any content.wrote on last edited by [email protected]
Always have to remind myself of this when managers ask me if something could be done. If it's easy, I naturally get a little annoyed that they're even asking. But knowing that is my job, not theirs, and it's good that they ask. There's lots of places where they assume and things go badly.