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choas

Scheduled Pinned Locked Moved Programmer Humor
programmerhumor
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  • deceptichum@quokk.auD [email protected]
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    wrote on last edited by
    #8

    The logical answer is that too many Computer Science majors loved Silver Age comic books.

    The Martian Manhunter was stronger than superman, but couldn't handle fire. Green Lantern was similarly godlike, but was unable to control anything colored yellow.

    1 Reply Last reply
    5
    • tja@sh.itjust.worksT [email protected]

      This comic is so old, that both should be rather easy now

      T This user is from outside of this forum
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      wrote on last edited by
      #9

      only because people never stopped asking it to be able to id birds.

      1 Reply Last reply
      19
      • tja@sh.itjust.worksT [email protected]

        This comic is so old, that both should be rather easy now

        susaga@sh.itjust.worksS This user is from outside of this forum
        susaga@sh.itjust.worksS This user is from outside of this forum
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        wrote on last edited by
        #10

        Oh, yeah, the specific example listed was solved within roughly a month of the comic being posted. But the idea still applies, as seen with the twitter post above.

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        44
        • tja@sh.itjust.worksT [email protected]

          This comic is so old, that both should be rather easy now

          U This user is from outside of this forum
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          wrote on last edited by
          #11

          Well, sure, with an image classifier, the bird identification is doable. I'm sure I could implement that if I went looking for some open source thingamabob that does that. But it's still not something I could actually understand. That part definitely hasn't changed over the years.

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          23
          • deceptichum@quokk.auD [email protected]
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            tetris11@feddit.ukT This user is from outside of this forum
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            wrote on last edited by [email protected]
            #12

            Well yeah, we have a character model for the giant demon and the giant demon has a huge use case.

            A scarf? That's a model extension. Either you're asking me to create a whole new character with a scarf baked into the mesh that will deform weirdly as the character moves, or you're asking me to implement an accessory-anchor system all for the sake of a scarf (albeit other accessories might use this new framework) which will then need a physics/cloth sim to even look half good.

            N H P 3 Replies Last reply
            80
            • tja@sh.itjust.worksT [email protected]

              This comic is so old, that both should be rather easy now

              S This user is from outside of this forum
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              wrote on last edited by
              #13

              Can't wait for the Disney live action movie remake of XKDC comics!

              openstars@piefed.socialO 1 Reply Last reply
              6
              • deceptichum@quokk.auD [email protected]
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                wrote on last edited by
                #14

                There is only one rule. It's much easier to add new things than to change existing things

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                5
                • deceptichum@quokk.auD [email protected]
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                  wrote on last edited by
                  #15

                  I worked at a company that made IoT stuff (which is an increasingly archaic term). The web team was pitching using a third party tool called ThingSpace to view and manage the things. The web dev said ThingSpace could do all these amazing things automatically. The manager said “can we change the color of the background?” The web dev said “…. no.”

                  zea_64@lemmy.blahaj.zoneZ 1 Reply Last reply
                  15
                  • deceptichum@quokk.auD [email protected]
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                    wrote on last edited by
                    #16

                    Well, does the giant demon also have to be able to equip the scarf?

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                    4
                    • B [email protected]

                      Player: Can you make it so that a 3 inch drop won't kill me?

                      DayZ Standalone dev: .........

                      J This user is from outside of this forum
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                      wrote on last edited by
                      #17

                      Oof, this reminds me of a personal experience.

                      Me: Oh this grapple system is easy, we'll just push the player's vector towards the destination vector.

                      Game: Oh but there's a small object in the way that cannot be moved. This will make an immense amount of collision data per tick.

                      Me: Can't we just ignore-

                      Game:

                      S 1 Reply Last reply
                      6
                      • tetris11@feddit.ukT [email protected]

                        Well yeah, we have a character model for the giant demon and the giant demon has a huge use case.

                        A scarf? That's a model extension. Either you're asking me to create a whole new character with a scarf baked into the mesh that will deform weirdly as the character moves, or you're asking me to implement an accessory-anchor system all for the sake of a scarf (albeit other accessories might use this new framework) which will then need a physics/cloth sim to even look half good.

                        N This user is from outside of this forum
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                        wrote on last edited by
                        #18

                        You could import fabric physics and just have it lie there, but that's going to be a bigger hit on performance than you possibly can imagine and it will move weirdly (in large part becomes we're not modeling wind, just fabric in a vacuum) and the model features it will lie on top of won't deform accurately from the simulated weight, etc...

                        N 1 Reply Last reply
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                        • N [email protected]

                          You could import fabric physics and just have it lie there, but that's going to be a bigger hit on performance than you possibly can imagine and it will move weirdly (in large part becomes we're not modeling wind, just fabric in a vacuum) and the model features it will lie on top of won't deform accurately from the simulated weight, etc...

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                          wrote on last edited by
                          #19

                          Feature requests never account for the performance hit.

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                          7
                          • deceptichum@quokk.auD [email protected]
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                            wrote on last edited by [email protected]
                            #20

                            Always have to remind myself of this when managers ask me if something could be done. If it's easy, I naturally get a little annoyed that they're even asking. But knowing that is my job, not theirs, and it's good that they ask. There's lots of places where they assume and things go badly.

                            F B P 3 Replies Last reply
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                            • deceptichum@quokk.auD [email protected]
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                              nokturne213@sopuli.xyzN This user is from outside of this forum
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                              wrote on last edited by
                              #21

                              I just want a game that lets my avatar be left handed.

                              B S W buboscandiacus@mander.xyzB F 5 Replies Last reply
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                              • nokturne213@sopuli.xyzN [email protected]

                                I just want a game that lets my avatar be left handed.

                                B This user is from outside of this forum
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                                wrote on last edited by
                                #22

                                minecraft allows left-handedness ever since they added the off-hand mechanic

                                P 1 Reply Last reply
                                1
                                • deceptichum@quokk.auD [email protected]
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                                  wrote on last edited by
                                  #23

                                  The scarf in Shinobi was such a revelation when it came out

                                  https://en.wikipedia.org/wiki/Shinobi_(2002_video_game)

                                  B 1 Reply Last reply
                                  8
                                  • R [email protected]

                                    I worked at a company that made IoT stuff (which is an increasingly archaic term). The web team was pitching using a third party tool called ThingSpace to view and manage the things. The web dev said ThingSpace could do all these amazing things automatically. The manager said “can we change the color of the background?” The web dev said “…. no.”

                                    zea_64@lemmy.blahaj.zoneZ This user is from outside of this forum
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                                    [email protected]
                                    wrote on last edited by
                                    #24
                                    body {
                                        background-color: pink!important;
                                    }
                                    
                                    R 1 Reply Last reply
                                    2
                                    • deceptichum@quokk.auD [email protected]
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                                      bappity@lemmy.worldB This user is from outside of this forum
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                                      wrote on last edited by [email protected]
                                      #25

                                      what if you wanted a scarf, but god said

                                      Traceback (most recent call last):
                                        File "you.py", line 1, in <module>
                                          scarf()
                                      NameError: name 'scarf' is not defined
                                      
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                                      4
                                      • deceptichum@quokk.auD [email protected]
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                                        wrote on last edited by
                                        #26

                                        Game director : we’re gonna add interact-able doors with proper door opening animations for the characters

                                        The game designers:

                                        The programmers and artists:

                                        The producers:

                                        L M D T P 5 Replies Last reply
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                                        • zea_64@lemmy.blahaj.zoneZ [email protected]
                                          body {
                                              background-color: pink!important;
                                          }
                                          
                                          R This user is from outside of this forum
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                                          wrote on last edited by
                                          #27

                                          I didn’t say they were very good web devs.

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