What are your favorite games that you never see mentioned anywhere?
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Dark messiah of might and magic
Might and Magic anything beyond Heros of Might and Magic 3 is rarely if ever talked about. Although it was an awesome series.
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Star Wars Galactic Battlegrounds.
Basically AoE2 with a Star Wars skin and a few new unit/building types. I must have put thousands of hours into this game in my lifetime and I still play it occasionally.
You know what is deservedly never talked about? Star Wars Force Commander. Another RTS but this time it sucked ass.
Had a killer soundtrack though. https://youtu.be/yCU_6IFc9t0
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Hmm. I don't know if they'd stand the test of time, but a few older games I enjoyed a lot back in the day that aren't going to show up much of anywhere due to age:
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Loony Labyrinth, a 2D video pinball game for the Mac and Windows by Little Wing Software. I've played huge numbers of tables on newer and more sophisticated engines, but that table kept me coming back for more hours of gameplay than any later ones. Not on GOG or Steam, though Little Wing sells copies directly.
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Flying Nightmares, or AV-8B Harrier Assault. Untextured polygon flight sim where you're operating off a US amphibious assault force; probably one of the few games kind of like Carrier Command 2 that I can think of in that you can also control other of your forces (though Flying Nightmares focuses on operating the Harriers, and Carrier Command 2 the amphibious assault ship). Doesn't look like GOG or Steam have them.
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Eufloria. Steam link for an HD re-release. One of those "real-time 4X" games, but using plants and seeds and minimalistic graphics.
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Hostile Waters: Antaeus Rising. A spiritual successor to Carrier Command. One has an amphibious assault ship, can construct autonomous vehicles and move your ship around. Unlike Carrier Command 2, this is a single-player game. Wish that someone would make a more single-player-oriented Carrier Command 2. The graphics haven't really kept up with the time, and it tends to encourage exploiting the AI's weaknesses, but I've had a lot of fun with it.
It's not exactly unknown within its niche, but because it is niche, Rule the Waves 3, a game that simulates naval fleet command and development.
EDIT: Oh, here's an oddball, not quite as old game: Ghost Master. One acquires and upgrades different types of ghosts, then places them and uses their abilities to scare humans away from a location. Nothing else very similar to it out there that I'm aware of.
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Chewy: Esc from F5
A funny little German point and click adventure about a little pink alien landing on earth and trying to get back to space, I think. I should play it again. I think by now it even has ScummVM support.
A little better known is Simon the Sorcerer. But it was kind of overshadowed by Monkey Island.
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Earthworm Jim
Atomic Robokid (Genesis)
Tempest (Atari 2600 version)
Ghosts and Goblins (NES)
The game where it's a rich guy that sends a trained assassin out onto a island with nothing and hunts him for 24 hours, and if the assassin kills the rich guy he gets his freedom and like $20K.
Rock n Roll Racing (SNES)
Beyond All Reason/Planetary Annihilation
Rock n Roll Racing
That was notable for having a pretty good soundtrack for the SNES:
https://www.youtube.com/watch?v=ngua3njzHBY&list=PLXtoniNoeLvpgFcFnhfzi2SxEAI4jyIZr
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Dark messiah of might and magic
wrote last edited by [email protected]I was gonna post this too... Amazing game, combat mechanics in modern games still haven't caught up. Also that ice spell makes the game.
Literally every battle mechanic in that game was top notch. Think linear single player Mordhau with spells and your character has demon strength.
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I was gonna post this too... Amazing game, combat mechanics in modern games still haven't caught up. Also that ice spell makes the game.
Literally every battle mechanic in that game was top notch. Think linear single player Mordhau with spells and your character has demon strength.
Came here to post the same! It’s fantastic!
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Hi-Fi Rush deserves way more recognition!
Both story and gameplay are perfect. DMC meets DDR!Just a great time all around once you get into the flow of things.
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Geometry Wars Retro Evolved is the best arcade style game in existence.
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The Longest Journey. It’s one of the best adventure games ever made, and has one of the best stories in interactive storytelling.
Sacrifice. An old Interplay title where you are a sorcerer in service to a god. You summon armies of creatures and cast world-altering spells using the souls of creatures you’ve sacrificed to your god.
Nice, came here to mention Sacrifice! A remake would go so hard, but I don't think it'll ever happen.
TLJ is also solid.
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Blast Corps
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Syndicate Wars.
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I don't see people talk about the Katamari Damacy games very much which is a shame because I think they're delightful! I also wish more people talked about Cattails (especially the sequel, Cattails: Wildwood Story), these games deserve more love imo haha
One of the greatest games of all time from a design and gameplay perspective. There's a reason it's in the MoMA. The soundtrack is an all-timer as well.
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That 94% score doesn't surprise me at all. Ugh, I wish I had more time to dedicate to gaming.
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I love the little known MMO Dofus. Ive been playing it on and if for almost 20 years now. Lots of very different classes, gathering and manufacturing, and a very lovely art style. The combat is grid & turn based, kind-of like Final Fantasy tactics.
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During lockdown I played ECHO, which had been in my backlog for a few years after a stray recommendation I saw on MetaFilter. It was a surprisingly tight integration of beautiful and intriguing environmental/UI/sound design, gorgeous music, compelling yet minimalist storytelling (and voice acting), and a really strong gameplay loop of stealth, puzzle-solving, and the occasional panicky run-and-gun. Imagine my surprise when I read up on it after and learned it only sold a few thousand copies!
I strongly recommend playing it blind, but this trailer gives a good overview of the style and mechanics.
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Syndicate Wars.
The first Syndicate game is also awesome!
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Enderal.
I'll edit this later when I can post from my comp (mobile now) with the full pitchas promised:Basically an indie dev crew broke skyrim down to its most basic assets, then rebuilt a completely new game using them. AND IT'S SO FUCKING GOOD. Completely new lore / game universe (has nothing at all to do with elder scrolls, tamriel, etc), new voice acting, terrain, music, you name it.
Steers away from common story tropes to the point that there isn't really an antagonist in the traditional sense - but it uses concepts, emotions, philosophies, etc as the driving force for the main story line and some of the larger quest chains.
This game is an absolute passion project by the devs, which is something we don't see often now-a-days.
Note: link above is to the version that uses Skyrim SE's assets (the 2016 re-release). If you have the original version of skyrim, use this link instead. If you own a different version of Skyrim, there might be a compatible version of Enderal here: https://sureai.net/games/enderal/
Fair warning: the children NPC voice acting is even worse than the kids in Skyrim. The TAI (toggle AI) command can shut them up without breaking them.
Fair warning 2: they redid combat. The OP shit in Skyrim, like the sneaky archer build, will get your ass beat to a pulp in Enderal. Make a save when you get to the point where you can spend some talent points, experiment with a few styles, and go from there.
Fair warning 3: It's built on Skyrim's assets, which means it has all of Skyrim's problems. Step on a basket full of cabbage just right; get launched into low orbit. Quest items clipping through the floor. Bounty that refuses to go away. Shit like that. Save frequently, and don't be afraid to use the command console to do things like magic in a lost item or force a broken quest to progress to the next stage.
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During lockdown I played ECHO, which had been in my backlog for a few years after a stray recommendation I saw on MetaFilter. It was a surprisingly tight integration of beautiful and intriguing environmental/UI/sound design, gorgeous music, compelling yet minimalist storytelling (and voice acting), and a really strong gameplay loop of stealth, puzzle-solving, and the occasional panicky run-and-gun. Imagine my surprise when I read up on it after and learned it only sold a few thousand copies!
I strongly recommend playing it blind, but this trailer gives a good overview of the style and mechanics.
It's been on my wishlist for I don't even know how long
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The Witness. It might have had its moment but it feels like it's probably pretty forgotten at this point. It's a first person puzzle game where you're on an island ... and it's not Myst, Riven, or ... that other game that was a puzzle game where you were on an island? At least as far into it as I've played, it's pretty low stakes and there's very little in the way of videos or audio narration. It's spooky but in bright daylight. There's quite a lot of game there, too.