What open-world games on Steam have satisfying movement, like Arkham Knight or Spider-Man?
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maybe not quite what you're looking for but the shadow of mordor series has a liiiitle bit of that. obviously not as city-focused as arkham or spider-man.
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Oh damn, it's descended from Hulk UD? I loved that game, definitely one that was on my mind for this type of game. I'll certainly be checking this one out then.
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Ooh, I wasn't thinking of first-person games, but that does look pretty gnarly.
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Steep (snowboarding, skiing, paragliding, wingsuiting) and Red Dead Redemption 2 (fast travel is an option, but come on, enjoy that ride!) are the two that I really enjoy.
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The first ones that come to mind are :
Prototype
Infamous
HulkIf you like the flow but it can work without gliding/grapple games with parkour can be up your alley like mirrors edge (catalyst is open world) or dead something (rising, island?)
I recently loved Tinykin for the same movement is fun reason, not really open world but 6-7 big worlds. Ni gliding but lots of movement flow.
Another not open world (and not third person) is Titanfall 2, loads of wallrun/jump. -
Warframe has some of the best movement in a game ever. Not exactly an MMORPG, not exactly Open World, but definitely space ninjas on crack.
Also, it can be played completely free. There is a paid currency model (platinum), but it's tradeable between players (so you can trade items and earn Platinum), and most non-cosmetic items are obtainable through gameplay.
It's been around since the early 2010s but keeps evolving and manages outperform AAA titles on the regular. If you like high fantasy sci-fi cosmic horror madness on drugs that won't be invented for another 100 centuries or so, give it a shot.
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Okay this is a little off script since it's not an open world game, but if you're only looking for satisfying movement you should take a look at Neon White. Just be warned that the writing is... on the cringier side. But that doesn't really matter in the end.
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The movement in Sunset Overdrive is amazing and I think was the base for the movement in Spiderman since it's made by the same developer. I preferred the movement in Sunset Overdrive, personally.
You have to get to the point that you get the air dash for it to be smooth and you can chain together your parkour movement across the entire city
The humour is a bit divisive/hit or miss though and the open world is a little dead by today's standards.
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The game makes you feel like a badass.
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Great choice with Steep. Very underrated still
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Ah, maybe that's the missing ingredient. Pretty sure I don't have that yet. I fucked off from the main story almost immediately to go find balloons and such.
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There's so much I want to like about Warframe, but last time I tried it I couldn't get any sense of what a new player's supposed to do to start progressing, or to get the story in a comprehensible way. The build timers also made me sad. I got all the parts, just give me the Rhino.
Still though, "We All Lift Together" is a certified banger.
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Not all open world, but:
- Dying Light 1 has a really fun parkour movement system (haven't played Dying Light 2)
- Ghostrunner, also kind of parkour-based, really gets you into a flow state once you get the hang of the movement
- Vanquish is always pretty satisfying IMO, both movement and combat
- Jet Set Radio or its spiritual successor, Bomb Rush Cyberfunk (different dev, same idea) are really fun, especially with friends
- The remake of Tony Hawk's Pro Skater 1+2 is pretty damn good
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Loved Steep and have tons of hours on it. However, my issue with it is that it is a purchase for a single playthrough: there's no way to start over. I didn't play in years, mostly forgot how to play and would like to have a few tutorials, rediscover the open world again, etc.
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I saw that one thrown around when I was searching before. I wouldn't really be playing it for the story, but as long as the story's there, should I be familiar with the first two?
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Why not go to the original? Mirror's Edge (2008) has still probably the best first person movement of any game. Unlike it's sequel, It's not an open world, but many cited it as a plus, since the levels still feel free but very well designed asking you to sprint through - and nearly the whole game you just run and climb with very few interruptions.
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Fair point. I've played it on and off for years now, and I still have no fucking clue where the game wants me to go (although it's a lot better now than it used to be). The storyline is... complex to say the least, and the game doesn't do much to drive you an particular direction. Progression is also lateral, not vertical, so while you have a wide variety of options and directions to explore, they can be shallow and overwhelming at the same time.
On the plus side of that, every time I come back, it's like a new game, but with the same combat / movement that got me addicted back when it was nothing but grind.