Monster Hunter Wilds: First Impressions After the Long-Awaited Release
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Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!
The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.
Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.
But yeah, there are some downsides. Performance... oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.
Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay.
Fingers crossed Capcom rolls out some patches soon.Been enjoying the game a lot! Technical problems and multiplayer UI mess aside the game is mostly improvements or sidegrades to me.
Weapons like SnS and Greatsword feel very fluid and varied with their attacks, while some (Swaxe/CB) feel spammier than ever. You win some, lose some.
The new environments are a huge improvement on a technical level. Rocky areas look cool and the forests are beatiful. While I'm not a huge fan of the seikrets (mounts) it is clear that the environments couldn't have been designed like this without them.
Story was a bit too handholdy and a railed experience in low rank, but high ranks pacing was better. If the low rank story was a bit slower it would have been better imo.
Separating attack skills out from armour was a blunder. While it allows more lenience with weapon switching, it leaves armour sets very boring in their skills.
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Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!
The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.
Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.
But yeah, there are some downsides. Performance... oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.
Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay.
Fingers crossed Capcom rolls out some patches soon. -
Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!
The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.
Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.
But yeah, there are some downsides. Performance... oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.
Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay.
Fingers crossed Capcom rolls out some patches soon. -
Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!
The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.
Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.
But yeah, there are some downsides. Performance... oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.
Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay.
Fingers crossed Capcom rolls out some patches soon.Genuinely couldn't stand how on-rails it is. Why advertise this wide open world and then constantly restrict and limit my options to interact with it?
There's lots of positive things to say about it. The combat is, yes, perhaps more satisfying than ever. They really nailed the Monster/weapons/armor designs this time around. I feel like there's value in gathering again, something that recent titles have lost.
But it's all stained by the low-rank experience. Spending 10-12 hours behind hand-held through a series of walk and talks where I am constantly prompted to stare at the beautiful landscape piece, or the way small monsters interact, as though the game is afraid I'll miss it if I am left to my own devices, was both boring and insulting. There was a lot of decisions made to put cinematography ahead of gameplay experience here, and these decisions have genuinely made Wilds my least favorite release Monster Hunter title to date.
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Genuinely couldn't stand how on-rails it is. Why advertise this wide open world and then constantly restrict and limit my options to interact with it?
There's lots of positive things to say about it. The combat is, yes, perhaps more satisfying than ever. They really nailed the Monster/weapons/armor designs this time around. I feel like there's value in gathering again, something that recent titles have lost.
But it's all stained by the low-rank experience. Spending 10-12 hours behind hand-held through a series of walk and talks where I am constantly prompted to stare at the beautiful landscape piece, or the way small monsters interact, as though the game is afraid I'll miss it if I am left to my own devices, was both boring and insulting. There was a lot of decisions made to put cinematography ahead of gameplay experience here, and these decisions have genuinely made Wilds my least favorite release Monster Hunter title to date.
The way I see there was a 15 hour long free game that came with my purchase of Monster Hunter. It wasn't much good but I'm glad to play Monster Hunter after that.
Performance-wise, the game is bottlenecked not just by CPU and GPU but also by asset streaming. Put it on your fastest NVME drive and make sure you have enough GPU headroom for DirectStorage to do its work.
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Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!
The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.
Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.
But yeah, there are some downsides. Performance... oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.
Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay.
Fingers crossed Capcom rolls out some patches soon.I‘be really been enjoying it. It feels like it took the parts I liked best from World and Rise and refined them. The new wound mechanic feels like a refinement of IB’s tenderizing mechanic only it doesn’t annoy me.
I’m torn on the way it tells its story, though. On the one hand, I really like the story thus far, but sometimes I just want to go smack a monster in the face with my horn and not have to wait through 15+ minutes of story to get there.
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Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!
The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.
Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.
But yeah, there are some downsides. Performance... oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.
Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay.
Fingers crossed Capcom rolls out some patches soon.I think last night I hit HR38 or so, so I have played it about 40 hours.
And I will start by saying this my first Monster Hunter. I have zero old baggage or knowledge coming in (other than trying Rise for maybe an hour because it was free on PSN+ and that not clicking at all).
Performance: I fortunately have a 120hz VRR OLED, so the 40fps mode on my PS5 is pretty solid. It feels good. No, I will not be taking questions from PC zealots at this time - though I do feel bad for you guys that it sounds like there are some issues there they need to resolve. On console it's pretty solid.
The game: I'm really enjoying it. Like I said, I don't have any prior experience really coming in, so it's all new to me. And after what felt like climbing a sheer cliffside of learning curve to understand how to just play the game, I'm vibing with most all of it now. It was really hard to adjust my brain to think that Square is NOT the attack button, but rather Circle and Triangle. But once that clicked finally, I'm Charge Blading and Bug Lancing all over the place. It's fun.
I've read some complaints here and there about the wound system, but I like it. I like doing cool moves in the middle of a fight for big damage.
The worst part of the game is playing with others. Once you get it working it's fun to play with friends. But just getting to that point is awful. I'm reminded of that meme of the three dragon heads where the two, serious ones on the left are the graphics and gameplay, and the derpy one on the right is multiplayer. I shouldn't have to look up online how to do what I'd assume is a simple thing: play with my friends. No one knows what a lobby is versus a link party versus an environment link party versus a squad...It's all too much shit up front to learn and untangle. It took my brothers and I about an hour to set up a game the first time we tried. It's madness.
But overall, I'm still enjoying this game. I don't care that it's "easier" like I hear from some people. It's fun. My sword and shield turns into a chainsaw. I'm having a good time.
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Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!
The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.
Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.
But yeah, there are some downsides. Performance... oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.
Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay.
Fingers crossed Capcom rolls out some patches soon.I'm enjoying the game but I only play with friends. After the initial hours spent figuring out how to play together (of which there are still a myriad of issues and hurdles - a true Monster Hunter staple), we've been having a lot of fun together.
I'm no Monster Hunter vet or anything like that. I've played previous Monster Hunters, but Wilds is the first I've played until credits rolled.
I knew what to expect going into it. I knew not to expect seamless coop play. Don't not expect any captivating story (I skip most of the dialogue, and don't really know why I'm killing the monsters half of the time). Do expect a convoluted inventory system and interface.
Really, all I'm here for is to slay monsters with friends and occasionally scroll through a bad inventory list, applying a few wrong potions or antidotes before finding the right one.
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The way I see there was a 15 hour long free game that came with my purchase of Monster Hunter. It wasn't much good but I'm glad to play Monster Hunter after that.
Performance-wise, the game is bottlenecked not just by CPU and GPU but also by asset streaming. Put it on your fastest NVME drive and make sure you have enough GPU headroom for DirectStorage to do its work.
Oh I don't have any performance issues. My 3070ti has no issue holding 120 fps (with frame Gen on, mind you). Game plays perfectly.
And I'd be more forgiving of the "15 hour long free game," but it ate a part of the game I enjoy, made playing that part of the game with friends challenging to the point of feeling not worth it, and it's required before I am allowed to enjoy the game I actually paid for. Those 15 hours - well, 12 for me - were more valuable to me than the price I paid for the game. 15 hours of work is well into the several hundreds of dollars space. But I already paid over $100 CAD once taxes were in. Why do I also have to give it my time?
Again, great game, worst on-boot Monster Hunter. And that's saying something, considering World doesn't let you hold a weapon for the first hour.
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Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!
The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.
Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.
But yeah, there are some downsides. Performance... oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.
Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay.
Fingers crossed Capcom rolls out some patches soon.ADHD review: The best "beginner" MH game
75h on record finished all the main and side mission.
The game is extremely convenient in its gameplay loop, auto ride your yoshi to the monster and kick its butt, doesn't matter what weapon you're using. Everything is good, yet you still get rewarded for exploitating elemental/status weaknesses.
Very fun with friends. Performance gets better the longer you play.In long: This entry into the series has been the easiest and most fun, but the downside is with that convenience MH is starting to lose its identity as a hunting game. Its less (to none) about tracking a monster setting a trap and hunting it and more about hacking and slashing away until said monster stops moving.
The Story - While the combat is pure hype and adrenaline the story telling is like a direct infusion of melatonin. Bogging the first 10~ hours of the game down.
(Don't get me wrong this isn't a "after 10 hours the game gets good" kinda deal, the game is instantly good just the story is pesky.)The Performance - Luckily the first title update is planned to be released in 3 days bringing with it massive performance updates (namely the VRAM optimizations), and while this can of worms is way way waaaay to complicated to get into detail now, it's still very much rough around the edges dipping from 60~30 FPS but the game isn't "unplayable" per-say. Someone smarter then me can probably figure this out and explain it better, but as someone who uses a "unsupported" platform (Linux) and has only been doing pretty much plug and play without tinkering I still think that the game is worth playing for its asking price.
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