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  3. Unciv (open-source android/desktop 4x game) 4.17 release!

Unciv (open-source android/desktop 4x game) 4.17 release!

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  • artisian@lemmy.worldA This user is from outside of this forum
    artisian@lemmy.worldA This user is from outside of this forum
    [email protected]
    wrote last edited by [email protected]
    #1
    This post did not contain any content.
    fossilesque@mander.xyzF D S kaosof@lemmy.worldK T 8 Replies Last reply
    128
    • artisian@lemmy.worldA [email protected]
      This post did not contain any content.
      fossilesque@mander.xyzF This user is from outside of this forum
      fossilesque@mander.xyzF This user is from outside of this forum
      [email protected]
      wrote last edited by
      #2

      This game and Cities Skylines... I've banned myself from them lest I become a complete goblin.

      S P 2 Replies Last reply
      9
      • artisian@lemmy.worldA [email protected]
        This post did not contain any content.
        D This user is from outside of this forum
        D This user is from outside of this forum
        [email protected]
        wrote last edited by [email protected]
        #3

        I was looking for the changes - I hope I found them at the right place:

        
        Resolves  - Fix ancient ruins not spawning as much as they should
        
        Maybe fix Android dev console - will require testing
        
        Fixed Happiness being found as a global stat
        
        Resolves  - trigger conditionals are a superset not global uniques
        
        "Unowned" capitalized for consistency, whoops
        
        Added "unowned" tileFilter for 
        
        
        
        By SomeTroglodyte:
        
        - Move parsing of localized numbers to UncivTextField 
        
        - Better Validation of Nation colors 
        
        - Avoid List.removeFirst() not being available on Android API 21..34 levels 
        
        - Minor Unique documentation improvements 
        
        - Fix doc writer escaping 
        
        
        By RobLoach:
        
        - When capturing settlers, fix finding the Worker units with conditionals 
        
        - Add ability to remove policies with ModOptions 
        

        EDIT: Lol, how the heck do I remove colour highlighting if I want to keep the code style otherwise?

        1 Reply Last reply
        5
        • artisian@lemmy.worldA [email protected]
          This post did not contain any content.
          S This user is from outside of this forum
          S This user is from outside of this forum
          [email protected]
          wrote last edited by
          #4

          Unciv, not Uniciv. For search result purposes do you want to fix that typo?

          artisian@lemmy.worldA 1 Reply Last reply
          17
          • artisian@lemmy.worldA [email protected]
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            kaosof@lemmy.worldK This user is from outside of this forum
            kaosof@lemmy.worldK This user is from outside of this forum
            [email protected]
            wrote last edited by
            #5

            Did not know this was a thing, thanks for the heads up!

            1 Reply Last reply
            3
            • artisian@lemmy.worldA [email protected]
              This post did not contain any content.
              T This user is from outside of this forum
              T This user is from outside of this forum
              [email protected]
              wrote last edited by
              #6

              First time I'm hearing about this; looks great!

              1 Reply Last reply
              3
              • fossilesque@mander.xyzF [email protected]

                This game and Cities Skylines... I've banned myself from them lest I become a complete goblin.

                S This user is from outside of this forum
                S This user is from outside of this forum
                [email protected]
                wrote last edited by
                #7

                Be the goblin you were destined to be

                jeffool@lemmy.worldJ 1 Reply Last reply
                3
                • S [email protected]

                  Unciv, not Uniciv. For search result purposes do you want to fix that typo?

                  artisian@lemmy.worldA This user is from outside of this forum
                  artisian@lemmy.worldA This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #8

                  Thank you!

                  1 Reply Last reply
                  3
                  • fossilesque@mander.xyzF [email protected]

                    This game and Cities Skylines... I've banned myself from them lest I become a complete goblin.

                    P This user is from outside of this forum
                    P This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #9

                    If we ever get a proper open source version of a city skyline like game...I need a sabbatical or early retirement.

                    1 Reply Last reply
                    3
                    • artisian@lemmy.worldA [email protected]
                      This post did not contain any content.
                      K This user is from outside of this forum
                      K This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #10

                      Super fun game. I just wish it was easier to win in non-combat ways

                      artisian@lemmy.worldA 1 Reply Last reply
                      2
                      • K [email protected]

                        Super fun game. I just wish it was easier to win in non-combat ways

                        artisian@lemmy.worldA This user is from outside of this forum
                        artisian@lemmy.worldA This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #11

                        That sounds like something easily modded; like a couple of integers somewhere. It would be cool to do (and seems vibe-code accessible if a model can hold the full script in context?)

                        E 1 Reply Last reply
                        0
                        • artisian@lemmy.worldA [email protected]

                          That sounds like something easily modded; like a couple of integers somewhere. It would be cool to do (and seems vibe-code accessible if a model can hold the full script in context?)

                          E This user is from outside of this forum
                          E This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #12

                          Vibe coding is an utterly stupid idea that just results in you not knowing how the code works.

                          artisian@lemmy.worldA 1 Reply Last reply
                          4
                          • E [email protected]

                            Vibe coding is an utterly stupid idea that just results in you not knowing how the code works.

                            artisian@lemmy.worldA This user is from outside of this forum
                            artisian@lemmy.worldA This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #13

                            Kozy asked for a different rule set; essentially changing a few numbers related to non-combat victory (shorter research times, lower policy points required, etc). Identifying these numbers in a complicated code base, especially for a non-programmer, could be very difficult. For the non-programmer, understanding how the code works isn't very important. You just need to know what to change, and perhaps make sure you don't change more.

                            I think this is exactly a case where getting a novice programming friend to make a mod would make sense. Equivalently, to vibe code.

                            D E 2 Replies Last reply
                            3
                            • artisian@lemmy.worldA [email protected]
                              This post did not contain any content.
                              L This user is from outside of this forum
                              L This user is from outside of this forum
                              [email protected]
                              wrote last edited by [email protected]
                              #14

                              That's fun because I was wanting to make my own civ-like game. I've been thinking about that a lot the last 3 days.

                              Right now I am just at the "dream big" phase and I love it. I will probably abandon the idea after really working on it because I am a potato. Maybe I could work on that project tho.

                              C 1 Reply Last reply
                              7
                              • L [email protected]

                                That's fun because I was wanting to make my own civ-like game. I've been thinking about that a lot the last 3 days.

                                Right now I am just at the "dream big" phase and I love it. I will probably abandon the idea after really working on it because I am a potato. Maybe I could work on that project tho.

                                C This user is from outside of this forum
                                C This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #15

                                Make your game as a total conversion mod for Unciv, then we all get TWO cakes.

                                1 Reply Last reply
                                4
                                • artisian@lemmy.worldA [email protected]

                                  Kozy asked for a different rule set; essentially changing a few numbers related to non-combat victory (shorter research times, lower policy points required, etc). Identifying these numbers in a complicated code base, especially for a non-programmer, could be very difficult. For the non-programmer, understanding how the code works isn't very important. You just need to know what to change, and perhaps make sure you don't change more.

                                  I think this is exactly a case where getting a novice programming friend to make a mod would make sense. Equivalently, to vibe code.

                                  D This user is from outside of this forum
                                  D This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #16

                                  That's not what vibe coding is though, which is using an LLM designed for coding and a developer together to "collaborate" on programming.

                                  1 Reply Last reply
                                  0
                                  • S [email protected]

                                    Be the goblin you were destined to be

                                    jeffool@lemmy.worldJ This user is from outside of this forum
                                    jeffool@lemmy.worldJ This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #17

                                    Meanwhile I'm still over here dorfing life away.

                                    1 Reply Last reply
                                    0
                                    • artisian@lemmy.worldA [email protected]

                                      Kozy asked for a different rule set; essentially changing a few numbers related to non-combat victory (shorter research times, lower policy points required, etc). Identifying these numbers in a complicated code base, especially for a non-programmer, could be very difficult. For the non-programmer, understanding how the code works isn't very important. You just need to know what to change, and perhaps make sure you don't change more.

                                      I think this is exactly a case where getting a novice programming friend to make a mod would make sense. Equivalently, to vibe code.

                                      E This user is from outside of this forum
                                      E This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #18

                                      How would a novice programmer even know if the code that they're writing isn't breaking something else?

                                      I've tried getting AI to program really simple things, like converting street addresses into latitude and longitude coordinates, and the code it produces is just awful.

                                      It's not ready at all for primetime yet, I really wish people would stop pushing it. It'll get there I'm sure but it needs more time.

                                      artisian@lemmy.worldA 1 Reply Last reply
                                      2
                                      • E [email protected]

                                        How would a novice programmer even know if the code that they're writing isn't breaking something else?

                                        I've tried getting AI to program really simple things, like converting street addresses into latitude and longitude coordinates, and the code it produces is just awful.

                                        It's not ready at all for primetime yet, I really wish people would stop pushing it. It'll get there I'm sure but it needs more time.

                                        artisian@lemmy.worldA This user is from outside of this forum
                                        artisian@lemmy.worldA This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by [email protected]
                                        #19

                                        By testing it out in the app?

                                        I've also tried getting AI to program really simple things, like using js to find particular elements in a webpage (which I don't control and involves far too many lines). It did fine.

                                        It's not ready for commercial use, but it makes hacking around unfamiliar code more accessible.

                                        artisian@lemmy.worldA 1 Reply Last reply
                                        1
                                        • artisian@lemmy.worldA [email protected]

                                          By testing it out in the app?

                                          I've also tried getting AI to program really simple things, like using js to find particular elements in a webpage (which I don't control and involves far too many lines). It did fine.

                                          It's not ready for commercial use, but it makes hacking around unfamiliar code more accessible.

                                          artisian@lemmy.worldA This user is from outside of this forum
                                          artisian@lemmy.worldA This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #20

                                          I'm going to make a mildly stronger claim. I think this game really is quite moddable by a non-coder. What you need is to implement a different ruleset with new win conditions; everything else can be done with copying existing files into the correct file structure. New win conditions are specified by a pretty boring JSON file, docs here:

                                          https://github.com/yairm210/Unciv/blob/master/docs/Modders/Mod-file-structure/5-Miscellaneous-JSON-files.md#victorytypesjson

                                          See here for an MVP for a mod of this type (probably replaces/strips away too much, but you should be able to find the vanilla files in the github linked in the OP):

                                          https://github.com/yairm210/Unciv-minimal-base-ruleset/tree/master

                                          Which is all to say, this is much easier than doing address lookup imo.

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