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  3. Unciv (open-source android/desktop 4x game) 4.17 release!

Unciv (open-source android/desktop 4x game) 4.17 release!

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  • artisian@lemmy.worldA [email protected]

    That sounds like something easily modded; like a couple of integers somewhere. It would be cool to do (and seems vibe-code accessible if a model can hold the full script in context?)

    E This user is from outside of this forum
    E This user is from outside of this forum
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    wrote last edited by
    #12

    Vibe coding is an utterly stupid idea that just results in you not knowing how the code works.

    artisian@lemmy.worldA 1 Reply Last reply
    4
    • E [email protected]

      Vibe coding is an utterly stupid idea that just results in you not knowing how the code works.

      artisian@lemmy.worldA This user is from outside of this forum
      artisian@lemmy.worldA This user is from outside of this forum
      [email protected]
      wrote last edited by
      #13

      Kozy asked for a different rule set; essentially changing a few numbers related to non-combat victory (shorter research times, lower policy points required, etc). Identifying these numbers in a complicated code base, especially for a non-programmer, could be very difficult. For the non-programmer, understanding how the code works isn't very important. You just need to know what to change, and perhaps make sure you don't change more.

      I think this is exactly a case where getting a novice programming friend to make a mod would make sense. Equivalently, to vibe code.

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      • artisian@lemmy.worldA [email protected]
        This post did not contain any content.
        L This user is from outside of this forum
        L This user is from outside of this forum
        [email protected]
        wrote last edited by [email protected]
        #14

        That's fun because I was wanting to make my own civ-like game. I've been thinking about that a lot the last 3 days.

        Right now I am just at the "dream big" phase and I love it. I will probably abandon the idea after really working on it because I am a potato. Maybe I could work on that project tho.

        C 1 Reply Last reply
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        • L [email protected]

          That's fun because I was wanting to make my own civ-like game. I've been thinking about that a lot the last 3 days.

          Right now I am just at the "dream big" phase and I love it. I will probably abandon the idea after really working on it because I am a potato. Maybe I could work on that project tho.

          C This user is from outside of this forum
          C This user is from outside of this forum
          [email protected]
          wrote last edited by
          #15

          Make your game as a total conversion mod for Unciv, then we all get TWO cakes.

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          • artisian@lemmy.worldA [email protected]

            Kozy asked for a different rule set; essentially changing a few numbers related to non-combat victory (shorter research times, lower policy points required, etc). Identifying these numbers in a complicated code base, especially for a non-programmer, could be very difficult. For the non-programmer, understanding how the code works isn't very important. You just need to know what to change, and perhaps make sure you don't change more.

            I think this is exactly a case where getting a novice programming friend to make a mod would make sense. Equivalently, to vibe code.

            D This user is from outside of this forum
            D This user is from outside of this forum
            [email protected]
            wrote last edited by
            #16

            That's not what vibe coding is though, which is using an LLM designed for coding and a developer together to "collaborate" on programming.

            1 Reply Last reply
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            • S [email protected]

              Be the goblin you were destined to be

              jeffool@lemmy.worldJ This user is from outside of this forum
              jeffool@lemmy.worldJ This user is from outside of this forum
              [email protected]
              wrote last edited by
              #17

              Meanwhile I'm still over here dorfing life away.

              1 Reply Last reply
              0
              • artisian@lemmy.worldA [email protected]

                Kozy asked for a different rule set; essentially changing a few numbers related to non-combat victory (shorter research times, lower policy points required, etc). Identifying these numbers in a complicated code base, especially for a non-programmer, could be very difficult. For the non-programmer, understanding how the code works isn't very important. You just need to know what to change, and perhaps make sure you don't change more.

                I think this is exactly a case where getting a novice programming friend to make a mod would make sense. Equivalently, to vibe code.

                E This user is from outside of this forum
                E This user is from outside of this forum
                [email protected]
                wrote last edited by
                #18

                How would a novice programmer even know if the code that they're writing isn't breaking something else?

                I've tried getting AI to program really simple things, like converting street addresses into latitude and longitude coordinates, and the code it produces is just awful.

                It's not ready at all for primetime yet, I really wish people would stop pushing it. It'll get there I'm sure but it needs more time.

                artisian@lemmy.worldA 1 Reply Last reply
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                • E [email protected]

                  How would a novice programmer even know if the code that they're writing isn't breaking something else?

                  I've tried getting AI to program really simple things, like converting street addresses into latitude and longitude coordinates, and the code it produces is just awful.

                  It's not ready at all for primetime yet, I really wish people would stop pushing it. It'll get there I'm sure but it needs more time.

                  artisian@lemmy.worldA This user is from outside of this forum
                  artisian@lemmy.worldA This user is from outside of this forum
                  [email protected]
                  wrote last edited by [email protected]
                  #19

                  By testing it out in the app?

                  I've also tried getting AI to program really simple things, like using js to find particular elements in a webpage (which I don't control and involves far too many lines). It did fine.

                  It's not ready for commercial use, but it makes hacking around unfamiliar code more accessible.

                  artisian@lemmy.worldA 1 Reply Last reply
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                  • artisian@lemmy.worldA [email protected]

                    By testing it out in the app?

                    I've also tried getting AI to program really simple things, like using js to find particular elements in a webpage (which I don't control and involves far too many lines). It did fine.

                    It's not ready for commercial use, but it makes hacking around unfamiliar code more accessible.

                    artisian@lemmy.worldA This user is from outside of this forum
                    artisian@lemmy.worldA This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #20

                    I'm going to make a mildly stronger claim. I think this game really is quite moddable by a non-coder. What you need is to implement a different ruleset with new win conditions; everything else can be done with copying existing files into the correct file structure. New win conditions are specified by a pretty boring JSON file, docs here:

                    https://github.com/yairm210/Unciv/blob/master/docs/Modders/Mod-file-structure/5-Miscellaneous-JSON-files.md#victorytypesjson

                    See here for an MVP for a mod of this type (probably replaces/strips away too much, but you should be able to find the vanilla files in the github linked in the OP):

                    https://github.com/yairm210/Unciv-minimal-base-ruleset/tree/master

                    Which is all to say, this is much easier than doing address lookup imo.

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                    • artisian@lemmy.worldA [email protected]
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                      N This user is from outside of this forum
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                      wrote last edited by
                      #21

                      Thanks for reminding me this exists

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