8BitDo announces its controllers now have Steam (SteamOS) compatibility
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I have 3 of their controllers. All excellent hardware-wise but a bit shit when it comes to their software. Don't think you'll even be able to do this firmware update on Linux. Curious to see how well the Steam Input support works in any case, especially whether it includes gyro.
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I have 3 of their controllers. All excellent hardware-wise but a bit shit when it comes to their software. Don't think you'll even be able to do this firmware update on Linux. Curious to see how well the Steam Input support works in any case, especially whether it includes gyro.
Do they have an Xbox pro like controller with gyro? I've been waiting for Xbox to get off their ass
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I have 3 of their controllers. All excellent hardware-wise but a bit shit when it comes to their software. Don't think you'll even be able to do this firmware update on Linux. Curious to see how well the Steam Input support works in any case, especially whether it includes gyro.
Well at least it's "just" software issues, software can always be fixed, but hardware issues are usually only fixable by needing to buy a new version lol
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I have 3 of their controllers. All excellent hardware-wise but a bit shit when it comes to their software. Don't think you'll even be able to do this firmware update on Linux. Curious to see how well the Steam Input support works in any case, especially whether it includes gyro.
I have one of the pro's from a few years ago and I am just finding out now that they have software. Thanks, i will look later.
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Do they have an Xbox pro like controller with gyro? I've been waiting for Xbox to get off their ass
wrote on last edited by [email protected]The 8bitdo Ultimate 2 is pretty close to an XBox controller and it has a gyro. The problem is that while the gyro works great on Switch, it's severely limited on PC, as it can only emulate the right stick with very few settings. The Steam Input update could potentially fix that, but I haven't tested it yet.
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I have 3 of their controllers. All excellent hardware-wise but a bit shit when it comes to their software. Don't think you'll even be able to do this firmware update on Linux. Curious to see how well the Steam Input support works in any case, especially whether it includes gyro.
Interestingly - I have 4 (two Pro 2's, an SN30 Pro, and one of the Ultimate C variants) and have used them all on my Steam Deck before. The past couple of years at family gatherings I've hooked up my Deck to a big screen and allowed the kids to play Mario Party and such.
So I'm kind of confused about what is being added now. Their post says more details to come so I guess I'll see?
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Do they have an Xbox pro like controller with gyro? I've been waiting for Xbox to get off their ass
The Gamesir Supernova has gyro, and it is very similar to an XBox controller.
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Interestingly - I have 4 (two Pro 2's, an SN30 Pro, and one of the Ultimate C variants) and have used them all on my Steam Deck before. The past couple of years at family gatherings I've hooked up my Deck to a big screen and allowed the kids to play Mario Party and such.
So I'm kind of confused about what is being added now. Their post says more details to come so I guess I'll see?
Should be the ability to freely remap their controls using the Steam Input interface. They've always worked on Deck as regular XInput devices.
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I have 3 of their controllers. All excellent hardware-wise but a bit shit when it comes to their software. Don't think you'll even be able to do this firmware update on Linux. Curious to see how well the Steam Input support works in any case, especially whether it includes gyro.
Agreed, I hope they add some more linux support with their software in the future.
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The Gamesir Supernova has gyro, and it is very similar to an XBox controller.
Boo, it looks like none of them so far have the back levers that the pro controller has. Sadly I really like those.
Will have to think how much I want gyro -
Boo, it looks like none of them so far have the back levers that the pro controller has. Sadly I really like those.
Will have to think how much I want gyroThe Supernova has two back buttons, not sure if that's what you mean by levers.
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How to update the Firmware update? I assume on Windows via Wire and with proprietary software?
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Well at least it's "just" software issues, software can always be fixed, but hardware issues are usually only fixable by needing to buy a new version lol
A good example: their SN30 Pro has a bad bluetooth chip in it that makes Xinput support really laggy (I don't know the specifics). It's been years now, and had a few firmware updates, but there's still been no fix. It works great for everything else though, so I still keep it around.
Just a warning for anyone thinking of buying one after reading this...
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Like others have noted, the firmware updating doesn't work on Linux. This is why I like Gulikit King Kong Pro controllers. Their settings are adjusted on a firmware bases by pressing different buttons together on the controller. OS agnostic. Also their firmware updates only require dragging and dropping a file into the controller when connected over USB. It works totally fine on Linux.
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How to update the Firmware update? I assume on Windows via Wire and with proprietary software?
Yes, proprietary software on Windows or Android. It gets even more "fun" though, as you need to use different software for different controllers. The "8bitdo Firmware updater" works for controller like the Pro 2, but if for example you have the Ultimate 2 you need the "8Bitdo Ultimate Software 2" instead. That thing will also crash if you have any other 8bitdo device plugged in. So yeah.
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Like others have noted, the firmware updating doesn't work on Linux. This is why I like Gulikit King Kong Pro controllers. Their settings are adjusted on a firmware bases by pressing different buttons together on the controller. OS agnostic. Also their firmware updates only require dragging and dropping a file into the controller when connected over USB. It works totally fine on Linux.
Their settings are adjusted on a firmware bases by pressing different buttons together on the controller.
That's also the case on newer 8bitdo controllers to be fair. You don't have to use the software often but when you do, it's indeed a pain.
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I had no idea there were existing compatibility issues to be honest. If anything I've had better luck using my 8BitDo controllers with the Steam Deck versus my Windows machines. My SNES30 (yes, SNES30, not SN30) always had issues co-existing with other controllers on Windows, but it's never been a problem on the Steam Deck.
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Brought back my Bluetooth ultimate it used to work then it didn't now it's back. Hopefully they don't have an aneurysm and do it again
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The Supernova has two back buttons, not sure if that's what you mean by levers.
Xbox pro had 4 metal levers on the back that are mapped to the bumpers by default.
Probably I don't need them