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  3. Half Life: Alyx is Five Years Old Today

Half Life: Alyx is Five Years Old Today

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  • catlikelemming@lemmy.blahaj.zoneC [email protected]

    Somewhat hot take... I'd argue Boneworks (not Bonelab) was "better", at least if you're used to VR and if you judge by freedom and replay value. Don't get me wrong, playing through Half Life Alyx was fun and engaging, but to me it had little to no replay value, since for all it did great in visuals, audio, accessibility, and especially story, it failed dramatically in physics. Since I played Alyx right after Boneworks, I kept trying to pick stuff up which I ended up not being able to for larger objects, and the first time I tried to knock a Combine over the head with a pipe I was so sorely disappointed. Alyx has absolutely everything Boneworks is missing, yet that physics core is what kept me coming back to the latter. It really clicked for me when I noticed how many things in Boneworks one can solve in alternate ways by "abusing" physics. Climbing is a learned skill and combat can be as much shooting as it can be using knives, fists, shoving someone off a ledge, or grabbing an enemy and throwing it at others. It's what truly made me realize how much potential VR had, being able to interact with a full physics simulation, where even your own body is a physics object, with your physical hands is amazing.

    psythik@lemm.eeP This user is from outside of this forum
    psythik@lemm.eeP This user is from outside of this forum
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    wrote on last edited by
    #120

    I feel like most people who sing praises for Alyx only do so because it was their first VR game. (a lot of people bought a headset just for it.) It's decent game, but without VR it's nothing special.

    Sucks that VR is still a niche product, despite it being an obtainable consumer product for almost a decade now. When the OG Rift and Vive first dropped, I imagined it being as popular as traditional gaming within 5 years. Yet here we are 9 years later and we still don't have epic, 50+ hour AAA experiences in VR because hardly anyone owns a headset. Every VR game feels like an indie title.

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    • E [email protected]

      Never got to play this as it was never released for non vr players, can't help but think this terrible decision cost valve a lot of money from potential customers

      psythik@lemm.eeP This user is from outside of this forum
      psythik@lemm.eeP This user is from outside of this forum
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      wrote on last edited by
      #121

      There's a no VR mod in the workshop but don't bother because without VR this game is nothing special.

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      • D [email protected]

        I would lo to be able to justify buying a 1500€ vr set. But using it for one or two games does not make the threshold for me.

        I hope they make more really good games so it become justifiable.

        psythik@lemm.eeP This user is from outside of this forum
        psythik@lemm.eeP This user is from outside of this forum
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        wrote on last edited by
        #122

        Dude, VR has been affordable for over half a decade now. Get with the times.

        blackmist@feddit.ukB 1 Reply Last reply
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        • adrianthefrog@lemmy.worldA [email protected]

          IIRC no cardboard 'headset' ever had 6dof tracking. It's about as far as you can get from an immersive VR experience. I say this as someone who bought one before learning about VR and getting a real vr headset.

          It's like VR with all of the downsides, even less apps, and the only advantage over a flatscreen being (limited) depth perception.

          S This user is from outside of this forum
          S This user is from outside of this forum
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          wrote on last edited by
          #123

          What if I were to get the game to play on my 3D TV?

          adrianthefrog@lemmy.worldA 1 Reply Last reply
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          • S [email protected]

            What if I were to get the game to play on my 3D TV?

            adrianthefrog@lemmy.worldA This user is from outside of this forum
            adrianthefrog@lemmy.worldA This user is from outside of this forum
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            wrote on last edited by
            #124

            IMO even a normal flatscreen is more immersive on average than a google cardboard, although that's partially because a flatscreen hides the flaws in the graphics a lot better.

            HLA tho needs 6dof controllers for the intended experience. That mod tries to get around it, but that obviously involves some sacrifices.

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            • koncertejo@lemmy.mlK [email protected]

              I genuinely can't believe Half Life Alyx is five years old.

              No other video game has felt the way Alyx felt. No one else has taken such a bold swing in what a video game can be. It's burned into my mind as my Half Life game, the one that came out at just the right time for me.

              It was also my "pandemic" game. While everyone else was playing Animal Crossing or Doom Eternal, I was playing and replaying Half Life Alyx.

              It definitely feels like it's somewhat doomed to be less remembered in the popular consciousness than most big games that come out, and indeed the rest of the games in the Half Life lineage. Cries of "Half Life 3 when?" still abound in spite of the very clear effort Alyx made to move the story forward. But to me it feels like a game that still hasn't been topped in the five years since it came out, not by a long shot.

              Half Life Alyx received a Game of the Year win from GameSpot, and nominations from a few other publications. When it came to events like The Game Awards with a dedicated "Best VR Game" category, it won handily.

              blackmist@feddit.ukB This user is from outside of this forum
              blackmist@feddit.ukB This user is from outside of this forum
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              wrote on last edited by
              #125

              While I really enjoyed Alyx, it's very much a game built around it's own limitations. It's more of a survival horror game in a way, because of the limits on ammo and deliberately mechanical reloading. There's no melee at all, so once you're out of bullets you're done for.

              For all the roughness of Half Life 2 VR Mod, I find myself enjoying it more because it has fewer limitations imposed by the move to VR. It doesn't always work (and the vehicle sections in particular really push it), but as a mod of a 20 year old game, it's really good.

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              • M [email protected]

                I played it last year. It was certainly interesting, though it showed me the challenges of VR games. Before, I always hated the idea of using the teleport feature because it seems cheesy. However, after several tries without it, I can say it’s necessary. You end up feeling very nauseous otherwise. But, as a player you’re just way less capable than non-VR games. You can’t move around as easily and so you can’t take on as many enemies or maneuver as easily around the map. In most encounters with enemies, you can only fight a max of maybe 3, before you start to feel overwhelmed. Even 1 is usually enough to feel stressed and when those saw drones fly at you, you’ll panic and possibly yank a cable or get disoriented and bump into something in the real world. Crouching behind cover and shooting is pretty cool though — possibly the most immersive part.

                blackmist@feddit.ukB This user is from outside of this forum
                blackmist@feddit.ukB This user is from outside of this forum
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                wrote on last edited by
                #126

                It took me a long time to get used to VR locomotion.

                I still really can't handle smooth turning at all, but using VRChat a lot (where the teleport movement is terrible) made me get used to the left stick movement at least which is really all you need.

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                • adrianthefrog@lemmy.worldA [email protected]

                  IMO even a normal flatscreen is more immersive on average than a google cardboard, although that's partially because a flatscreen hides the flaws in the graphics a lot better.

                  HLA tho needs 6dof controllers for the intended experience. That mod tries to get around it, but that obviously involves some sacrifices.

                  S This user is from outside of this forum
                  S This user is from outside of this forum
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                  wrote on last edited by
                  #127

                  What is 6dof? 6 dads on fire? I only have Alexis on fire, I'm afraid. Will that be fine?

                  adrianthefrog@lemmy.worldA 1 Reply Last reply
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                  • psythik@lemm.eeP [email protected]

                    Dude, VR has been affordable for over half a decade now. Get with the times.

                    blackmist@feddit.ukB This user is from outside of this forum
                    blackmist@feddit.ukB This user is from outside of this forum
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                    wrote on last edited by
                    #128

                    The headsets have (if you can stomach Meta). Thanks to the combines efforts of Nvidia, scalpers, crypto-bros and AI-nerds, the hardware cost has been sailing into the distance and shows no sign of stopping.

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                    • S [email protected]

                      What is 6dof? 6 dads on fire? I only have Alexis on fire, I'm afraid. Will that be fine?

                      adrianthefrog@lemmy.worldA This user is from outside of this forum
                      adrianthefrog@lemmy.worldA This user is from outside of this forum
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                      wrote on last edited by
                      #129

                      Degrees of freedom

                      3dof things usually just track rotation, because that's easier. But for a full VR experience, better depth perception, and more normal interactions, 6dof devices are used which track position as well.

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