What are some old games that are hard to revisit, because a more modern and superior version exists?
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Dark Souls: Prepare to Die Edition is basically worthless if you have Dark Souls: Remastered.
Dark Souls never even needed a remaster. The original could be released today and probably still be the best game of this year. The improved performance is the only thing worth noting, and even that only really matters in Blighttown, which everyone skips after their first playthrough anyway.
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Did you look into Super Metroid for SNES? I was just replaying it recently and it still holds up as a true gem
Super Metroid is definitely the gold standard. Zero Mission definitely feels like it uses Super Metroid as its base. The same is also true for AM2R.
I think if you are getting into the series for the first time, Zero Mission, AM2R, Super Metroid & Metroid Fusion is the order to go in. They all share a similar set of gameplay & graphics.
I think the 3DS Metroid II remake is great, but in terms of cohesiveness, it's going to stand out among the four games.
That being said it's made by the same developers who will then go on to make Metroid Dread, which is probably my favorite Metroid game behind Super Metroid, which is the best.
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I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.
Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.
But Stardew Valley does so many things that it is easier to revisit.
Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.
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I still do it from time to time because I like playing them on original hardware, but Sonic 1&2 on Genesis/Mega Drive. The Origins Plus versions may not be 100% accurate gameplay with regards to movement/moveset, but anniversary mode's retry special stages is real nice when half of the time I get screwed in those. Especially 2's special stages where I feel I feel like I'm constantly getting screwed over by my favorite character/sidekick being incompetent at the special stages.
Just recently got the 3rd game (still need & Knuckles to complete the set) and while not being able to retry special stages is an issue, I can at least reset the game without having to worry about needing to replay the whole entire game over from the start. So it gets a pass because all I gotta do is replay a stage.
2's special stages genuinely got my nerves when i played the OG cartridge. It felt like Tails was more of a nuisance then an aid sometimes lol
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Did you look into Super Metroid for SNES? I was just replaying it recently and it still holds up as a true gem
I haven't played it, I guess this one should come after Metroid II shouldn't it?
Anyway, yeah, I obviously know about Super Metroid and it is one of the prettiest games even today.
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On the subject of fighting games, its true that modern games are more fluid and dynamic and obviously visually superior, but they are also chopped up into a thousand microtransactions and dumbed down. There are six games in the Soul Calibur series now, and SC2 is still the peak there. I'd also argue the best games of both the Mortal Kombat and Dead or Alive series lie somewhere in the middle. The latest entries in all three of these series are honestly disappointing, as well as absolutely riddled with microtransactions.
That's sad to hear. I was aware of some of them MTX-heavy, but I thought it was compensated by the base game being more feature-rich than their predecessors.
I appreciate the correction, I really am ignorant when it comes to this genre.
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I haven't played it, I guess this one should come after Metroid II shouldn't it?
Anyway, yeah, I obviously know about Super Metroid and it is one of the prettiest games even today.
If youre playing the games according to lore timeline order, I believe that the Metroid Prime games all take place inbetween Metroid Zero Mission and Metroid II. Prime 1, Prime Hunters, Prime 2, Prime 3, and potentially Prime 4. Then Metroid II, Super Metroid, Metroid Other M, Fusion, and finally Dread.
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I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.
Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.
But Stardew Valley does so many things that it is easier to revisit.
I would love to experience X-COM UFO Defense, but the only X-COMs I've played to any extent are the two "modern" Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.
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I would love to experience X-COM UFO Defense, but the only X-COMs I've played to any extent are the two "modern" Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.
If the originals are too difficult to sink your teeth it, you can start with Xenonauts.
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If youre playing the games according to lore timeline order, I believe that the Metroid Prime games all take place inbetween Metroid Zero Mission and Metroid II. Prime 1, Prime Hunters, Prime 2, Prime 3, and potentially Prime 4. Then Metroid II, Super Metroid, Metroid Other M, Fusion, and finally Dread.
I didn't know, I actually was gonna make my way with the 2D series first and at the very end the Prime series.
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This is pretty obscure, but the Game Boy Advance remake of Mario Bros. (Not Super Mario Bros.) is more fun than the original.
You can run, for one thing, and the controls are more responsive in general.
It’s one of the games on Super Mario Advance, and one of the main reasons I originally wanted a GBA when it came out! I had the original Mario Bros. for the NES and thought it would be fun to have a portable version. I was right.
They did a great job updating the game!
Yeah the controls in the OG Mario Bros (and even the OG Super Mario Bros, to a bit of a lesser extent) are very clunky compared to modern entries. I’d say SMB3 holds up well though.
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If you’re revisiting BG1 via the Enhanced Edition it’s actually been changed a lot from the original game. One of the biggest differences is that summoning spells don’t scale in the number of minions you get the way they did in the original. I remember summoning great big walls of skeletons with Animate Dead and just having my entire party pelt the enemy with slings and arrows from relative safety. Can’t do that anymore!
Pelting the enemy with slings and arrows still works, but now and then they'll still target me at range and land a hit. I don't have a summoner in my party either, so I doubt I'd see a difference, especially at level 1.
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I'd say TES as well, but with Oblivion > Morrowind. I had trouble getting used to it being more toward the RPG side than Action. But it's rewarding if you see it through.
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Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.
things like dsda improve the game so much. It's hard to go back to the original game files.
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I actually prefer walls of text these days. I find myself too impatient to sit through long, voice-acted diatribes. I can read 10 times faster than the voice actor can speak, so I just end up turning on subtitles and skipping most of the voice acting anyway.
I also just find that voice acting tends to compromise the amount of writing. They just won’t have the VA read a wall of text and instead they’ll cut it right down, removing tons of nuance. Voice also similarly compromises the amount of dialogue options available to the character. I have yet to see a voice acted game with the sheer breadth and depth of dialogue option choices as games like Planescape Torment or Fallout 2.
While I agree with you on how mediocre voice acting drags down most games, BG3 is one of the very few where the voice acting elevated the dialogue for me and the dialogue felt a lot less rambling than in NWN and other similar games. In BG3 the player character dialogue options are pretty robust, sometimes having six or more options to choose from, since the character doesn't speak. I haven't played Planescape Torment or Fallout 2 to compare, so I'll take your word on them.
On a side note, BG3 was one of the games where the dialogue choices do matter. The worst are games where there are only a few poorly described choices and they have zero impact on what happens after! While I live Battletech (2019) the dialoge choices were completely pointless other than microfosing information. They would have been better off just having the NPCs banter after a single choice.
Personal preferences of course, which is why I love how many games there are to choose from.
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Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.
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I would love to experience X-COM UFO Defense, but the only X-COMs I've played to any extent are the two "modern" Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.
OG XCOM has a really rough learning curve for sure. It is easy to understand the fundamentals of but it takes a lot longer to get it well enough to really enjoy. Once you do learn it I feel like it is different enough from new XCOM that you can enjoy both. I love new and old xcoms a ton.
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Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.
They aren't even similar
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I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.
Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.
But Stardew Valley does so many things that it is easier to revisit.
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I would love to experience X-COM UFO Defense, but the only X-COMs I've played to any extent are the two "modern" Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.
OpenXcom is a fantastic reimplementation of the original, and has some even more fantastic mods. I agree if you've never played it before and aren't too familiar with old school "Nintendo-hard" games, it can be extremely challenging even on the lowest difficulty. Fun fact, the original had a broken difficulty selection and reset to the "easiest" difficulty after reloading any save game, so most people never truly experienced a full run at any difficulty above "easiest", so that's just naturally perceived as the way the game was meant to be balanced. Don't be ashamed of playing on the easiest difficulty or using "cheat" mods if that's what makes it playable for you. There's nobody to judge you but yourself and what matters is that you're having fun. And it is a ridiculously fun and replayable game, to me at least.