What are some old games that are hard to revisit, because a more modern and superior version exists?
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I completely agree and to I'll add that this also applies to Metroid II. As Metroid II was on the Game Boy the game resolution is far too small to ever revisit. For a side scrolling game you can barely see what is in front of you.
Luckily the fan game AM2R, or the slightly less good but still excellent 3DS remake do for Metroid II what Zero Mission did for the original.
Luckily the fan game AM2R, or the slightly less good but still excellent 3DS remake do for Metroid II what Zero Mission did for the original.
I just started with the Metroid saga (it is never too late I guess) and I started with Zero Mission, I am actually struggling with what is next for me, whether to start with AM2R or the 3DS one... Both look appealing to me, but as I don't have nostalgia googles for the older 2D games and the 3DS one has always called my attention, I might lean more to it... On the other hand, AM2R is a fan game... And I have a huge respect for those...
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Luckily the fan game AM2R, or the slightly less good but still excellent 3DS remake do for Metroid II what Zero Mission did for the original.
I just started with the Metroid saga (it is never too late I guess) and I started with Zero Mission, I am actually struggling with what is next for me, whether to start with AM2R or the 3DS one... Both look appealing to me, but as I don't have nostalgia googles for the older 2D games and the 3DS one has always called my attention, I might lean more to it... On the other hand, AM2R is a fan game... And I have a huge respect for those...
Did you look into Super Metroid for SNES? I was just replaying it recently and it still holds up as a true gem
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Having grown up with the PS1, it's been fun revisiting old classics and see what has aged well and what hasn't.
Platformers like Spyro, Crash, Rayman, Abe's Oddysee and Ape Escape have aged like fine wine (although Crash 1 is a lot more janky than the others). But that back into the past, some games also showed no signs of proper playtesting aimed at kids, which means overly difficult levels, annoying completions and such - I remember spending months playing Tarzan, The Emperor's New Groove, Croc 2, Kingley's Adventure and others to 100% them, and some of them I could never finish. I only recently 100% Croc 2 for the first time, for example, and yeah, it wasn't really that good.
Some JRPGs are also as great today as they were the day they were released (Final Fantasy IX, Xenogears, Chrono Cross, Star Ocean and even lesser known ones such as Legend of Legaia, Threads of Fate and Wild Arms), and are arguably better than many of their contemporary competitors. BUT you have to stomach one too many random encounter, overly distracting old/early PS1-era graphics, bad translations, or all of the above (I've never been an omega-fan of FFVII, and let me tell you, revisiting it in the pandemic really didn't improve my opinion of that game).
The slow gameplay afforded by the console really allows action-horror games such as Resident Evil, Dino Crisis and Silent Hill to shine, but those that attempted to be more action-oriented, such as Siphon Filter, really show the signs of age. Dino Crisis 2 is the exception here, being very action-heavy, but also distinctly "modern" in many of its design choices.
Stealth games such as Metal Gear Solid and Tenchu are also great, although very limited in scope by today's standards, and the latter's low render distance is something that may annoy players accustomed to modern gaming.
FPS games (Medal of Honour being the biggest title) really have no place in any contemporary gamer's playlist. The same can be said about Race/driving games, unless you like revisiting the catchy tunes of the Gran Turismo 2 soundtrack. For example, I found CTR - Crash Team Racing quite dull and too easy even at max difficulty, but had a blast collecting all achievements in the remake (shame it never got released on PC - I wonder why).
It's probably the same about fighting games: modern entries are much more fluid and dynamic, have better AI and allow for a greater skill ceiling. I say "probably" because I've never been a fan of fighting games, in fact I suck at them and have never played them extensively.
There are other cases where I found the original game "good enough, but not worth your time over the most recent entries". For example, as a kid I spent countless hours crossing the skies of Ace Combat 2, but all the titles that came after it are just better. If I had to chose only one game for this thread, AC2 would probably be it. I loved it and I still do, and its soundtrack is bonkers (seriously, it's really good), but yeah, I'd take 4, Zero and 6, or even Project Wingman, over it any day.
On the subject of fighting games, its true that modern games are more fluid and dynamic and obviously visually superior, but they are also chopped up into a thousand microtransactions and dumbed down. There are six games in the Soul Calibur series now, and SC2 is still the peak there. I'd also argue the best games of both the Mortal Kombat and Dead or Alive series lie somewhere in the middle. The latest entries in all three of these series are honestly disappointing, as well as absolutely riddled with microtransactions.
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Dark Souls: Prepare to Die Edition is basically worthless if you have Dark Souls: Remastered.
Dark Souls never even needed a remaster. The original could be released today and probably still be the best game of this year. The improved performance is the only thing worth noting, and even that only really matters in Blighttown, which everyone skips after their first playthrough anyway.
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Did you look into Super Metroid for SNES? I was just replaying it recently and it still holds up as a true gem
Super Metroid is definitely the gold standard. Zero Mission definitely feels like it uses Super Metroid as its base. The same is also true for AM2R.
I think if you are getting into the series for the first time, Zero Mission, AM2R, Super Metroid & Metroid Fusion is the order to go in. They all share a similar set of gameplay & graphics.
I think the 3DS Metroid II remake is great, but in terms of cohesiveness, it's going to stand out among the four games.
That being said it's made by the same developers who will then go on to make Metroid Dread, which is probably my favorite Metroid game behind Super Metroid, which is the best.
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I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.
Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.
But Stardew Valley does so many things that it is easier to revisit.
Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.
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I still do it from time to time because I like playing them on original hardware, but Sonic 1&2 on Genesis/Mega Drive. The Origins Plus versions may not be 100% accurate gameplay with regards to movement/moveset, but anniversary mode's retry special stages is real nice when half of the time I get screwed in those. Especially 2's special stages where I feel I feel like I'm constantly getting screwed over by my favorite character/sidekick being incompetent at the special stages.
Just recently got the 3rd game (still need & Knuckles to complete the set) and while not being able to retry special stages is an issue, I can at least reset the game without having to worry about needing to replay the whole entire game over from the start. So it gets a pass because all I gotta do is replay a stage.
2's special stages genuinely got my nerves when i played the OG cartridge. It felt like Tails was more of a nuisance then an aid sometimes lol
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Did you look into Super Metroid for SNES? I was just replaying it recently and it still holds up as a true gem
I haven't played it, I guess this one should come after Metroid II shouldn't it?
Anyway, yeah, I obviously know about Super Metroid and it is one of the prettiest games even today.
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On the subject of fighting games, its true that modern games are more fluid and dynamic and obviously visually superior, but they are also chopped up into a thousand microtransactions and dumbed down. There are six games in the Soul Calibur series now, and SC2 is still the peak there. I'd also argue the best games of both the Mortal Kombat and Dead or Alive series lie somewhere in the middle. The latest entries in all three of these series are honestly disappointing, as well as absolutely riddled with microtransactions.
That's sad to hear. I was aware of some of them MTX-heavy, but I thought it was compensated by the base game being more feature-rich than their predecessors.
I appreciate the correction, I really am ignorant when it comes to this genre.
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I haven't played it, I guess this one should come after Metroid II shouldn't it?
Anyway, yeah, I obviously know about Super Metroid and it is one of the prettiest games even today.
If youre playing the games according to lore timeline order, I believe that the Metroid Prime games all take place inbetween Metroid Zero Mission and Metroid II. Prime 1, Prime Hunters, Prime 2, Prime 3, and potentially Prime 4. Then Metroid II, Super Metroid, Metroid Other M, Fusion, and finally Dread.
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I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.
Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.
But Stardew Valley does so many things that it is easier to revisit.
I would love to experience X-COM UFO Defense, but the only X-COMs I've played to any extent are the two "modern" Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.
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I would love to experience X-COM UFO Defense, but the only X-COMs I've played to any extent are the two "modern" Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.
If the originals are too difficult to sink your teeth it, you can start with Xenonauts.
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If youre playing the games according to lore timeline order, I believe that the Metroid Prime games all take place inbetween Metroid Zero Mission and Metroid II. Prime 1, Prime Hunters, Prime 2, Prime 3, and potentially Prime 4. Then Metroid II, Super Metroid, Metroid Other M, Fusion, and finally Dread.
I didn't know, I actually was gonna make my way with the 2D series first and at the very end the Prime series.
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This is pretty obscure, but the Game Boy Advance remake of Mario Bros. (Not Super Mario Bros.) is more fun than the original.
You can run, for one thing, and the controls are more responsive in general.
It’s one of the games on Super Mario Advance, and one of the main reasons I originally wanted a GBA when it came out! I had the original Mario Bros. for the NES and thought it would be fun to have a portable version. I was right.
They did a great job updating the game!
Yeah the controls in the OG Mario Bros (and even the OG Super Mario Bros, to a bit of a lesser extent) are very clunky compared to modern entries. I’d say SMB3 holds up well though.
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If you’re revisiting BG1 via the Enhanced Edition it’s actually been changed a lot from the original game. One of the biggest differences is that summoning spells don’t scale in the number of minions you get the way they did in the original. I remember summoning great big walls of skeletons with Animate Dead and just having my entire party pelt the enemy with slings and arrows from relative safety. Can’t do that anymore!
Pelting the enemy with slings and arrows still works, but now and then they'll still target me at range and land a hit. I don't have a summoner in my party either, so I doubt I'd see a difference, especially at level 1.
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I'd say TES as well, but with Oblivion > Morrowind. I had trouble getting used to it being more toward the RPG side than Action. But it's rewarding if you see it through.
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Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.
things like dsda improve the game so much. It's hard to go back to the original game files.
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I actually prefer walls of text these days. I find myself too impatient to sit through long, voice-acted diatribes. I can read 10 times faster than the voice actor can speak, so I just end up turning on subtitles and skipping most of the voice acting anyway.
I also just find that voice acting tends to compromise the amount of writing. They just won’t have the VA read a wall of text and instead they’ll cut it right down, removing tons of nuance. Voice also similarly compromises the amount of dialogue options available to the character. I have yet to see a voice acted game with the sheer breadth and depth of dialogue option choices as games like Planescape Torment or Fallout 2.
While I agree with you on how mediocre voice acting drags down most games, BG3 is one of the very few where the voice acting elevated the dialogue for me and the dialogue felt a lot less rambling than in NWN and other similar games. In BG3 the player character dialogue options are pretty robust, sometimes having six or more options to choose from, since the character doesn't speak. I haven't played Planescape Torment or Fallout 2 to compare, so I'll take your word on them.
On a side note, BG3 was one of the games where the dialogue choices do matter. The worst are games where there are only a few poorly described choices and they have zero impact on what happens after! While I live Battletech (2019) the dialoge choices were completely pointless other than microfosing information. They would have been better off just having the NPCs banter after a single choice.
Personal preferences of course, which is why I love how many games there are to choose from.
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Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.
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I would love to experience X-COM UFO Defense, but the only X-COMs I've played to any extent are the two "modern" Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.
OG XCOM has a really rough learning curve for sure. It is easy to understand the fundamentals of but it takes a lot longer to get it well enough to really enjoy. Once you do learn it I feel like it is different enough from new XCOM that you can enjoy both. I love new and old xcoms a ton.