PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
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The article puts the cutoff for "old" as being 6 years or more. Officially, Factorio was released in 2020, but we all know that any other studio would have considered it done years before that.
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Now they're made with marketable 'passion', 'dedication', and a team with 'a family atmosphere'. My personal favorite 'respect for the lore and previous games in the series' definitely never has made a triple A game worse for wear.
Disingenuous buzzwords with no objective meaning behind them are my favorite things to hear in a game. It tells me to steer clear as far away as I possibly can. Which is a shame because I'd like to be excited about vampire: the masquerade 2.
Steph Sterlings' recent video hits it directly. The big publishers see Balatro doing well, so they go copy Balatro. They spend a lot of effort looking for the next Balatro in all the wrong places. Their attempts to copy it will fail, because people who like Balatro will just play Balatro. This will continue until there's a new indie darling dominating the sales charts, and then they'll try to copy that.
The industry is deeply misguided.
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This 100%. I looooove Noita and any deep systems-driven games where players explore, discover, and create content for years.
One of my favourite things is the sudden discovery that a game is much bigger and more open-ended than I thought. Especially when it happens dozens of hours in.
I've been playing a lot of terraria with my son recently, it's been a lot of fun going back to it. Coincidentally, I just saw the trailer for Noita for the first time last night, and thought "woah, that looks cool as hell..."
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Crazy how?
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I just learned that DOTA was a wc3 mod originally like last month, so I’m assuming that’s what they mean?
Edit: and how did I find out? Well, Basshunter’s “DOTA” music video of course. Which coincidentally I also learned was about DOTA the game lol.
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There is just so much time in a day and I think nostalgia does come to play with this as well. Gaming tends to correlate to being younger and having more free time, so by playing the same games you did back then you're reliving those days.
Just a thought anyway, I tend to play older games as well, but also newer games like Baldur's gate 3 or Path of Exile 2.
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I can wait till a game is $5. I've got so many to enjoy already.
Darktide, you're worth $5. Admit it. Release a dlc pack with new maps gamemodes characters classes whatever if you want more money. But the base game is worth $5.
I wanna shoot the heavy bolter at shit. The sounds for the gun sound so satisfyingly chunky. Slap that hunk of metal in the emperor's name. Hell yeah
See you in 2-3 years
I usually wait until the triple A games at under $30. I have a backlog of games I still have yet to touch, so I don't feel the need to immediately buy games. At $30, even if I only play it for a few hours, it is a decent value per hour.
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Well. The nature of my backlog is like I wait for games to come down in price and by the time I get to them they're 10 years old haha.
I also have a habit of playing through the entire series before playing the newest one. I'm currently playing Legend of Heroes: A Tear of Vermillion which is the 4th game from Japan in that series but the 2nd to be released in US, SO I'm playing through it even though I don't like it and will beat the next two games to finally play Trails in the Sky which is the one I really probably should have started with.
I do that with all my games, like Doom Eternal looks cool and so does the upcoming Dark Ages, but I went back and played Doom 1 & 2. 64, then the updated remaster of Doom 1 & 2 when that came out, and now I'm working on Doom 3. I got one more whole Doom game before I even get to Eternal.
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I can hear this picture
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There are good new games, but i cannot afford to pay for them. Especially when I blow through them in a couple of weeks/days.
Which is why I pirate them as a lot of new games lack quality content, are often buggy, and riddled with dlc/micro transactions. Why risk my money on a buggy undeveloped game when I can 'test' them for free, at times I have gone back and paid for a game I really enjoyed… but that is super rare.
Plus GPUs are overpriced, especially with AI taking over as it is, the price is just going to go up.
Why bother with all of that when I can just boot up Factorio again. Additionally mods really make old games feel fresh again... And they are free.
My principle is "One euro, for one hour".
Does the game cost 40e? Am I unsure whether I'd enjoy the game for 40 hours? I'll get it for free first. Does it stick for that 40 hours or more, or will I get sure enough while playing to play that 40 hours at least? OK, take my money. No? It gets forgotten in my folder, and probably deleted later.
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Because crypto miners ruined gaming top end GPUs used to be $300 Max, now were looking in the thousands to have the best GPU for like 6 months, and you can't buy a used one because it could be a clapped out card used in a crypto miner
I don't think it's even necessarily that the GPU pricing has ballooned. I think the main reason is that that every new game has to compete with pretty much every other game ever made. For example I enjoyed Death Stranding and I am interested in Death Stranding 2, but I'm probably not getting in on launch because there's a big chance I'll probably start playing Stardew Valley for the n'th time, because I feel like that's what I want to play. I'll probably play DS2 when I get the Kojima itch.
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Steph Sterlings' recent video hits it directly. The big publishers see Balatro doing well, so they go copy Balatro. They spend a lot of effort looking for the next Balatro in all the wrong places. Their attempts to copy it will fail, because people who like Balatro will just play Balatro. This will continue until there's a new indie darling dominating the sales charts, and then they'll try to copy that.
The industry is deeply misguided.
It feels like it's always been this way. The amount of 'doom clones' from the way back times are not to be forgotten.
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The amount of times I "finally sit down and watch that new Netflix show I've been putting off" and it's 7 years old. My kid is into "newer Disney stories" I don't know from my day... that are 25 year old films!
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Due to the ubiquity of Internet access today, a lot of games get post-release patches, and ship in a not-entirely-polished state. You wait a few years, you get a game that’s actually finished.
And also, 60 EUR for a single game is a price at least I am not willing to pay for the average game, so in addition to getting a better game, I also get a cheaper one.
There is stuff worth paying that much out there, but it's not Call of Duty Black Ops Eleventeen
Funny enough, black ops 2, a game from 2012, is still listed at full price at $60—or $100 if you want the DLC—online. On the other hand, the current black ops 6 only costs $70 and new content is free. Admittedly, 2 was a far better game in just about every regard from what I know. But the fact that a modern game is $30 cheaper than a 12 year old game is fucking insane. Activision is so bad with this shit.
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Honestly, most new games just fucking suck. They're too expensive, often don't run properly at launch even on excellent hardware, and those that don't have micro-transactions built-in require you to purchase DLC to get the whole game.
On the other hand, the older titles almost always run well on my machine, have a ton of community DLC, and in general are just designed better because they were built to bring the player as much fun as possible, not to extract as much money as possible.
Plus, the quality content generated from 2005 - 2015 represents some of the best ever, and can provide hundreds of hours of enjoyment before you even get into the 2010s. Why waste money on something that may not work, and that I likely won't enjoy as much as the games I bought 10 years ago?
It's why I usually wait at least a year after release to consider whether or not I'm going to buy a title.
Totally. Even with good new games, best to wait until they are cheap and completely stable. The impatience to play something the day it releases hasn’t been a thing for me since like 2010… which I agree with you were just generally better, more exciting times for the medium.
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Terraria. Every time I fire up the deck to buy a new game, a few days later I am back to Terraria.
I suppose in a few months, after this current round of Minecraft, I'll be pulled into Terraria again. I had a pretty good head of steam on the way to finishing my 2 year old run of BG3 when I made the mistake of opening Minecraft... Terraria is about the only thing that could rival minecraft in addictive qualities for me. It has the added benefit that I can talk my wife into playing Terraria but she won't touch minecraft.
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Which ones ? Apart from CSGO, the others have always been free (on the technicality that Fortnite BR is different from the original game)
CS was paid, Dota and Fortnite had "early access" packs before being released. Yeah fortnite is the odd one out here with keeping early access stuff to seperate ganemode and still costing money, but was originally planned to transition to f2p.
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I like the game (as well as the similar Starbound) but every time I play it, I wish that it had more ability to create stuff that does things. Like, more Noita-style interactions with the world or Factorio-style automation. The stuff you can make is mostly static.
I die too fast in Noita to get too deep into it... I liked what I played of it though. Something about Starbound made it feel like Temu Terraria... I can't put my finger on why it feels so ... fake? Like physics or the way the player model moves and interacts with blocks is off or something.
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Makes me feel like home 🥰