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  3. Why AC Syndicate Is So Bad?

Why AC Syndicate Is So Bad?

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  • D This user is from outside of this forum
    D This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1

    I recently finished Assassin’s Creed Unity and loved every minute of it. The story, the gameplay, the revolutionary Paris setting, the movement—everything was amazing. Even in 2025, Unity’s ultra settings look incredible, and I don’t think any other game has managed to handle crowds of NPCs as well as it did.

    Since I also love London, the Victorian era, and industrial themes, I picked up Assassin’s Creed Syndicate, thinking it would offer a similar experience. After three hours of gameplay, I can confidently say this is the worst AC game I’ve ever played.
    • Story? What story? We’re just running around punching people from the start. The first assassination mission barely had any dialogue—just a lazy “now it’s done” or something equally uninspired. It feels like they didn’t even try to write a compelling narrative.
    • Parkour is an absolute downgrade. After Unity‘s smooth and immersive movement system, I can’t believe how clunky and unresponsive Syndicate feels. It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.
    • Why am I fist-fighting instead of using real weapons? Where are my blades, swords, or anything fitting for an assassin? I assassinated my first target with punches. What is this nonsense? The combat feels mindless and disconnected from the series’ core identity.
    • The world and characters feel lifeless. Nothing about the city feels as alive or immersive as Unity’s Paris. The characters move weirdly, and the world design just doesn’t pull me in.
    • Red-coated enemies everywhere, for no reason. Why are these guys constantly hunting me down? Where’s the logic? It just feels like lazy game design, throwing enemies at you without any meaningful explanation.

    I truly regret spending money on this game. It’s shocking how much Syndicate sucks after Unity. Did anyone else have the same experience?

    scrubbles@poptalk.scrubbles.techS coelacanth@feddit.nuC zorsith@lemmy.blahaj.zoneZ tolstoy@lemmy.worldT ? 7 Replies Last reply
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    • D [email protected]

      I recently finished Assassin’s Creed Unity and loved every minute of it. The story, the gameplay, the revolutionary Paris setting, the movement—everything was amazing. Even in 2025, Unity’s ultra settings look incredible, and I don’t think any other game has managed to handle crowds of NPCs as well as it did.

      Since I also love London, the Victorian era, and industrial themes, I picked up Assassin’s Creed Syndicate, thinking it would offer a similar experience. After three hours of gameplay, I can confidently say this is the worst AC game I’ve ever played.
      • Story? What story? We’re just running around punching people from the start. The first assassination mission barely had any dialogue—just a lazy “now it’s done” or something equally uninspired. It feels like they didn’t even try to write a compelling narrative.
      • Parkour is an absolute downgrade. After Unity‘s smooth and immersive movement system, I can’t believe how clunky and unresponsive Syndicate feels. It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.
      • Why am I fist-fighting instead of using real weapons? Where are my blades, swords, or anything fitting for an assassin? I assassinated my first target with punches. What is this nonsense? The combat feels mindless and disconnected from the series’ core identity.
      • The world and characters feel lifeless. Nothing about the city feels as alive or immersive as Unity’s Paris. The characters move weirdly, and the world design just doesn’t pull me in.
      • Red-coated enemies everywhere, for no reason. Why are these guys constantly hunting me down? Where’s the logic? It just feels like lazy game design, throwing enemies at you without any meaningful explanation.

      I truly regret spending money on this game. It’s shocking how much Syndicate sucks after Unity. Did anyone else have the same experience?

      scrubbles@poptalk.scrubbles.techS This user is from outside of this forum
      scrubbles@poptalk.scrubbles.techS This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      I actually think Syndicate is one of my favorites, behind only black flag... I absolutely loved it. To me Unity was the boring one

      slimerancher@lemmy.worldS 1 Reply Last reply
      0
      • D [email protected]

        I recently finished Assassin’s Creed Unity and loved every minute of it. The story, the gameplay, the revolutionary Paris setting, the movement—everything was amazing. Even in 2025, Unity’s ultra settings look incredible, and I don’t think any other game has managed to handle crowds of NPCs as well as it did.

        Since I also love London, the Victorian era, and industrial themes, I picked up Assassin’s Creed Syndicate, thinking it would offer a similar experience. After three hours of gameplay, I can confidently say this is the worst AC game I’ve ever played.
        • Story? What story? We’re just running around punching people from the start. The first assassination mission barely had any dialogue—just a lazy “now it’s done” or something equally uninspired. It feels like they didn’t even try to write a compelling narrative.
        • Parkour is an absolute downgrade. After Unity‘s smooth and immersive movement system, I can’t believe how clunky and unresponsive Syndicate feels. It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.
        • Why am I fist-fighting instead of using real weapons? Where are my blades, swords, or anything fitting for an assassin? I assassinated my first target with punches. What is this nonsense? The combat feels mindless and disconnected from the series’ core identity.
        • The world and characters feel lifeless. Nothing about the city feels as alive or immersive as Unity’s Paris. The characters move weirdly, and the world design just doesn’t pull me in.
        • Red-coated enemies everywhere, for no reason. Why are these guys constantly hunting me down? Where’s the logic? It just feels like lazy game design, throwing enemies at you without any meaningful explanation.

        I truly regret spending money on this game. It’s shocking how much Syndicate sucks after Unity. Did anyone else have the same experience?

        coelacanth@feddit.nuC This user is from outside of this forum
        coelacanth@feddit.nuC This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.

        Funny you say that. Unity was developed by Ubisoft Montreal, the primary Ubisoft studio who are responsible for much of the good work they've done (think Splinter Cell, Far Cry and AC: Black Flag). Syndicate was developed by Ubisoft Quebec, and it was also that developer's first AC game.

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        • scrubbles@poptalk.scrubbles.techS [email protected]

          I actually think Syndicate is one of my favorites, behind only black flag... I absolutely loved it. To me Unity was the boring one

          slimerancher@lemmy.worldS This user is from outside of this forum
          slimerancher@lemmy.worldS This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          This kind of proves OP's point. That both games are very different. Which one you like of course depends on your taste.

          scrubbles@poptalk.scrubbles.techS 1 Reply Last reply
          0
          • D [email protected]

            I recently finished Assassin’s Creed Unity and loved every minute of it. The story, the gameplay, the revolutionary Paris setting, the movement—everything was amazing. Even in 2025, Unity’s ultra settings look incredible, and I don’t think any other game has managed to handle crowds of NPCs as well as it did.

            Since I also love London, the Victorian era, and industrial themes, I picked up Assassin’s Creed Syndicate, thinking it would offer a similar experience. After three hours of gameplay, I can confidently say this is the worst AC game I’ve ever played.
            • Story? What story? We’re just running around punching people from the start. The first assassination mission barely had any dialogue—just a lazy “now it’s done” or something equally uninspired. It feels like they didn’t even try to write a compelling narrative.
            • Parkour is an absolute downgrade. After Unity‘s smooth and immersive movement system, I can’t believe how clunky and unresponsive Syndicate feels. It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.
            • Why am I fist-fighting instead of using real weapons? Where are my blades, swords, or anything fitting for an assassin? I assassinated my first target with punches. What is this nonsense? The combat feels mindless and disconnected from the series’ core identity.
            • The world and characters feel lifeless. Nothing about the city feels as alive or immersive as Unity’s Paris. The characters move weirdly, and the world design just doesn’t pull me in.
            • Red-coated enemies everywhere, for no reason. Why are these guys constantly hunting me down? Where’s the logic? It just feels like lazy game design, throwing enemies at you without any meaningful explanation.

            I truly regret spending money on this game. It’s shocking how much Syndicate sucks after Unity. Did anyone else have the same experience?

            zorsith@lemmy.blahaj.zoneZ This user is from outside of this forum
            zorsith@lemmy.blahaj.zoneZ This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #5

            I dont think i even finished the tutorial for Syndicate, it was so bad. No human being is that fucking spongy and taking 20 something punches to the face

            1 Reply Last reply
            0
            • D [email protected]

              I recently finished Assassin’s Creed Unity and loved every minute of it. The story, the gameplay, the revolutionary Paris setting, the movement—everything was amazing. Even in 2025, Unity’s ultra settings look incredible, and I don’t think any other game has managed to handle crowds of NPCs as well as it did.

              Since I also love London, the Victorian era, and industrial themes, I picked up Assassin’s Creed Syndicate, thinking it would offer a similar experience. After three hours of gameplay, I can confidently say this is the worst AC game I’ve ever played.
              • Story? What story? We’re just running around punching people from the start. The first assassination mission barely had any dialogue—just a lazy “now it’s done” or something equally uninspired. It feels like they didn’t even try to write a compelling narrative.
              • Parkour is an absolute downgrade. After Unity‘s smooth and immersive movement system, I can’t believe how clunky and unresponsive Syndicate feels. It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.
              • Why am I fist-fighting instead of using real weapons? Where are my blades, swords, or anything fitting for an assassin? I assassinated my first target with punches. What is this nonsense? The combat feels mindless and disconnected from the series’ core identity.
              • The world and characters feel lifeless. Nothing about the city feels as alive or immersive as Unity’s Paris. The characters move weirdly, and the world design just doesn’t pull me in.
              • Red-coated enemies everywhere, for no reason. Why are these guys constantly hunting me down? Where’s the logic? It just feels like lazy game design, throwing enemies at you without any meaningful explanation.

              I truly regret spending money on this game. It’s shocking how much Syndicate sucks after Unity. Did anyone else have the same experience?

              tolstoy@lemmy.worldT This user is from outside of this forum
              tolstoy@lemmy.worldT This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #6

              The parkour system in unity is the most advanced, most fluid one in the whole series!

              1 Reply Last reply
              0
              • slimerancher@lemmy.worldS [email protected]

                This kind of proves OP's point. That both games are very different. Which one you like of course depends on your taste.

                scrubbles@poptalk.scrubbles.techS This user is from outside of this forum
                scrubbles@poptalk.scrubbles.techS This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #7

                True, I do dislike when gamers just unilaterally say "this game is bad", because it's such an opinion. Is it bad, or do you just not like it? Maybe other people do like it

                D 1 Reply Last reply
                0
                • D [email protected]

                  I recently finished Assassin’s Creed Unity and loved every minute of it. The story, the gameplay, the revolutionary Paris setting, the movement—everything was amazing. Even in 2025, Unity’s ultra settings look incredible, and I don’t think any other game has managed to handle crowds of NPCs as well as it did.

                  Since I also love London, the Victorian era, and industrial themes, I picked up Assassin’s Creed Syndicate, thinking it would offer a similar experience. After three hours of gameplay, I can confidently say this is the worst AC game I’ve ever played.
                  • Story? What story? We’re just running around punching people from the start. The first assassination mission barely had any dialogue—just a lazy “now it’s done” or something equally uninspired. It feels like they didn’t even try to write a compelling narrative.
                  • Parkour is an absolute downgrade. After Unity‘s smooth and immersive movement system, I can’t believe how clunky and unresponsive Syndicate feels. It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.
                  • Why am I fist-fighting instead of using real weapons? Where are my blades, swords, or anything fitting for an assassin? I assassinated my first target with punches. What is this nonsense? The combat feels mindless and disconnected from the series’ core identity.
                  • The world and characters feel lifeless. Nothing about the city feels as alive or immersive as Unity’s Paris. The characters move weirdly, and the world design just doesn’t pull me in.
                  • Red-coated enemies everywhere, for no reason. Why are these guys constantly hunting me down? Where’s the logic? It just feels like lazy game design, throwing enemies at you without any meaningful explanation.

                  I truly regret spending money on this game. It’s shocking how much Syndicate sucks after Unity. Did anyone else have the same experience?

                  ? Offline
                  ? Offline
                  Guest
                  wrote on last edited by
                  #8

                  I spent the whole game as Evie unless forced to play as Jacob. And other than those inane carriage sections I found it very enjoyable.

                  I haven't played Unity, but I've watched it being played and definitely hard agree on the difference between the parkour. At least in Syndicate, Evie feels more fluid compared to her brother.

                  The WW1 section was my favourite, honestly, even though it was so short.

                  mynameisatticus@lemmy.worldM 1 Reply Last reply
                  0
                  • D [email protected]

                    I recently finished Assassin’s Creed Unity and loved every minute of it. The story, the gameplay, the revolutionary Paris setting, the movement—everything was amazing. Even in 2025, Unity’s ultra settings look incredible, and I don’t think any other game has managed to handle crowds of NPCs as well as it did.

                    Since I also love London, the Victorian era, and industrial themes, I picked up Assassin’s Creed Syndicate, thinking it would offer a similar experience. After three hours of gameplay, I can confidently say this is the worst AC game I’ve ever played.
                    • Story? What story? We’re just running around punching people from the start. The first assassination mission barely had any dialogue—just a lazy “now it’s done” or something equally uninspired. It feels like they didn’t even try to write a compelling narrative.
                    • Parkour is an absolute downgrade. After Unity‘s smooth and immersive movement system, I can’t believe how clunky and unresponsive Syndicate feels. It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.
                    • Why am I fist-fighting instead of using real weapons? Where are my blades, swords, or anything fitting for an assassin? I assassinated my first target with punches. What is this nonsense? The combat feels mindless and disconnected from the series’ core identity.
                    • The world and characters feel lifeless. Nothing about the city feels as alive or immersive as Unity’s Paris. The characters move weirdly, and the world design just doesn’t pull me in.
                    • Red-coated enemies everywhere, for no reason. Why are these guys constantly hunting me down? Where’s the logic? It just feels like lazy game design, throwing enemies at you without any meaningful explanation.

                    I truly regret spending money on this game. It’s shocking how much Syndicate sucks after Unity. Did anyone else have the same experience?

                    L This user is from outside of this forum
                    L This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #9

                    Unity was just too long and by the time he becomes and alcoholic/you’re stuck in that town for a while I just didn’t care anymore. I’m surprised I even finished it.

                    That being said the actual big assassination missions were super cool and I wish they had built on that formula more. It felt very rewarding to get creative and I liked how you had so many ways to play them. It was very good design.

                    1 Reply Last reply
                    0
                    • ? Guest

                      I spent the whole game as Evie unless forced to play as Jacob. And other than those inane carriage sections I found it very enjoyable.

                      I haven't played Unity, but I've watched it being played and definitely hard agree on the difference between the parkour. At least in Syndicate, Evie feels more fluid compared to her brother.

                      The WW1 section was my favourite, honestly, even though it was so short.

                      mynameisatticus@lemmy.worldM This user is from outside of this forum
                      mynameisatticus@lemmy.worldM This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #10

                      I did the exact opposite lol. Usually I’m a stealth person but Jacob got me to enjoy running around punching people and only played Evie unless I was forced

                      1 Reply Last reply
                      0
                      • scrubbles@poptalk.scrubbles.techS [email protected]

                        True, I do dislike when gamers just unilaterally say "this game is bad", because it's such an opinion. Is it bad, or do you just not like it? Maybe other people do like it

                        D This user is from outside of this forum
                        D This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #11

                        Other people might like it, I like it myself, but Syndicate is objectively one of the lower quality games in the franchise

                        1 Reply Last reply
                        0
                        • D [email protected]

                          I recently finished Assassin’s Creed Unity and loved every minute of it. The story, the gameplay, the revolutionary Paris setting, the movement—everything was amazing. Even in 2025, Unity’s ultra settings look incredible, and I don’t think any other game has managed to handle crowds of NPCs as well as it did.

                          Since I also love London, the Victorian era, and industrial themes, I picked up Assassin’s Creed Syndicate, thinking it would offer a similar experience. After three hours of gameplay, I can confidently say this is the worst AC game I’ve ever played.
                          • Story? What story? We’re just running around punching people from the start. The first assassination mission barely had any dialogue—just a lazy “now it’s done” or something equally uninspired. It feels like they didn’t even try to write a compelling narrative.
                          • Parkour is an absolute downgrade. After Unity‘s smooth and immersive movement system, I can’t believe how clunky and unresponsive Syndicate feels. It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.
                          • Why am I fist-fighting instead of using real weapons? Where are my blades, swords, or anything fitting for an assassin? I assassinated my first target with punches. What is this nonsense? The combat feels mindless and disconnected from the series’ core identity.
                          • The world and characters feel lifeless. Nothing about the city feels as alive or immersive as Unity’s Paris. The characters move weirdly, and the world design just doesn’t pull me in.
                          • Red-coated enemies everywhere, for no reason. Why are these guys constantly hunting me down? Where’s the logic? It just feels like lazy game design, throwing enemies at you without any meaningful explanation.

                          I truly regret spending money on this game. It’s shocking how much Syndicate sucks after Unity. Did anyone else have the same experience?

                          P This user is from outside of this forum
                          P This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #12

                          I'm surprised you disliked Syndicate story yet adored Unity's. Sure Syndicate's story isn't anything to write home about but I found it at least consistent and coherent. It's a typical, evil mastermind needs to be taken down story. Is it amazing? Not really but it's serviceable. Unity on the other hand, is... To be honest, I can't even remember any parts of it other than Arno being a miserable prick for most of it.

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