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  3. What games are just objective masterpieces?

What games are just objective masterpieces?

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    deczzz@lemmy.dbzer0.comD This user is from outside of this forum
    deczzz@lemmy.dbzer0.comD This user is from outside of this forum
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    wrote on last edited by
    #142

    Metal Gear Solid 1-4. Ecco the dolphin? 😂 Good one!

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    • W [email protected]
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      deczzz@lemmy.dbzer0.comD This user is from outside of this forum
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      wrote on last edited by
      #143

      Oh forgot. Best multiplayer game ever has to be Counter Strike 1.6, CS:GO and potentially CS2 in a few years.

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      • coelacanth@feddit.nuC [email protected]

        Baldur's Gate 3 is a good game and a worthwhile experience but you can absolutely make quite a lot of very valid critiques about it.

        snotflickerman@lemmy.blahaj.zoneS This user is from outside of this forum
        snotflickerman@lemmy.blahaj.zoneS This user is from outside of this forum
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        wrote on last edited by
        #144

        Yeah for a third person isometric RPG with non-linear branching storylines and deep thoughtful story, Disco Elysium positively blows BG3 out of the water.

        coelacanth@feddit.nuC 1 Reply Last reply
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        • dual_sport_dork@lemmy.worldD [email protected]

          Historically a masterpiece has been a (or the) work that demonstrates an artist is capable of utilizing their medium to its fullest extent, i.e. it has been mastered. Per ye olde Wiki:

          Historically, a "masterpiece" was a work of a very high standard produced by an apprentice to obtain full membership, as a "master", of a guild or academy in various areas of the visual arts and crafts.

          In that light, I'd say the best qualified would be games that completely utilized the capabilities of the platform they were designed for or, perhaps of interest to more people, expanded what everyone thought could be done with those systems. Games which were furthermore well polished and complete, and did not have much room for improvement taking into account the constraints they had to work with at the time. (For instance: No duh we could make Mario 64 run at a higher framerate and have better textures to look nicer on hardware now. That doesn't mean it wasn't arguably a masterpiece of its time, on the system it was on.) This doesn't just have to be technical stuff -- It could be the way the game used storytelling, its gameplay mechanics, or anything else.

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          wrote on last edited by
          #145

          Then Breath of the Wild and Tears of the Kingdom belong to that category - run smoothly as fuck on one of the lamest consoles there is, and are beautiful and complex.

          dual_sport_dork@lemmy.worldD 1 Reply Last reply
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          • coelacanth@feddit.nuC [email protected]

            We'll see how much is recency bias and how well it will stand the test of time, but I really think Clair Obscur: Expedition 33 will be on this list going forward. It's definitely one of the best games I've ever played, and I've played a lot of games. It's not perfect, but it's close enough in all the parts that actually matter.

            Otherwise there's your usual suspects:

            • Disco Elysium
            • Portal
            • Half-Life 2
            • Bioshock 1
            • Final Fantasy VI
            • Chrono Trigger
            • Zelda: Ocarina of Time
            • The Last of Us
            • Baldur's Gate 2
            snotflickerman@lemmy.blahaj.zoneS This user is from outside of this forum
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            wrote on last edited by
            #146

            Props for DE being at the top of your list.

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            • S [email protected]

              Heres a list of some favorites:

              Imperfect perfection: Morrowind

              Perfect perfection: Starcraft Brood War

              Objective perfection: Plants vs Zombies

              Subjective perfection: Knights of the Old Republic

              Perfect for its time: Gauntlet IV

              Perfect timeless: Sonic 2

              Perfect for its genre: LOZ Minish Cap

              Perfect All-in-one: Shenmue II

              snotflickerman@lemmy.blahaj.zoneS This user is from outside of this forum
              snotflickerman@lemmy.blahaj.zoneS This user is from outside of this forum
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              wrote on last edited by
              #147

              Glad to see some love for Shenmue

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              • L [email protected]

                Then Breath of the Wild and Tears of the Kingdom belong to that category - run smoothly as fuck on one of the lamest consoles there is, and are beautiful and complex.

                dual_sport_dork@lemmy.worldD This user is from outside of this forum
                dual_sport_dork@lemmy.worldD This user is from outside of this forum
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                wrote on last edited by
                #148

                ...Just don't look at it too hard when you go to the Great Deku Tree in BotW.

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                • W [email protected]
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                  wrote on last edited by
                  #149

                  ketsui deathtiny

                  castlevania: aria of sorrow

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                  • snotflickerman@lemmy.blahaj.zoneS [email protected]

                    Yeah for a third person isometric RPG with non-linear branching storylines and deep thoughtful story, Disco Elysium positively blows BG3 out of the water.

                    coelacanth@feddit.nuC This user is from outside of this forum
                    coelacanth@feddit.nuC This user is from outside of this forum
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                    wrote on last edited by
                    #150

                    BG3 has some very fun gameplay at times, such as the much-lauded variety with which you can deal with the Goblin Camp in Act 1. That's where it shines.

                    The writing is not really comparable. BG3 is in the "fine for a video game" territory. Disco Elysium's writing is art, both the narratives, the characters, the themes and even the prose itself.

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                    • J [email protected]

                      There hasnt been yet a game that could replicate the experience I ld had when I played Planescape: Torment

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                      wrote on last edited by
                      #151

                      Was it the game, or was it the life you had while playing the game?

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                      • W [email protected]
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                        wrote on last edited by
                        #152

                        I don't see them in the comments so: UFO 50 and OneShot.

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                        • dual_sport_dork@lemmy.worldD [email protected]

                          I also maintain that Breath of the Wild was superior to Tears of the Kingdom. Apparently this opinion makes Zelda fans incredibly salty.

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                          wrote on last edited by
                          #153

                          It's the vibe. TotK just... Feels more industrial, and less clean and hopeful. BotW was just so pretty and you HAD to walk to places or glide the first time. The machines in TotK made it so easy to skip the nature that it felt less rewarding to play. Like, if you could just snap your fingers and have the perfect house immediately with no work, no effort, the house wouldn't feel as rewarding as one you built with your own skill.

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                          • G [email protected]

                            For be it's still System Shock 2

                            zoomboingding@lemmy.worldZ This user is from outside of this forum
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                            wrote on last edited by
                            #154

                            Have you played Prey? Only other game to scratch that same itch for me.

                            icastfist@programming.devI 1 Reply Last reply
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                              wrote on last edited by
                              #155

                              I see Outer Wilds here but not Nioh 2, so I'm posting about Nioh 2.

                              Soulsian adventure with ninja gaiden blood, extremely high amount of endgame content, wild depth of character building, lots of avenues to increase your character's power with many "correct answers" to the question of "how should I make my dude stronger". Dropped a while before the most recent push for graphical fidelity with AI upscaling/antialiasing so it actually runs well on a large majority of steam hardware surveys machines.

                              It's hard early on, but provides the player with tons of options when it comes to progressing through stages and bosses, flexible movesets for each class of weapon and access to potent tools like Gun and turning into an enemy that killed you a dozen times the first time you saw it briefly. The endgame goes beyond replaying through the game into dungeons made of fragments of the stages and some more unique maps (The Abyss). There's a hefty amount of individual bosses to learn, and incentive to do some of the more fun fights in the game multiple times - a lot of which do not require a run back through a stage to get to them. The game does itself a service by breaking up gameplay into chunks with a world map you launch missions from, some of which are just a singular straight up boss fight.

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                                wrote on last edited by
                                #156

                                Prey, System Shock 2, Outer Wilds, and Undertale are fully-realized microcosms where the primary game is unfolding the complex origami of the setting. All of them absolutely beautiful to experience.

                                idunnololz@lemmy.worldI 1 Reply Last reply
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                                  wrote on last edited by
                                  #157

                                  Factorio.

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                                  • snotflickerman@lemmy.blahaj.zoneS [email protected]

                                    Holy shit somehow no one has mentioned:

                                    Nier Automata

                                    It counts as a masterpiece because of how well it blends game design, gameplay and story. I have played very few games as thoughtful, or that weaved the gameplay together into the story it was telling in such a meaningful way. I never thought once in my life that I would think philosophically about bullet hell but somehow Nier Automata has something profound to say and even manages to say it using bullet hell as a gameplay mechanic.

                                    On top of all this, it also has a lot to say about classical philosophers, their works, and honestly deeply subverts things they had to say. It asks tough questions about their thoughts and ideas, once again, through gameplay. Numerous characters are named for classical philosophers: Pascal, Jean-Paul, Simone, Engels, Immanuel... (Yoko Taro obviously has feelings about how Jean-Paul Sartre treated Simone de Beauvoir.)

                                    Further, Yoko Taro is doing something that a lot of game developers fail to manage to do: He is embracing gaming as a storytelling medium and eschewing the traditional three-act arc from film. Because gaming is not film. As Marshall McLuhan posited, "the medium is the message" and unlike other developers Taro's writing is aimed at the medium he is working in instead of leaning on the ropes and tropes of other mediums. (Referring back to above, tying the gameplay into the story, focusing on the medium)

                                    It's basically impossible to not break down into tears at the ending.

                                    Don't write it off because of the scantily clad anime women. Stay for the depth of the human condition. It is truly a masterwork in multiple respects.

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                                    wrote on last edited by
                                    #158

                                    I tried to play that game, expecting perhaps a DMC-like gameplay.

                                    Instead I got a 2D plane scroller?

                                    Then 2D sort of platformer?

                                    Then some weird 3D action that I did not understand at all?

                                    What the fuck is that game.

                                    If I enjoyed combat more, I could give it another go. But it was just not for me.

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                                      wrote on last edited by
                                      #159
                                      • Chrono Trigger
                                      • Disco Elysium
                                      • Sekiro
                                      • Zelda Ocarina of Time
                                      • Bioshock
                                      • Portal
                                      • Half Life
                                      • Nier Automata
                                      • Tetris

                                      Flawed Masterpieces

                                      • Minecraft (surprising)
                                      • Dragon age Origins
                                      • Team Fortress 2
                                      • Fallout New Vegas
                                      • Dark Souls
                                      • Every Baldur's Gate

                                      Masterpiece in my heart: Terraria

                                      coelacanth@feddit.nuC J 2 Replies Last reply
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                                        wrote on last edited by
                                        #160

                                        Super Metroid

                                        samus12345@lemm.eeS 1 Reply Last reply
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                                          wrote on last edited by [email protected]
                                          #161

                                          Is disco Elysium the one with all the talking? Like multiple books worth of text? No thanks

                                          Btw how is RDR2 not on the list?

                                          coelacanth@feddit.nuC 1 Reply Last reply
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