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  3. EA's Skate Gets Microtransactions Before Its Release Date

EA's Skate Gets Microtransactions Before Its Release Date

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  • ivanafterall@lemmy.worldI [email protected]

    I haven't tried it in awhile, but tried it a few times over the years and always preferred Skater XL (just felt more like Skate to me), but I need to see how Session has progressed.

    One of my favorite Skater XL mods is the ability to go into slow-mo whenever you start a trick. Really cool/fun. Also really satisfying to make your own skateboards in the game.

    Z This user is from outside of this forum
    Z This user is from outside of this forum
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    wrote on last edited by
    #52

    I was debating between the two when I was first looking at them. I guess Session is supposed to be the more "realistic" one, and it's pretty tough actually. Each stick controls each foot (left stick for left foot, right stick for right foot) but you can of course change the settings to be as arcadey as you want. There's even a control setting to make it play exactly like Skate 2/3. There aren't many maps to play in, but the maps that are there are pretty good.

    When I first got the game in 2021 or '22, the maps didn't even have cars or other pedestrians, but they added those in one of the updates in the last couple years (tells you how much I play it lol).

    I'll also say that the music is kinda lacking in the game. Like there are two or three "stations" you can listen to based on genres, and there are only a few songs in each, but the classic "turn the game's music volume all the way down and pull up a playlist on YouTube/Spotify" move always works.

    ivanafterall@lemmy.worldI 1 Reply Last reply
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    • Z [email protected]

      I was debating between the two when I was first looking at them. I guess Session is supposed to be the more "realistic" one, and it's pretty tough actually. Each stick controls each foot (left stick for left foot, right stick for right foot) but you can of course change the settings to be as arcadey as you want. There's even a control setting to make it play exactly like Skate 2/3. There aren't many maps to play in, but the maps that are there are pretty good.

      When I first got the game in 2021 or '22, the maps didn't even have cars or other pedestrians, but they added those in one of the updates in the last couple years (tells you how much I play it lol).

      I'll also say that the music is kinda lacking in the game. Like there are two or three "stations" you can listen to based on genres, and there are only a few songs in each, but the classic "turn the game's music volume all the way down and pull up a playlist on YouTube/Spotify" move always works.

      ivanafterall@lemmy.worldI This user is from outside of this forum
      ivanafterall@lemmy.worldI This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #53

      That's the same feeling I had. Session just felt more incomplete/rough around the edges. To those points, Skater XL basically uses the Skate control scheme, which I find the right balance of skill-based/fun. I think the soundtrack is pretty great with the likes of Modest Mouse, Interpol, Band of Horses, etc. But also pretty limited. As for levels, the site I linked above also has 1,056 mod maps you can add, so that's definitely not an issue.

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      • spankmonkey@lemmy.worldS [email protected]

        Depends on the implementation.

        If the promotion of mtx.is jarring or overwhelming then even limiting to cosmetics sucks. If something ends and there are multiple click through screens encouraging players to by mtx and other ads within the game to buy the mtx it can become a chore to ignore. Even if gameplay itself is not impacted, the things that happen outside of gameplay can deag down the whole experience.

        An example would be those stupid unskippable season pass screens where the bar goes up slowly and it reminds you of what you didn't get becsuse tou didn't buy the season pass. A few seconds each time, sure, but it adds up and is clearly trying to goad you into spending money. That shit sucks even if it limited to cosmetics.

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        wrote on last edited by
        #54

        I would rather pay $60 to own and be able to fully play the game. However, my response came from my perception of surprise and doom-and-gloom by the community when we already knew it would be free-to-play.

        spankmonkey@lemmy.worldS 1 Reply Last reply
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        • P [email protected]

          I don't play skater games, but like whats so wrong with all the old ones? Didn't they just remake Tony Hawk? How can these games be so different? I get playing 'new' games in your favorite genre, but I feel like you can only do so much with this formula, kind of like guitar hero.

          C This user is from outside of this forum
          C This user is from outside of this forum
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          wrote on last edited by
          #55

          New environments, new tricks, higher quality graphics, fixed bugs, runs on the current console (since backwards compatibility isn't always a thing). Multiplayer, if Skate 3 didn't have it already.

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          • ? Guest

            I would rather pay $60 to own and be able to fully play the game. However, my response came from my perception of surprise and doom-and-gloom by the community when we already knew it would be free-to-play.

            spankmonkey@lemmy.worldS This user is from outside of this forum
            spankmonkey@lemmy.worldS This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #56

            If a game is going to have mtx, they shouldn't be charging for it during a prerelease. They have multiple ethical ways to handle it that would garner better feedback.

            1. Leave it out entirely and focus on the gameplay. That is what should be selling the game anyway.

            2. Have the mtx but without a way to pay real money. Give the players the option to 'purchase' in game currency and give them a running total.

            The latter would be reset at release, but would gather feedback on what people want to spend and if the promo process is well implemented.

            Both would run counter to the actual purpose of the vast majority of mtx which is fleecing whales and this is EA.

            The most ethical implementation of mtx that I know of is actually for a paid game, Helldivers 2. The in game promo stuff is minimal and does not negatively impact the menus or interacting with the ship. The option to buy stuff doesn't use dark patterns, but it is easily available. When they did set prices too high for a collaboration thing they apologized due to feedback and gave the other half of the stuff that would have been for sale to every single player. It is basically the exact opposite of Call of Duty's mtx.

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            • spankmonkey@lemmy.worldS [email protected]

              If a game is going to have mtx, they shouldn't be charging for it during a prerelease. They have multiple ethical ways to handle it that would garner better feedback.

              1. Leave it out entirely and focus on the gameplay. That is what should be selling the game anyway.

              2. Have the mtx but without a way to pay real money. Give the players the option to 'purchase' in game currency and give them a running total.

              The latter would be reset at release, but would gather feedback on what people want to spend and if the promo process is well implemented.

              Both would run counter to the actual purpose of the vast majority of mtx which is fleecing whales and this is EA.

              The most ethical implementation of mtx that I know of is actually for a paid game, Helldivers 2. The in game promo stuff is minimal and does not negatively impact the menus or interacting with the ship. The option to buy stuff doesn't use dark patterns, but it is easily available. When they did set prices too high for a collaboration thing they apologized due to feedback and gave the other half of the stuff that would have been for sale to every single player. It is basically the exact opposite of Call of Duty's mtx.

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              wrote on last edited by
              #57

              I’m not counting on EA to be ethical.

              If I can fully play the game - all areas, skateable features, tricks - without involvement in MTX, I will be both satisfied and surprised.

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              • simple@lemm.eeS [email protected]

                Of course it does. We all saw it coming.

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                wrote on last edited by
                #58

                It's free to play, no fucking shit

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                • simple@lemm.eeS [email protected]

                  Of course it does. We all saw it coming.

                  W This user is from outside of this forum
                  W This user is from outside of this forum
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                  wrote on last edited by
                  #59

                  EA and Microtransactions, go together like peanut butter and jelly.

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                  • simple@lemm.eeS [email protected]

                    Of course it does. We all saw it coming.

                    kingthrillgore@lemmy.mlK This user is from outside of this forum
                    kingthrillgore@lemmy.mlK This user is from outside of this forum
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                    wrote on last edited by
                    #60

                    How to immediately kill your product before launch, step 1

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                    • ? Guest

                      The game is free to play. If cosmetics are the only micro transaction, that’s actually good.

                      lootboblin@lemmy.worldL This user is from outside of this forum
                      lootboblin@lemmy.worldL This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #61

                      My guess is that there is only one skate park and simple character creation that is free for everyone. Everything else is behind paywall. Want pink shorts and green hair? want to skate around the city or in new park? want a new deck? open the wallet.

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