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  3. What size of a PC game you are comfortable with?

What size of a PC game you are comfortable with?

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  • A [email protected]

    In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

    Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

    Where's that sweet spot now for you?

    For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

    salamencefury@lemmy.worldS This user is from outside of this forum
    salamencefury@lemmy.worldS This user is from outside of this forum
    [email protected]
    wrote last edited by
    #7

    I think 50-60 GB is a fair enough size for a larger game.

    1 Reply Last reply
    4
    • A [email protected]

      In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

      Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

      Where's that sweet spot now for you?

      For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

      insomniac_lemon@lemmy.cafeI This user is from outside of this forum
      insomniac_lemon@lemmy.cafeI This user is from outside of this forum
      [email protected]
      wrote last edited by
      #8

      I am somewhat stuck in the past. ~7mbps internet on a good day, (fast) storage is not unlimited, computer is 2019 sale parts except still using 2016 budget GPU (1050Ti).

      100MiB or under: it's free real-estate

      600MiB: I can tolerate this as an average size

      2GiB: common AA size, function and quality better match

      15GiB+: this is probably not worth it, beyond eye-candy maybe

      60GiB+: This is diminishing returns, and likely multiple technical (and arguably better) choices could have avoided such bloat.

      More understandable with physical media, though my last console did not age gracefully (YLoD, another unit I got via barter runs but probably has dry thermal paste). Also I mostly play free (and/or older) games these days.

      Also personally: polygons are often enough. See Spyro's vertex color skyboxes:

      toes@ani.socialT 1 Reply Last reply
      10
      • A [email protected]

        In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

        Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

        Where's that sweet spot now for you?

        For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

        B This user is from outside of this forum
        B This user is from outside of this forum
        [email protected]
        wrote last edited by
        #9

        Storage is cheap, and with services like gog/steam it’s easy to just uninstall if I need space and reinstall when I’m ready to play.

        A 1 Reply Last reply
        2
        • A [email protected]

          In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

          Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

          Where's that sweet spot now for you?

          For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

          D This user is from outside of this forum
          D This user is from outside of this forum
          [email protected]
          wrote last edited by
          #10

          As big as can fit ( ͡° ͜ʖ ͡°)

          For real though, Read Dead Redemption 2 is like 120 GB but totally worth it, and Silksong is what, 1.2 GB and also totally great?

          It doesn't matter, unless it's that one game that pushes me over the edge into needing a new motherboard because my current one can't handle yet another hard disk. Then I get annoyed and save a little money to upgrade, then I have fun again.

          1 Reply Last reply
          4
          • insomniac_lemon@lemmy.cafeI [email protected]

            I am somewhat stuck in the past. ~7mbps internet on a good day, (fast) storage is not unlimited, computer is 2019 sale parts except still using 2016 budget GPU (1050Ti).

            100MiB or under: it's free real-estate

            600MiB: I can tolerate this as an average size

            2GiB: common AA size, function and quality better match

            15GiB+: this is probably not worth it, beyond eye-candy maybe

            60GiB+: This is diminishing returns, and likely multiple technical (and arguably better) choices could have avoided such bloat.

            More understandable with physical media, though my last console did not age gracefully (YLoD, another unit I got via barter runs but probably has dry thermal paste). Also I mostly play free (and/or older) games these days.

            Also personally: polygons are often enough. See Spyro's vertex color skyboxes:

            toes@ani.socialT This user is from outside of this forum
            toes@ani.socialT This user is from outside of this forum
            [email protected]
            wrote last edited by
            #11

            still using 2016 budget GPU (1050Ti).

            Check out the Intel b580, your 2019 hardware should support rebar. (An bios update might be required). It's a phenomenal upgrade for around
            $250US

            But I feel you on the bandwidth issue. I've had to give up on some games that frequently update.

            insomniac_lemon@lemmy.cafeI 1 Reply Last reply
            0
            • B [email protected]

              Storage is cheap, and with services like gog/steam it’s easy to just uninstall if I need space and reinstall when I’m ready to play.

              A This user is from outside of this forum
              A This user is from outside of this forum
              [email protected]
              wrote last edited by
              #12

              So what a size of a PC game you are comfortable with?

              1 Reply Last reply
              1
              • A [email protected]

                In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

                Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

                Where's that sweet spot now for you?

                For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

                M This user is from outside of this forum
                M This user is from outside of this forum
                [email protected]
                wrote last edited by
                #13

                Depends entirely on the quality and expected playtime. FFXIV, with a many hours long story? Load me up. Other games, where it's 80GB+ for a <10 hour shitfest of CG puke? (No I cannot think of a good example right now, as I avoid bloated trash like the plague) Eat a dick.

                1 Reply Last reply
                3
                • A [email protected]

                  In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

                  Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

                  Where's that sweet spot now for you?

                  For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

                  O This user is from outside of this forum
                  O This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #14

                  I'm running things on a 500GB SSD drive so anything north of 100GB is a hard sell. I'm also on low-mid specs so it's generally not much of an issue. The games I play mostly fall in the 0-5GB category but I do play the occasional 20-50GB.

                  One of the biggest games I've played on my PC is Red Dead Redemption 2 at 120GB.

                  1 Reply Last reply
                  2
                  • A [email protected]

                    In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

                    Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

                    Where's that sweet spot now for you?

                    For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

                    F This user is from outside of this forum
                    F This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #15

                    If developers give a basic download with HD textures and english as the default language then the file size would come down drastically, then offer everything else as a separate download if required. I hate that games have gotten so damn huge and tend not to play anything over 15GB

                    1 Reply Last reply
                    1
                    • A [email protected]

                      In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

                      Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

                      Where's that sweet spot now for you?

                      For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

                      bruncvik@lemmy.worldB This user is from outside of this forum
                      bruncvik@lemmy.worldB This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #16

                      I stopped buying new games when physical discs went the way of the Dodo. I have plenty of older games that would keep me entertained till I die (I think I won't even get to finish most of them), so I don't have a direct stake in this discussion.

                      Just wanted to say it amazes me when I read here how big games have gotten. I still sometimes get surprised at Word documents that wouldn't fit on a floppy anymore. And I remember running Civ 2 from an external Zip disc because I didn't have the space on my HDD ( the game came on a single CD). It was a bitch waiting for the advisors to load from what was essentially a 100MB floppy connected through a parallel port. But I digress. The point is, anything that wouldn't fit on a DVD is absolutely unfathomable for me, and you people are talking about 100GB+ games here...

                      S 1 Reply Last reply
                      3
                      • toes@ani.socialT [email protected]

                        still using 2016 budget GPU (1050Ti).

                        Check out the Intel b580, your 2019 hardware should support rebar. (An bios update might be required). It's a phenomenal upgrade for around
                        $250US

                        But I feel you on the bandwidth issue. I've had to give up on some games that frequently update.

                        insomniac_lemon@lemmy.cafeI This user is from outside of this forum
                        insomniac_lemon@lemmy.cafeI This user is from outside of this forum
                        [email protected]
                        wrote last edited by [email protected]
                        #17

                        your 2019 hardware should support rebar

                        Arc seems to take issue with low bandwidth even with rebar on (I suspect an architecture/pipeline issue), both because PCIe3.0 and older CPUs (less IPC/frequency?).

                        toes@ani.socialT 1 Reply Last reply
                        1
                        • A [email protected]

                          In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

                          Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

                          Where's that sweet spot now for you?

                          For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

                          R This user is from outside of this forum
                          R This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #18

                          My issue is more because of bandwidth than storage, anything over 20gb means I'm not downloading it at home unless I super super super want to play the game, because at 20gb that's probably an all day long download and will fuck my net for the day

                          M 1 Reply Last reply
                          1
                          • A [email protected]

                            In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

                            Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

                            Where's that sweet spot now for you?

                            For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #19

                            40-50GB is enough for a 1080P game.

                            If you want 2/4K textures, add a free DLC to the store page like Fallout 4 did.

                            1 Reply Last reply
                            4
                            • bruncvik@lemmy.worldB [email protected]

                              I stopped buying new games when physical discs went the way of the Dodo. I have plenty of older games that would keep me entertained till I die (I think I won't even get to finish most of them), so I don't have a direct stake in this discussion.

                              Just wanted to say it amazes me when I read here how big games have gotten. I still sometimes get surprised at Word documents that wouldn't fit on a floppy anymore. And I remember running Civ 2 from an external Zip disc because I didn't have the space on my HDD ( the game came on a single CD). It was a bitch waiting for the advisors to load from what was essentially a 100MB floppy connected through a parallel port. But I digress. The point is, anything that wouldn't fit on a DVD is absolutely unfathomable for me, and you people are talking about 100GB+ games here...

                              S This user is from outside of this forum
                              S This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #20

                              What games do you like.?

                              bruncvik@lemmy.worldB 1 Reply Last reply
                              1
                              • A [email protected]

                                In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

                                Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

                                Where's that sweet spot now for you?

                                For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

                                C This user is from outside of this forum
                                C This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #21

                                I see a game more than a 1.5 gigs, I start having second thoughts. I only play indie games, though.

                                1 Reply Last reply
                                4
                                • S [email protected]

                                  What games do you like.?

                                  bruncvik@lemmy.worldB This user is from outside of this forum
                                  bruncvik@lemmy.worldB This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #22

                                  Anything that doesn't require hand-eye coordination. This is not due to age; I just always sucked at that. So, turn-based strategies (Civilization, Heroes of Might and Magic, Panzer General) and RPGs with turn-based combat (Might and Magic, Wizardry, SSI Gold and Silver Box games), or the combination of both genres (UFO: Enemy Unknown, Jagged Alliance). Come think of, none of those should require a lot of HDD space anyway.

                                  S 1 Reply Last reply
                                  1
                                  • A [email protected]

                                    In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

                                    Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

                                    Where's that sweet spot now for you?

                                    For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

                                    K This user is from outside of this forum
                                    K This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #23

                                    I can take a huge pc game, deep and hard into my hard drive.

                                    1 Reply Last reply
                                    0
                                    • A [email protected]

                                      In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

                                      Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

                                      Where's that sweet spot now for you?

                                      For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

                                      buboscandiacus@mander.xyzB This user is from outside of this forum
                                      buboscandiacus@mander.xyzB This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #24

                                      30gb or maybe 40gb tops

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                                      1
                                      • A [email protected]

                                        In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium's capacity.

                                        Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

                                        Where's that sweet spot now for you?

                                        For me, it's 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I'd probably decline if some game would exceed 2x of my norm or 120GB of storage.

                                        callyral@pawb.socialC This user is from outside of this forum
                                        callyral@pawb.socialC This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #25

                                        10GB max otherwise I'm not going to keep it installed

                                        1 Reply Last reply
                                        2
                                        • Z [email protected]

                                          My understanding is that the vast majority of space is dedicated to high resolution textures. I don't have a 4k monitor and I don't need ultra high fidelity textures. Why can't they just be an additional download rather than a required part?

                                          I think 50gb is a fairly reasonable max size for most games.

                                          U This user is from outside of this forum
                                          U This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #26

                                          This is true. Almost all time it’s the textures and the sound files. Even more, time to time devs choose not to compress them as decompression could be a performance bottleneck. Deep Rock Galactic is good example for that, the game is 4 gb because there’s no textures in it except UI brushes. All 3D models of the game uses very clever Vertex Coloring techniques instead.

                                          You might be right with it could be optional, but I’m guessing it will be a deployment hell since Steam’s (only platform that matters) underlying mechanisms doesn’t directly support it, and when it’s done with workarounds it becomes a convoluted process for end users - especially when you consider most users will download the full pack anyway.

                                          Z 1 Reply Last reply
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