What's a process where you prefer the old way of doing things instead of how it's done now?
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Photography. Film was so advanced, having a layer for each major colour, every film stock has a different feeling. The only downside was cost, but you only took a picture when you were sure it is a good picture. Now we have tons of digital garbage because we take 100 pictures at once.
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Pixel 10 Pro or Galaxy S25 both fit that bill
Those are both big phones. they do not
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I'm a big fan of manual machining over CNC.
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I prefer how Nazis were dealt with in the past
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I got into painting minis back in the day but didn't stick with it. I miss it a lot though.
What types of paints and methods are you reminiscing about? I'm not knowledgeable enough to even know what you're saying you prefer, or how it's different from the off the shelf stuff, even assuming that what's on the shelf today is the same as it was 20 years ago when I painted.
I skimmed your post history and saw a couple OC minis you painted, they look great, but what's different about them? I don't have a trained eye so forgive me I'm not trying to be rude.
Contrast paints are a new formulation that's gotten popular in the market. They are like a glaze with wash properties. The idea is that you can simply paint them over a white priming and you're done, all the shading is done for you.
I find the average results I see in real life to be underwhelming. The colors can often be patchy especially if applied to large flat surfaces like for example Space Marine armor. What is more is that contrast paints only contain one shade of pigment and the darker or lighter portions on the model just relate to pigment concentration. I prefer to shade and highlight by adding different colors to the base paint. I find that it offers more control and greater range over the colors. The control relates also to how highlights are placed. Many people either skip them entirely by relying on contrast paint, or they copy the modern GW Box Art style which highlights pretty much every single hard edge rather than trying to give the impression of a light source. I like to give the impression of a light source.
For traditional touches, blacklining is a practice of tracing a thinned black or near black paint on the borders of different objects of the mini to help give them definition. This can be especially important when painting in bright and saturated color schemes to keep them from assaulting the eyes with too much brightness.
I underpaint, which is related to mixing for shading but means to paint certain areas a particular color in preparation for another color to support it. For example Caucasian skin is usually a red-brown or purple before the first actual flesh tones go on.
Sometimes it's just things I consider absolutely basic like basing a mini at all in any way. All I my minis are based with texture in some way (any you see in my history that don't have basing texture were specifically requested such by other people) and have at least basic drybrushing or flock. A lot of people just paint the bases now, or simply just leave them bare.
I also like putting segmented colors, camo patterns, or other simple freehanding on minis. This draws a lot of attention in real life as many people are so used to just contrast painting that they never learn fine control and as such never even attempt freehand.
I do have a few paper copies of older painting books I reference along with various PDF scans. All the the exact paint recommendations are out of date, but the general concepts are still valid.
I partially blame army bloat and the FOMO treadmill in Warhammer 40k for creating unmanageably large armies that cause people to treat the painting as a chore to be finished with rather than something to enjoy and get better at.
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I got into painting minis back in the day but didn't stick with it. I miss it a lot though.
What types of paints and methods are you reminiscing about? I'm not knowledgeable enough to even know what you're saying you prefer, or how it's different from the off the shelf stuff, even assuming that what's on the shelf today is the same as it was 20 years ago when I painted.
I skimmed your post history and saw a couple OC minis you painted, they look great, but what's different about them? I don't have a trained eye so forgive me I'm not trying to be rude.
And uh, ignore the Aliens minis and GCPD. Those were self admittedly a rush job.
Here's some better examples of what techniques I try to apply look like.
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Socializing.
No social media to distract people. Nobody staring a phones. Nobody recording themselves for streaming.
You memorized phone numbers or wrote them down. You called or got called to meet up at some place and everyone went from there.
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I miss physically owning software, movies, and music, not having to pay a subscription for car features like heated seats or more horsepower. I miss getting a complete game that was usually mostly glitch free on day one you got it on CD/DVD.
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Those are both big phones. they do not
The S25 Plus/Ultra, and the Pixel 10 and 10 Pro XL are. The S25 and Pixel 10 Pro are small phones that can easily be used with one hand.
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The S25 Plus/Ultra, and the Pixel 10 and 10 Pro XL are. The S25 and Pixel 10 Pro are small phones that can easily be used with one hand.
wrote last edited by [email protected]I would disagree. I have the pixel 4a5g which is pretty much the same size as the pixel 10, and in a normal grip there's like an inch above and a centimetre below my thumb
Also I'm not even in the market for buying a new phone, I'm going to wait until this phone is dead before I buy one.
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You have automated machines? Here in Canada the only place i've seen those is mcdonald's.
They're becoming ubiquitous in Korea. Restaurants, cafes. We even have unmanned convenience stores here now. Just grab your stuff and pay at the machine. Shoplifting is virtually unknown here.
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Photography. Film was so advanced, having a layer for each major colour, every film stock has a different feeling. The only downside was cost, but you only took a picture when you were sure it is a good picture. Now we have tons of digital garbage because we take 100 pictures at once.
I feel the opposite. Film sucked so bad. I love pointing my phone at things and shooting a hundred shots and finding something good there or not finding anything and continueing with my day. Old photography was a pointless torture.
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Bro, I had dial up in the early nineties...
I do not miss dial up.
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I do miss physically owning media. A lot of physical media still decays, though, so not a panacea.
I prefer digital media that is locally stored. Many complaints I see about digital media revolves around DRM or a service's ability to remove media that you think you "own".
I think locally stored media solves that without taking us back to the days of a shelf of hundreds of DVDs.
I do own some physical media like certain very old PC games but only because there is no good digital option available that's more convenient.
I use locally stored digital media, but I still love my shelves of DVDs, CDs, and paper books. The CDs get ripped to FLAC and mostly left on the shelf thereafter, but I do still enjoy taking a movie off the shelf and loading it into the player.
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What is the point of tubeless tyres on bicycles ?
They're rock hard to put on, then you have to add sealant otherwise they leak.
Because of the beading and the sealant they are much heavier, and rotational weight is the worst sort of weight.
People say they don't get punctures, but that's because of reinforcing, you can get tube tyres with reinforcing so what is the benefit ?
Most users of tubeless tires I know ride mountain bikes and on pretty aggressive trails. As the other comment stated it’s not about avoiding punctures all together but they are significantly easier to repair and ride through.
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Subway still tastes good but holy shit the price bumps the last couple of years, I just can't justify it
Yeah, those are painful too, but it's hardly just Subway. All food has gone way up in price in recent years. It sucks.
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It grinds my gears that programs are called 'apps' now. On phones it was normalized immediately, so, sure. Computers run programs, though, god dammit.
Greetings program!!!
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Software engineering.
Back in my day(
), it was an engineering role, where science reigned. Anyone even attempting "vibe coding" would've been rightfully laughed out of the room.
It's a task that should take concerted effort, with specific goals and performance metrics in mind. Just getting the task done wasn't and shouldn't be good enough.
I think the issue is that back then, you only did important things with software. Now there is so much code doing the same simple things. Like how many ways does a person need to input thier birthday... and every tool we use.. if it is good it gets more and more expensive, and more and more cluttered as they try to expand thier market. So now a new cheaper tool that does the same thing gets written. I would bet 90 some % of code is copies of other code with scientifically meaningless difference. But someone has to write it all...
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Programming. Telling a machine "build x feature" is nervewracking because I do not know what it's doing and more importantly boring because it takes all the joy out of writing code. Even the LLM completions I do not use because I have seen what it has done to my coworkers' brains. I will think about the problem. I will write the code. I will know what it does. It will be of me, not of some averaging machine.
May the LLM era end in darkness and the gnashing of teeth amen.
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Ventrillo / Teamspeak > > > Discord